User blog comment:BannedLagiacrus/Monster Appreciation Week: Kulve Taroth/@comment-26826688-20181212002717

Give me Taroth Crest "Claw" already, you big goat.

As a person who doesn't have PSN + and only gets to play once a week cause of college, I can feel some of the pain of soloing Kulve. One run can take 4-5 hours to reach the max research and reward level needed to get good loot. Not to mention I only do the quest once a month so I have to pray I get something decent. The best weapon I got from her is the Taroth Assault Glutton, but I don't even use HBG.

Despite how tedious the quest is, I don't really dislike it. Even though a good chunck of her moveset is copied from the thief wyverns, the fact it belongs to a fast, giant monster makes it pretty interesting. Just like if there was a giant elder dragon that used most of Great Jaggi's moveset, i wouldn't complain since it would be interesting. I might be contradicting my past self here, but since the fanged beast trio's moveset is unique to the series, the probelm isn't too bad. The detail on Kulve Taroth is amazing too and the color scheme is outstanding, but too bad nobody gives praise to that. A monster that spits molten gold is new to the series so Kulve isn't the most unoriginal monster nor the laziest. The OST is also very unique to the series. Armor is also fluffy.

Honestly, I think worse things have happened when it came to RNG in Monster Hunter. In 3U, you could literaly never get a certain charm due to whack charm tables (WHERES MY HONED BLADE CHARM CAPCOM). In 4U, you get hunt lvl 140 Teostra and Rajang 400 times EACH and not get the relic armor or weapon you want, while some lucky chap just hunts them a few time and gets the best relics in the game. Not to mention the gap between relics and base game weapons were HUGE. Try fighting Apex Rajang and 140 Teostra solo. It's doable, but it'll take most of your energy if your not a speed running god and if you do complete the hardest challenge of you life, you'll get a 99% chance of getting garbage anyway. I'd rather fight Kulve Taroth and be guaranteed a victory, then fight lvl 140 monsters and have a 30% chance of victory. You'd wanna do it online but good luck finding competent hunters in the first place. Did I mention to do the 140 quest in the first place you have to get a lvl 126 quest and do it over and over again until it's lvl 140. Now that's a time waster. In Gen, people would spend months trying to get a tenderizer 5 ooo charm, which determined whether or not you get make the famous DeepAss Silver Rath mixed set (luckily I got it, so it's all good). What I'm trying to say is that this isn't the first time RNG has been bad in a MH game. Kulve might be worse compared to what I wrote above in your own eyes, but at least you're guaranteed to get something of worth eventually. Not to mention some of the Kulve weapons are only slightly better than their counterparts, so you woun't die if you don't get them.

Yeah, yeah, this is whataboutism and it doesn't excuse the poor job Capcom did, but don't say this is the first time something like this happened in the series. Theres been many charms that have been "make it or break it" in the past, so you'll live without a Taroth weapon. You can't say this game is piss easy and then say if you don't have a Taroth weapon you're handicapped.

TL;DR: I think grinding something for hours and not getting a charm/gear that's the META has existed in MH for a long time and complaining that it's "a little bit" now worse is a waste of time.


 * I regret writing this essay that took 1 hour to complete, but deleting this would be a waste of my time.