User blog comment:BannedLagiacrus/Monster Appreciation Week: Fatalis (4th Gen)/@comment-25119729-20160220192937

Ah yes, Fatalis, Capcoms creator pet. Really, they try their hardest to remind you at every turn that Fatalis is the most awesome and best creation that the MH universe has to offer (just look at the stuff that is posted as "ecology").

Fatalis used to be extremely sh*t in the past, which was namely do to pre 3rd gen hitboxes and and damage off the charge (the infamous snap n' drag was a complet oneshot, as were the fireballs). As such, if you were going to solo it, you practically could always use adrenalin/heroic sets, because you would be dead if hit once anyway. Thankfully the Trio got a revamp with the 4th gen, which as already stated, is thanks to Dire Miralis. So thanks for that Miralis. It is the only noteworthy thing you have ever done. What still plagues Fatalis is still the ridiculous damage. Practically every attack move a Fatalis does, hurts. A lot. Atleast with the new and more dynamic moveset, Fatalis gives atleast a little bit of the impression Capcom wants you to have with their hyping.

The fight for the three Fatalises is mostly the same with little tweeks depending on which one you fight at the moment. They all have the body slam, the snap 'n drag, the first two have the flame thrower move (which I was really surprised that White Fatalis didn't have with the fire being replaced by lightning) and the "powder move" (which White Fatalis replaces with lightning). Damage output is high, but with evasion sets and life honed weapons you should be totally fine.

Equipment is surprisingly pretty medicore. Multiple sets in the same category, such as with elemental defenses have most of the time better skills and comparable physical defense. Also the design of the White Fatalis armor is just plain weird. Why the mask face? Black Fatalis and Crimson Fatalis helemts atleast look epic. Weapons have good raw and element, but in 4U, the sharpness is absolute crap. Just what was Capcom thinking when applying the stats to the weapons? You would exspect such endgame weapons to have better sharpness than just blue without sharpness+1. I'm thinking they were way too much into their relics in the development.

Music theme is overall good. Black and Crimson have epic themes, even though it is technically just a remix. White Fatalis is also good, but not as good as people make it out to be. Imo, normal Fatalis BGM is better than White Fatalis BGM.

And now to something that really bothers me. Why is Fatalis almost in any goddamn MH game? This guy has appeared so often, you would think they would realise to give something to the players as endgame monsters to face. But nope, Fatalis just keeps being the "ultimate dragon of destiny" for MH. Really Capcom, if you were a bit more subtle and not so over the top with this hyping, it might just do more than give me chuckels. I simply can't take it serious how you try so hard to force the awesomness of Fatalis down my throat.