User blog comment:- MHCaboose -/Monster Hunter Frontier Z Discussion/@comment-7784930-20161031203736

Looked into the new addition to the Diva Defense event coming in Frontier Z, Guild Interception.

You start by taking an Interception Quest, this puts you at the Interceptor's Base to fend off a number of monsters, the main goal isn't to kill them all, but to make sure you protect the base long enough for the timer to end. This means that once the timer ends, even if a monster is still alive you'll still win, but if the base falls to 0% at any point it'll be a fail.

The Diva IS at the base with you, she acts like the Transport cat from P3rd/X in which she'll hold onto any items for you till the end (She may also grant buffs, unsure on that)

Killing, breaking parts and using the Dragonator (Successfully) grant you bonus Interception Points. The points are an important part of the progression, you get a little board game like map, and you move from one side to the other based on how many points you earn, each part rewarding certain items and a special hunt at the end if you get there.

Also, the members of the Guard Corps are called Hunting Guard Samurai (狩衛士), and they actually act more like personal guards for hire, you can use GDP (Guild Donation Points) to hire one but only one, but all 4 players could hire one meaning it'll be 4 hunters and 4 guards in the quest at once. Another helpful thing is that unlike Rastas and Partners, if a player DCs or something that takes them out of the quest, their Guard will stay and fight until the quest is over.

As the name of the event suggests, it's an event to do with the members of the Guild you're in, the better your Guild and how much they take part the better the outcome for the whole group.