Bow

Weapon Traits


Now, Bows are very fast weapons and as it's likely in monster hunter that means the would lack in damage but thats not entirely true. We have to take in mind that there are several factors that will affect the damage that results in using a ranged attack with a bow.

Also, bows' attacks count as piercing damage. This is a great help when trying to break a monsters specific areas, but then again the attack with an arrow performed with circle button, counts as slashing type, ideal for cutting tails.


 * Unlike bowguns, Bows have unlimited ammo, meaning that you won't have to worry about running out of arrows at the most crucial moments.


 * Bow hunters can also perform some melee attacks, by pressing the circle button while their weapon is out, the hunter will perform a slashing attack with an arrow at hand, this attack can be chained to a second attack.


 * Bow hunters can perform a 'quick drawn' and have the weapon out and already preparing a charge.


 * Besides the elemental damage of the bow, some of them can use coatings. Coatings are special items prepared by the hunters that will cover the arrows in order to gain certain effects, in MHF2 the available coatings are Power coating, poison coating, paralysis coating and sleep coating, each one providing the status effect mentioned from the name. As a side note, the power coating will give all arrow's shot with it an extra +50% damage, totally stackable with the bow's charges, demondrugs and the like.


 * While having Coatings, a small add-on menu will appear over the normal quick-item menu, while the normal item menu is horizontal and you'd use it with the circle and square buttons, this coating menu works vertically and using the triangle and "X" button, also, in order to activate one coating for use, it will have to be selected and while then press circle plus triangle.
 * If you press the X button while having your bow drawn out, the hunter will perform a small hop back, you can do this as many times as the stamina allows in order to get a better shooting position.


 * Bows have the Charge trait, when you are using an attack if you leave the triangle button pressed, a small flash will happen indicating one charge has been activated, now 'charging' will consume stamina, so some hunters might find it more useful to carry a lot of power juices or mega juices. Most bows have 3 posible charges, and you can reach a 4th with the Load Up skill.


 * Each charge will change a damage modifier on the attack used, the first charge has a modifier of 40%, the second will do 100% the damage and 3th and 4th will do 150% damage, it's a hunters choice whether to unleash fast yet weak attacks or use stronger ones that would take more time to use (This damage is stackable with demon drugs, flute effects and the like).


 * Also each charge will affect the elemental damage on the weapon, the first charge will be of 50% the ammount, the second charge of 75%, third charge will have the 100% of the elemntal damage listed and the forth will have 112.5% the elemental damage listed.


 * It is possible to move while charging unlike greatswords, giving you the opportunity to be preparing a heavy attack while waiting for the right moment to unleash it.


 * When the "R" Button is being pressed, the view will change to the aim mode. In this mode, you'll see a line showing the trajectory that the arrows will follow and with the control pad, you'll be able to change the aim to the sides or even up and down in order to aim for more specific points.


 * Because of the bow's mobility combined with high elemental power, many experienced hunters utilize the skills Adrenaline +2 and Felyne Heroics to solo the strongest monsters in the Monster Hunter universe.

Charges
Charges are a very important part of Bow's game play and strategy, the charges on a bow will affect drastically the way a hunter will go against a monster, they are also a main part of the damage formula with bows, the main reason is that each bow will have different charges on each level, not even necessarily the same, for example the Hunter's Power Bow I will have Rapid Lvl 1 on the first charge, Rapid Lvl 2 on the second and Rapid Lvl 3 on the third, but once the 4th charge is activated this comes up as Piercing Lvl 4. This will become important as each charge has a different behavior than the others, for example, rapid fire will use a rapid strong arrow at first and each charge will add a new one behind the last one, the same goes for Piercing, but each piercing arrow can hit more than once a monster (if the size is good enough and aimed the right way can hit up to 4 times), Spread will shoot 3 arrows on the first charge, but they will spread to the sides, this all will be explained more thoroughly ahead. Also, each arrow on each type of charge will use a certain numeric modifier (to add on the damage formula mentioned above), coming next we will see the numeric value for each arrow depending on the charge type, as well as an explanation of how this works.

Rapid Charge
The rapid Charges work by unleashing fast and powerful attacks, the first arrow will follow the path the aim would show, and with each charge a new arrow will follow but slightly lower than the last one, so with the second charge, 2 arrows will be unleashed, the First (showed in the next table) and a second one a bit lower (in the Table each extra arrow will be shown as an "A").

Spread Charge
The Spread arrows work by shooting several arrows even from the first charge, each shoot will have a central arrow following the normal path shown by the aim, shown as "C"'s, and then extra arrows (depending on which charge is used), shown in the table as "A"'s, the arrows will spread widely from the one at the center.

Pierce Charge
Piercing arrows are very different than the other 2 types, while there's only 1 arrow being shot with each charge, what changes is the number of hits a single arrow will be able to do, at level 1 this means 3 possible hits and at level 4 it can hit up to 6 times, now, the number of hits is only possible if aimed right, most hunters would take any chance to unleash a level 4 piercing attack aiming at the head and trying to make the arrow go through from head to tail, or from wing to wing, this because it needs that much space in order to hit several times and be more effective.

Videos
Working on them, thank you for your patience

Movements on Detail
Now we will see more details on the movements and even some combos.

Weapon Sheated
= Draw weapon = Roll R + +  = Quick Draw + Slash attack R + +  +  = Quick Draw + Slash attack 2 hit combo

Weapon Drawn
R(HOLD) = AIM will be shown (all following movements can be mixed with this one). AIM + Control Pad = Will fix the aim according to the Control Pad. = Shoot 1 arrow (HOLD) = Charge (HOLD) + Direction = Charge while Moving = Small Jump Backwards + Direction = Roll = Slashing attack + = 2 Slashing attack Combo

=Damage Modifier=

Attack Modifier ______________________________________________________________ When you pull back your bow, you'll notice that your character will flash if you hold it for a second. This is indicating your Charge. Depending on how long you hold, your attack will go up. _______________________  |Charge Lv. | Atk Mod. | |---+---|  |     1     |    0.4    |  |---+---|  |     2     |    1.0    |  |---+---|  |     3     |    1.5    |  |---+---|  |     4     |    1.5    |  |___________|___________ |  Elemental Modifier ______________________________________________________________ Elemental Damage is calculated similar to the raw damage. The only thing is that Element damage is not effected by range. In order to find the "true" element value. You must: ELEMENT / 10 x Elem Mod. = "True" elemental value _______________________  |Charge Lv. | Elem Mod. | |---+---|  |     1     |    0.5    |  |---+---|  |     2     |   0.75    |  |---+---|  |     3     |    1.0    |  |---+---|  |     4     |   1.125   |  |___________|___________ |