User blog comment:BannedLagiacrus/Monster Appreciation Week: Radobaan/@comment-15446856-20180421010312

And in comes rolling the bony relative of the Uragaan, the Radobaan!

Unlike Mudsioth, Radobaan manages to shake things up compared to the Uragaan. For instance, its main gimmick is that it has armor made out of bones. Yeah, armor made out of the bones of dead monsters. Its as cool as it sounds. And even better, is that these bones serve a purpose to the fight. Damaging and breaking these bones not only reduce its defence, but also disable some of its abilities. Wound and sever its tail? Then it can no longer fling bones at you like its volcanic cousin throws rocks. Destroy one of its Diablos horn hip bones? Then it can lose momentum while rolling and leave it open for attacks. And in a special case of immersion, if Radobaan is knocked over to its side the hip bone will be damaged. Break its back bones? Then it no longer discards bones when it rolls. Destroy the chin's bone mask? You expose its main weak point.

The fight itself is just as special. It differentiates itself from Uragaan by being a lighter weight monster. Instead of chin slam combos, it scrapes the chin across the ground in two arcs. When it does a roll, it can turn around and do a second faster roll. And its most unique attack and the best one of all is when it decides to use its roll sideways, turning itself into a spiky spinning top.

Why do I like it? Because it provides a fight that is not too hard and not too easy. And as I said before, I love the concept behind it.

However, I do admit the Radobaan also has unoriginality, like its sound design is almost exactly the same and the basic appearance once the bones are removed is a black and white Uragaan. But it is far less bothersome than Mudsioth.

I actually like Radobaan more than Uragaan in this game, as Uragaan... I'll explain in that blog.