User blog comment:Kogath/Monster Hunter 4 Ultimate for the Nintendo 3DS/@comment-4563270-20150224205413/@comment-4563270-20150224231337

Without becoming slightly insulted lol the ability to do something like trip aonster or topple a monster.. Switch to axe mode and line up for a full release is very ineffective.. Either A. You took too long and the monster gets up and you miss.. Period.. No bounce hits like a hammer has.. Even an inch off and you get nothing.. Or B. You go right for a full release.. No aiming and completely miss the head by a smidge and waste out all bottles.

You see my suggestion doesn't come from it being too hard per we.. Just really ineffective at hitting the head when youre right in line for it. A wing in the way takes the bottle before the head does.. Even if you hit the head something like a stray limb takes the bottle first.. Impact damage+wing=0 damage done or even just how unelegegant the weapon is with dispersing bottles and the animation of where the axe hits.. Numerous times now I've stood 7ft. From the monster.. Geared a full release in super shield mode.. Landed the hit directly on the head and watched all 5 bottles blow up in the back.. Nothing..

It would be nice if they were to fix the animations but honestly do you need an "impact" bow to cause impact damage in an arc shot? Do you need an "impact shot" to do impact damage with a crag shot from a bowgun? I would at least accept if the impact phial was more like a power phial with the ability to impact too so at least if it goes into the back I don't feel like I wasted 1:30min of the fight just getting ready to blow out 5 bottles and the super shield mode into a monsters wing.