User blog comment:- MHCaboose -/Monster Hunter Frontier Z Discussion/@comment-7784930-20161110005237

The Z update report, stating every change and addition being made (Part 2).

A ton of weapon balances were made, one that helps them all is a huge hitlag reduction from the Fencing +2 skill, now barely any hitlag from the skill, using SnS and LS is no longer a chore (It was better to just not even use it with LS before).

Sword and Shield


 * A few Motion Values were risen.
 * Damage taken when guarding is reduced.
 * Stamina used when guarding is reduced.
 * Easier to evade after preforming attacks.
 * Reduced hitlag with Fencing +2, especially for Storm Style.

Dual Blades


 * Amount of sharpness gained from blade swipes is increased.
 * Easier to evade after preforming attacks.

Great Sword


 * Easier to transition from evades to charge attacks.
 * Changed the key binding for the "Immobility" effect from R1 + R2 to just R2.
 * Damage taken when guarding is reduced.
 * Stamina used when guarding is reduced.
 * Easier to evade after preforming attacks.

Long Sword


 * A few Motion Values were risen.
 * Invulnerability frames during certain attacks were risen.
 * Reduced hitlag with Fencing +2 for all moves.
 * Easier to evade after preforming attacks.

Hammer


 * Super Armor granted while charging.
 * Easier to evade after preforming attacks.

Hunting Horn


 * Three new note combinations for new songs.
 * Stun Damage Up (Purple/Green/Purple)
 * Status Attack Up (Purple/Blue/Purple)
 * Sharpness Use Reduction (Razor Sharp) (Purple/Yellow/Purple)
 * New song combinations for existing song.
 * Attack Up Large can now be played as Purple, any other note (Other than purple or pink) followed by Pink.
 * Fire Res Up Large (Purple/Yellow/Blue)
 * Water Res Up Large (Yellow/Blue/Blue/Purple)
 * Reduced hitlag with Fencing +2 for all moves.
 * Easier to evade after preforming attacks.

Lance


 * A few Motion Values were risen.
 * Damage taken when guarding is reduced.
 * Stamina used when guarding is reduced.
 * Easier to guard after preforming attacks.
 * Easier to evade after preforming attacks.

Gunlance


 * Wyvernfire and Roaring Cannon cost less sharpness when used.
 * Damage taken when guarding is reduced.
 * Stamina used when guarding is reduced.
 * Easier to guard after preforming attacks.
 * Easier to evade after preforming attacks.

Switch Axe F


 * Super Armor granted while charging.
 * Damage taken when guarding is reduced.

Tonfa


 * Invulnerability frames during the jump evade have been reduced, and the damage caused by aerial attacks reduced.
 * Short Mode damage has been reduced.
 * Damage taken when guarding is reduced.
 * Now possible to evade twice while in the air without needing another motion inbetween.
 * Now easier to stay airborne.
 * The skill "Consumption Slayer" uses less sharpness when using Tonfa.
 * The skill "Obscurity" now offers a larger attack boost when using Tonfa.
 * The skill "Stylish Assault" now stays active for longer when using Tonfa (Earth Style only).
 * The skill "Ice Age" is now easier to trigger and level up when using Tonfa.
 * The skill "Thunderclad" is now easier to activate when using Tonfa.
 * The skill "Status Pursuit" now offers a larger attack boost when using Tonfa.

Light Bowgun


 * Easier to preform "Perfect Shots".
 * Easier to evade after preforming attacks.

Heavy Bowgun


 * Uncompressed Pierce Lv1, Lv2 and Lv3 shots are now more powerful.
 * Easier to evade after preforming attacks.

Bow


 * The Focus Arc Shot now has more hits, and the Blast Arc Shot now deals more Stun damage.
 * Players can now hold 50 Parashrooms, Toadstools, Sleep Herbs, Sleepyfish and 99 Nitroshrooms in their pouch
 * Easier to evade after preforming attacks.