Hammer

The Hammer weapon class is a fairly common weapon type able to be used by players since the first Monster Hunter game. Staunch and resilient, the hammer is perhaps the first representative weapon-of-choice to dictate pure, unadulterated damage directly to the target. In this field, the typical weapon's attributes allow a hunter to run openly with weapon drawn, perform short-range, almost "bunting" and swing attacks with their initial attack buttons, and the ability to charge up different types of swings while moving.

As the hammer class has immense damage potential, and indeed, some of the outright highest raw damage in the game, the weapon boasts no defensive capabilities aside from the standard rolling dodge maneuver. A sense of timing is needed to master the weapon's true damaging traits: releasing charged swings while timing and aiming diligently against the foe's movements. No easy task. Further, hammers have a decent variance of elemental attributes, and are useful for racking up elemental damage. You cannot cut a tail with a hammer, but it is easy to break head and other body parts.

Typically of moderate sharpness, the hammer is able to supplant high damage through its shoulder-button charged moves. These include a single swift swing, a one-two "golf swing," and, depending on if the hunter is moving or not, a whirling attack or a heavy bash onto the ground. you can cut a monster's tail with a hammer

The Swinger
Hammers are sheer brute force. The best defense here is a good offense, and the best strategy for a hammer is to line yourself up safely while timing your R button swings at vital points. Take advantage when you knock a monster over by fully charging up your swing and standing still, letting fly a super ground-pound onto a weak spot.