User blog comment:Kogath/Monster Hunter Generations Discussion/@comment-11537809-20160616002513/@comment-5167887-20160616155114

So far, i found some styles pretty appealing despite my negative thoughts beforehand:

Aerial GS - Man, this weapon was supposed to be slow and steady, it's actually fun seeing how dynamic and agile it got. Still a bit repetitive tho.

Striker LBG - side/backsteps lost for an extra art isn't much a concern. Enjoy the outrageous mobility of Bullet Geyser + Absolute Evade. (Striker HBG is a blast too, even without siege fire, but i'm not a fan of Absolute Evade as you have to unsheathe it again. You know what it means to unsheathe a HBG.)

Aerial Lance - That's one gamechanging style, very far from the sidestepping and blocking i'm used to (still have the reflex to backstep after a combo, ending up jumping forward and continue the triple hit onslaught). Though a bit spammy, it still has great options on land, and mid-air it makes a great pursuit weapon.

Bushido and Striker IG - Well i definitely don't see why they should be crappier than Guild and Aerial because they lack something gamechanging. Striker still has an infinite combo in addition to putting your kinsect to use a bit more offensively, and it's fun to play around with the extracts in Bushido.

Some other styles i ended up liking less after i tried them:

Striker Horn - While the halved moveset with only three attacks sounded intriguing  to me at first, i'm too big a user of the moves it lacks not to be heavily disturbed. Plus the arts really do suck, even though i wanted to believe the contrary. Il will persevere anyways.

Aerial HBG - I heard it's been all the rage recently, but i find it very hard to aim properly with the jetpack shot (or just the jumping shot.) I end up mixing up the controls and landing into an attack. However, siege firing for days is quite fun when you can pull it off.

Overall:

-Guild: Didn't test, except for bow. Just stopped playing 4U, not to get it back in this demo, lol.

-Aerial: Some weapons idealize it very well and on others it feels kind of clunky/spammy, but it is always fun in some way. EVEN THE BOW.

-Striker: My favorite so far. It's intense and full of action, which gives me a break from the technical gameplay of 4U.

-Adept: Still as good as it sounds. The Insta-guard weapons, however, are far less forgiving than Insta-evades one, the right timing to get the effect of the guard is very short and i often end up doing nothing after blocking because i hesitate.