Board Thread:General Discussion/@comment-17735225-20151217163324

As most of us know that breaking certain parts of a monster have more purposes than just getting extra rewards. Most of them are already mentioned in the notes section of the monster page but I think there are some missing.

So the point of this thread is to share some infos that might get overlooked and thus not included in the wiki. This might expands to other extra thing that don't get mentioned a lot. It could also be functional as a confirm/deconfirm thread as well.

I'll start with some off the top of my head.

-Breaking both of Molten Tigrex's claws will force it to trip after it's quadruple u-turn charge attack. I've also seen it trips after the 3rd U-turn too, and I'm not sure if it's actually a variation of the attack.

-In MH4U if you cancel out Teostra's flame aura, his non-rage flamethrower attack will weaken, allowing more time to hit the head (The firestream will stop earlier than normal). This is kinda useless however, because you can instead hug his armpit and attack his head for the whole duration regardless.

-Breaking Abyssal Lagiacrus' back will disable its huge discharge move and replace it with the fatigued version instead. Can't remember if this also applies to Ivory Lagi as well.

-I've heard that breaking both of Rathalos/Rathian's wings will makes them consume more stamina when they're flying, is that true? From my experience it feels that they do get tired faster, but I could be biased.

-I know that breaking Raging Brachydios' parts will severely weaken its impact-triggered explosion's damage and range, but does it affect how frequent it goes red? Does breaking normal brachy's arms make the slime ran out faster? 