User blog comment:Kogath/Monster Hunter Spirits Discussion/@comment-184612-20150624124920

Some actual game play of the Arcade cabinet. When you start the game, you're told to choose 3 cards. The first one for your armor, the second one for your weapon, and then finally the one for your pet monster. Here he uses 3 Juvenile Velocidrome cards, but you can mix and match if you'd like.

After you set yourself up, you're given a list of quests to choose from. Battles on Spirits are turn based, with the Speed stat of each monster determining how the order goes. When attacked, you can use a motion to either increase your chance to dodge, or lower the damage you'll take. When attacking with your monster, you can use a motion to either increase the damage done, or increase your chance to hit. Attacking with your weapon has you inputting various motions to create combos.

Each monster and your character have a special attack. For Velocidrome, its the classic pin attack and you mash the button to cause more damage. For your character, you go into a sort of hyper mode where you chain attacks together quickly until the timer runs out.

When you beat the monster, you have the option of either increasing the experience your monster will gain, or play a minigame to attempt to tame the monster.

Unfortunately he fails taming the Seltas, but he gains enough experience from materials to evolve his Juvenile Velocidrome to the Preadult stage. The machine also prints him out a new card for the Preadult Velocidrome.