User blog comment:BannedLagiacrus/Monster Appreciation Week: Zorah Magdaros/@comment-5020152-20180602201423

I get the feeling that whatever Capcom had in mind when they designed Lao-Shan Lung way back in the first game, something like THIS was what they were really aiming for. Unfortunately, it took them over 10 years to get there.

Sure, Zorah isn't very exciting, but the sheer scale of the fight is enormous. You can climb all over his back, do some mining, hit his vulnerable spots (which are literally "weak spots" because that's where all the magma inside his body is leaking out of), then retreat to the wall to hit him with all kinds of siege weaponry. Not to mention, Zorah has a huge role in the story and the amount of build-up makes the fight feel enormously significant. Like Lao-Shan, he doesn't do much to fight back, but half the time you're literally ON HIS BODY so there's very little he CAN do. I'd say the fight overall looks pretty cool, but I imagine it'd get repetitive if you wanted to farm.