User blog comment:BannedLagiacrus/Monster Appreciation Week: Beotodus/@comment-4969421-20200111172407

There's something off with Beotodus. Forgive the expression, but to me, it feels very MHOL-y. Probably the fact this is the third Lavasioth clone we have have in Worldborne. I can't really appreciate on this design because, regardless of how good the new coat of paint might be, it's a Lavasioth (or rather a Jyuratodus) with a different head and dorsal fin. Looking at their models, it's obvious they're the same, with the tail, fins and even minutiae like belly scaling being identical. Gameplay wise, Beotodus is also a little too reminiscent of its muddy brother, it basically feels like fighting a G rank Jyura. Two movesets with a focus on the swimming phase, an external coating you must get rid of to make it vulnerable, and both intended as a tutorial to a new mechanic (slinger/clutch claw). First fight against this monster is really handholdy and the Handler turns into a broken disc reminding you to break its legs. The new moves actually do look pretty impressive which is nice, but I wish its above ground phase wasn't so generic still, it doesn't do anything beyond the basic hipcheck/tail spin/side bite. It also learns a trick from its cousin Cephadrome and that is to periodically interrupt the fight to take a nice stroll around the area doing fuckall. I really wonder what the purpose of this is. I guess giving you time to clutch into its face and crash it into a wall? I have no idea. The thing is it's pretty annoying. Piscine Wyvern as a class is mediocre at best, and Beotodus does little to reedem it.