Fifth Generation

The fifth generation of Monster Hunter is thus far comprised solely of Monster Hunter: World for the Playstation 4, Xbox One, and PC systems. The fifth generation represents a massive, comprehensive overhaul of the series, its gameplay mechanics, and identity. this overhaul is similar in nature to that seen in the Third Generation with Monster Hunter 3. Emphasis is placed heavily on appealing to a western audience this generation, and as such, many of the systems and mechanics as well as the tone and presentation of the series has been adjusted accordingly.

Gameplay Features
The fifth generation of Monster Hunter introduces a vast array of never-before-seen gameplay features. Notably, a much greater emphasis has been placed on tracking monsters. As such, the player must now look for clues in the environment to ascertain the whereabouts and nature of the target monster, such as footprints, residue, food scraps, etc. The player is also able to partake in stealth tactics in order to avoid being detected by monsters large and small. In addition, a new type of gear is introduced in the form of "mantles"; different types of coverings that can be worn over top of the player's armor in order to achieve certain goals such as camouflage, elemental resistance, and more.

The game world in quests is now significantly different as well. Maps, while still divided into numbered sections, no longer feature any loading screens, and transitioning between zones now involves physically travelling through corridors, caves, and other actual map areas. The maps are now up to 2.5x larger than in previous games and have multiple base camps as a result. At the beginning of a quest, a hunter will be spawned randomly at one of these base camps, which can be fast-travelled to later on. Players can now also change their gear mid-quest, since the nature of the monsters that will be encountered will not always be known. During quests, players can choose to launch a flare into the sky, which will beckon other online players to drop into the active quest to assist.

Combat has been changed up somewhat as well. While monsters can still be mounted like they could in the Fourth Generation, they are now significantly more aggressive during the minigame and can knock the hunter off by slamming into the environment, among other ways. Hunters can now also use their main weapons while mounted instead of the hunting knife. Players now have access to an item known as the Hunter's Sling, which functions as a grappling hook that can be used to traverse the environment and even grapple onto monsters from afar.

Monsters
The fifth generation will introduce an assortment of new monsters. As of now, only three are known.

Small Monsters

 * Jagras

Large Monsters

 * Great Jagras


 * Anjanath

Weapons
The fifth generation will see the return of all fourteen previous weapon types. It is unknown whether new weapon types will be added as well.

Areas
The fifth generation will feature an assortment of new areas. As of yet, only one is known.

Trivia

 * The first generation since the Second Generation to feature a release on a Playstation home console


 * The first main series generation to feature a release on both Xbox and PC systems