Bow

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Damage Formula
First, The Bows have a formula for doing damage, using the diferent factors that will add up when using a bow, these factors are, the base damage of the weapon itself, the charge modifier, the type of arrow being shoot, the distance, the area where the monster is being hit, the defense of said monster (this varies if its in rage mode) and of course the weapon damage modifier (each weapon has a diferent one and the damage formula remains almost the same).

[ Base Damage * Charge Modifier * Arrow Type Modifier * Distance Modifier * Monster Area modifier * Defense * Rage ] / Weapon modifier

Weapon Traits


Now, Bows are very fast weapons and as its likely in monster hunter that means the would lack in damage but thats not enterily true, now, we have to take in mind that there are several factors that will affect the damage resulting in using a ranged attack with a bow.


 * Unlike bowgus, Bows have untlimited ammo, meaning that you wont have to worry about running out of arrows on the most crucial moments.


 * Bow hunters can also perform some melee attacks, by pressing the circle button while their weapons is out, the hunter will perform a slashing attack with an arrow at hand, this attack can be chained to a second attack.


 * Bow hunter's can perform a 'quick drawn' and have the weapon out and already preparing a charge.


 * Besides the elemental damage of the bow, some of them can use coatings, coatings are special items prepared by the hunters that will cover the arrows in order to gain certain effects, in MHF2 the available coatings are Power coating, poison coating, paralisis coating and sleep coating, each one providing the status efect mentioned from the name. As a side note, the power coating will give all arrow's shoot with it an extra +50% damage, totally stackable with the bow's charges, demondrugs and the like.


 * While having Coatings, a small add-on menu will appear over the normal quick-item menu, while the normal item menu is horizontal and you'd use it with the circle and square buttons, this coating menu works vertically and using the triangle and "X" button, also, in order to activate one coating for use, it will have to be selected and while then press circle plus triangle.
 * If you press the X button while having your bow drawn out, the hunter will perform a small hop back, you can do this as many times as the stamina allows in order to get a better shooting position.


 * Bows have the Charge trait, when you are using an attack if you left the triangle button pressed, a small flash will happen indicating one charge has been activated, now 'charging' will consume stamina, so some hunters might find it more useful to carry a lot of power juices, all bows have 3 posible charges, and you can reach a 4th with the artisan skill or Load Up skill.


 * Each charge will change a damage modifier on the attack used, the first charge has a modifier of 40%, the second will do 100% the damage and 3th and 4th will do 150% damage, its a hunters choice whether to unleash fast yet weak attacks or use stronger ones that would take more time to use (This damage is stackable with demon drugs, flute effects and the like).


 * Also each charge will affect the elemental damage on the weapon, the first charge will be of 50% the ammount, the second charge of 75%, third charge will have the 100% of the elemntal damage listed and the forth will have 112.5% the elemental damage listed.
 * it is posible to move while charging unlike greatswords, giving you the oportunity to be preparing a heavy attack while waiting for the right moment to unleash it.


 * When the "R" Button is being pressed, the view will change to the aim mode, in this mode, youll see a line showing the trajectory the arrows will follow and with the control pad, youll be able to change the aim to the sides or even up and down in order to aim for more specific points.

Charges
Charges are a veyr important part of Bow's gameplay and strategy, the charges on a bow will affect drastically the way a hunter will go against a monster, they are also a main part of the damage formula with bows, the main reason is that each bow will have diferent charges on each level, not even necesarily the same, for example the Hunter's Power BowI will have Rapid Lvl 1 on the first charge, Rapid Lvl 2 on the second and Rapid Lvl 3 on the third, but once the 4th charge is activated this comes up as Piercing Lvl 4. This will become important as each charge has a diferent behavior than the others, foe example, rapid fire will use a rapid strong arrow at first and each charge will add a new one behind the last one, the same goes for Piercing, but each piercing arrow can hit more than once a monster (if the size is good enough and aimed the right way can hit up to 4 times), Spread will shoot 3 arrwos on the first charge, but they will spread to the sides, this all will be explained more throughtfully ahead. Also, the each arrow on each type of charge will use a certain numeric modifier (to add on the damage formula mentioned above), coming next we will see the numeric value for each arrow depending on the charge type, as well as an explanation of how this works.

Rapid Charge
The rapid Charges work by unleashing fast and powerful attacks, the first arrow will have a modifier of 12 (the highest of all the posible types), with each extra charge added there is an extra arrow as well, this arrow will follow the same path the first one took but slightly lower, but on the other hand each arrow added is less powerful than the last, heres a sall table giving the details on this.

Spread Charge
The Spread charge works by shooting several arrows on a spread area, the first charge shoots 3 arrows, the one in the middle with the highest modifier of 4 and the arrows on the sides with a modifier of 3, the second charge will make the same shoot pattern but with a modifier higher by 1, spread level 3 and 4 will shoot 5 arrows, for more details check the table ahead.

Pierce Charge
Piercing Charge works wonders against bigger monsters, this is because the arrows shoot with this type, will penetrate the monster and hitting up to 6 hits on level 4 (this if aimed properly) with a constant modifier of 6.

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