User blog comment:Kogath/Monster Hunter: World Discussion/@comment-33384696-20170913145729/@comment-4702773-20170913183608

I'm with you on the rising concern. It does seem like a lot is changing. And while a lot of it is for the better, there are some things that I feel they're chaning just to "make it easier" which kind of bothers me. And, to be honest, I was going to go off on a tangent about egg quests and negative skills.. but halfway through I looked at what I typed out and thought, "Wait.. what's the point? Am I going to miss these things?" And the truth is, I'm actually not. Aside from one, literally one, negative skill that had some use, the rest suck and are easily gemed out. And yeah, then you can't get some other useless skill that you could fudge together because the rate of skill to gem is 2 points per decoration slot, but those skills don't even make or break. As far as mid-quest help goes, I cannot even count the times I've had people DC/I've DC'd halfway through a quest.

So yeah.. I just took a long look at what I thought I was going to miss, and I really won't miss them. That isn't to say that Capcom can't still mess this up, but I think Drake above me is right. We can't really say anything until we've actually had the game (or demo) in our hands, or at least a little more content. Who knows what devious MH twists and turns the Devs will put in to compensate for these various mechanic cushions? If I've played a MH game (spoilers: I have) then I know there'll be plenty of challanges to overcome.