User blog comment:BannedLagiacrus/Discussion of the Week: Frontier's End - Part 3/@comment-35010436-20191202072046

1:Keeps the game alive, because eventually things WOULD tire.

2:Depends. Elder Dragons are Elder Dragons, we've had plenty of monsters that aren't exactly built for a specific environment both before and after throughout the entire series, including ones that typically hang out in man made areas a lot too. And a lot of monsters in these updates do still have ecologies that make sense for them to be where or what they are, Inagami, Gasurabazura, Varusaborosu, Poborubarumu, Hyujikiki, the Poka etc.

The only time you'll ever hear me say a monster "doesn't fit in MH" is if it's a joking variation, a crossover, or something like Merphistophelin's membraneless flight, something with a ridiculous ability that can't be brushed off as "just there for gameplay" or is easy to make an acceptable conclusion of if it hasn't been stated like how tf Harudomerugu can control its liquid metal, an easy answer to conclude is: The same kind of bs that lets Kushala control the wind or let Luna (in the older games) and Teo conjur aura's of fire out of nowhere around themselves, weird body organ shenanigans.

The odd one out here is definitely Duremudira, if only because of the (relatively) recent revelations. I used to honestly be really bothered by its design, though after awhile and thinking it over while I was fixing up its page, I came to be more okay with it as the odd quirks in its design fit with its (presumed) man made in some way origin. Then it came out that it wasn't and now I'm still not sure what to think about its appearance now. I like its base appearance the most, that's about all I can say atm.

3:I thought they were a mixed bag, and tbh yeah, they were kind of just HC's again. So I'm not really sure what to say here.

4:Mixed bag once again. And I don't really know what to say.

5:

A)Burst Species have a stupid sounding concept, and a useless grouping name that means jack outside of conceptilization as far as I'm aware. In practice they were a mixed bag, I guess I like Dio the most, it was an interesting mix up from the standard boring yet annoying as hell Tigrex formula of "spend most of the hunt doing the same thing over and over", with an awesome remux of the species thene to accompany it and it was just plain old fun, my one problem is not counting the armor it just a pallete swap in terms of appearance, the others atleast changed more physically which I can apprecuate. On the other hand Varu is probably my least favorite, the cactus mechanic is neat and I don't mind a lit of its attacks, but it's way too easy for it to snag and eat the thing which just means more area wide expanding flame walls full of garranteed damage unless you're completely booking for the load screen, its theme is just kind of... There, and its design leaves a bit to be desired, it's kind of hard to explain.

B)The Origin Species are quite neat. The concept is quite interesting (though I wish we actually got more info on how we went from them to their "today" counterparts), they have a cool theme, they're neat. My favorite... If I'm being honest I'm not sure.

My least favorite though easily goes to Jyuratodus and Lavasi- I'm kidding, even if outside material basically cements them into this Sub-Class, though who's the actual Origin there is still unclear. But jokes aside I guess Voljang, I don't even hate it, it's just the one I like the least. I guess it's the one besides Toa who I'd like the most to have design tweaking from what it is, but I can't say it "doesn't fit in MH" design wise when we have stuff like Dire-Miralis and such present which are all fine and dandy so... It's the only "Jang" besides World Rajang I actually like fighting, but it's still an ape monster, and if you move like the Snow Apes, the Magnet duo, or Rajang, you have an inherent annoying thing about you in my mind.

6:Whats to say about the concept? For the most part it's just the usual monster but changed up for the gameplay in this stage of the game they were introduced via. Brachy, Zin, Barioth, and Deviljho were alright. Uragaan was... Uragaan with some extra mostly annoying additions. Narga was interesting even if it opened the door for a spawn of hell to exist... I love Gore and Shagaru in the gameplay department, and I like the True Frenzy forms as well, even if the Frenzy Crystal horns or formations on the horns respectively are a little much though not a deal breaker imo. My one problem concerns the True Frenzy form of Gore, and that's the coloration. Now the Magala's outside of their black and gold are associated with purple, or purple and white in Shagaru's case, even in the others games those colors are everywhere involving them including the supposed colors of the Frenzy Crystals we can collect, so tell me... WHY IS TRUE FRENZY GORE PINK!? Oh yeah then there's Stygian, mostly like the new attacks and I like the detail of the charged form looking different, even if I'm not to keen on the form itself. And of course that stupid as hell status ailment it got (which might I add, still isn't even listed here), yeah it's easy to get rid but who thought that was a good idea? I'll take about the others when we get to them.

7:Cool. Not much else I can really say other than I wish it was expanded more.

8:Neat, regarding the monsters, the Black and Crimson Fatalis were sweet, atleast at the lower levels, got pretty annoying in later ones, plus I wish Black got some different music like Crimson instead of its typical annoying Verdant Hills remix (no I'm not calling it Forest and Hills). Disu I think is about as mediocre as Alatreon, though I can give it the credit of actually having a good amount original attacks and great music, Solstice is meh. And Shantien is great.

And because Conquest Wars have been brought up as I said I'll elaborate more on UNKNOWN: I wish its design was more distinct, though the last form of its Solstice version does fix that (mostly), in regards to the fight I just think it's alright. Nothing really amazing but I also wish it had more unique attacks in its base, even if again Solstice mostly fixed that, and I guess Supremacy too. I like the Solstice version the most.

9:Mi-Ru is pretty neat. I like its design, like its music, and I like its fight, I'd change the looks of its forms a bit but I do like its mechanic, even if I'm being honest: I'm only mostly fine with most of its moveset being taken from other monsters, because that's the point right down to its inspiration. Alatreon doesn't have an excuse like that, so I accordingly give it crap for it.

10:Oh boy... Uh... Yeah, I don't like these very much. They do look cool (aside from Thirsty who is a waste of space), but the fights aren't very good. Ruler is pretty much regular Guan but less, same goes for what I'm going to refer to as Shining Zerureusu, Blinking/Fleeting is a pos, Starving is horrid if mostly because of the whole pair thing, and Burning Freezing is AT Nergi levels of obnoxious complete with its own Pepega Slam, less spammed and with no comboing sure, but a ton of range with the same speed to "compensate". The other three are alright.

11:Not sure. Either Haru or Baru.

12:I was tempted to say Berserk Laviente, but I like that thing length of its hunts aside. So the Starving Banana Duo.

13:Tough question... I guess Anorupatisu, Inagami, and Baruragaru. Change up some of their attacks (because obvious), scrap others (being general with this one), and maybe change Inagami's armor mechanic a bit, not entirely sure how atm but I'd like to see it tweaked somewhat even if the current version doesn't bug me.

14:Polar Sea. Sweet monster selection, awesome music, and some cool (heh) set pieces like the frozen Lao. I already miss the floofy seals...

15:World's End. One had go in last.

16:Not counting the Sky Corridor, Polar Sea and White Lake, they are complete areas with fauna to take advantage of.

17:Yep.

18:Don't use Switch Axes and I got bored of using the Tonfa, and they need tweaking. And possibly.

19:Monsters or the areas are easy answers. But them aside, the Sky Corridor.

17: