Board Thread:General Discussion/@comment-670597-20140808235816/@comment-31650368-20170402025500

My idea is a kusarigama, essentially a scythe with a chain attached to it, which is in turn attached to a heavy weight. The weapon would has 2 basic attack modes:

1) Close:

The hunter lashes out with their scythe and weight to deal small, but quick damage to the monster. Both the scythe and weight can be used in quick sucession to deal cutting and impact damage to the monster respectively.

+ Damage can be dealt quickly and consistently (attack <DB, with SnS attack speed)

+ Very easy to take advantage of the weaknesses of a monster's body parts

- Close combat leaves hunter vulnerable to attack

- Chain will slip if hit while attacking, causing hunter to have to pull weapon back to the them

2) Ranged: up to 400% range of a longsword

The hunter attacks by throwing or swinging their weapon at the monster. This allows for mid to long distance combat, and comes with its own advantages and disadvantages.

+ Attacks are mid to long range, and deal more damage

+ Can wrap around monster to make them easier to trip while latched onto them

- Ranged attacks must be charged up before being launched (longer charge=longer distance)

- Hunter must pull weapon back in order to launch a new attack

- If monster moves away from hunter while latched onto, the hunter is hurt and trips

Important Notes:

1) Weight and scythe have same attack, but weight deals little KO and exhaust damage.

2) When latched, the hunter will deal cuttting damage or impact+exhaust damage if they pull back from the monster.

3) Can only latch onto a monster's head, legs/arms, or tail if it has one

4) Hunter can walk when charging (can't overcharge when walking or aiming)

5) Hunter can aim by pressing r, but can't walk when doing so.

6) Hunter briefly can't move just as they prepare to throw weapon

7) 10% easier for teammates to trip monster while latched. 25% easier for attacks from you

8) Alternating between the weight and scythe allows hunter to attack just slightly faster

Controls: Pressing A instead of X causes an attack with the weight, unless otherwise specified

Close controls:

X=Scythe slash: Quick horizontal swipe from scythe

+X= Quick double diagonal swipe from scythe

+X= Quick double vertical swipe from scythe

X+A=Dual side slash (Attack with scythe and weight while jumping to side)

X+hold back=backwards scythe cartwheel (hits 3 times)

X (from sheathe)=Advancing scythe slash

X+A (from sheathe)=Advancing weight slash

X (during jump or jump unsheathe)=Downward scythe slash (has minds eye)

A (jump) or X+A (jump unsheathe)=Downward weight slash (also has minds eye)

Ranged Controls:

X+R (from sheathe)=Quick straight scythe throw (goes till it hits monster or goes max dist.)

X+A+R (from sheathe)=Quick straight weight throw

hold A=ranged scythe charge (tapping R allows for shot to be aimed)

release A=delay followed by throwing scythe

+left or right input= adds curve to the path the scythe travels in (if inputed during delay)

+R (upon hitting latchable part)=latch to monster (release R to release the monster)

+hold back=damages monster while latched onto

hold X+A and release=whirlwind spin (hunter will spin scythe and weight around them)

Note: whirlwind spin has half the range of a regular throw, and can't be used to latch to monster