User blog comment:BannedLagiacrus/Monster Appreciation Week: Kulve Taroth/@comment-26532315-20181209100052

You see, I like World. I had and still have high hopes for it, and I like most of what is there regarding new and returning monsters.

However.

Okay no, before I start ranting, I will first say something good about this monster, because even though some might disagree, I feel like there are some positive aspects to her.
 * Her music is great, really. That part of the theme that is found throughout all three themes it has is really memorable and also enjoyable. The last theme is incredibly well made too.
 * Her design is very cool. I have to admit, her horns are - just like Nerg's (Capcom, you want to overcompensate for something?) - overkill, but that's minor. The golden coat is really beautiful, and the horns without gold shimmer in the prettiest colors. Her face is also well done, almost like a comodo dragon's.

That's it.

Now to the good stuff. You see, I am unable to buy PSN+, and I've always preferred single player over multiplayer. I solo-repelled Behemoth and am still attempting to kill it because of that terrible music in place of the Astera Theme, but I digress. Kulve Taroth was planned as a multiplayer only monster, and that would be okay, if it wasn't for the fact you have to pay for playing with others. Meaning that, no matter what, doing her alone is virtually impossible. And if you do, well fuck you, because for some reason she really NEEDED to have PURSUIT LEVELS. Again, this would be just fine, if they actually made the effort - something fucking "Monster Hunter the First" got right - to make damage done to Kulve Taroth permanent. WELL BUTTER MY BISCUIT, GUESS WHAT? It IS NOT permanent. Every time you do her fight again, you have to break her shit again, and it doesn't even award you for doing it again. Sometimes I wonder what made people think that was okay. And, while her fight has great potential, it is - just like those before me already noted - Great Jaggirrosgama but shiny. And with horns. And with relic weapons for some godforsaken reason. Relic weapons that either are complete and utter garbage or borderline game-breaking.

I don't want to go further in depth, as others already did.

Speaking of depth, Capcom, what the fuck is that area layout? How can you manage to fuck up an area so bad that a dragon the size of a blue whale can DISAPPEAR in it? Labyrinth okay and all, but one can exaggerate, am I right? And uhm, Gajalakas are trash. Unneeded, useless, good-for-nothing garbage. Again, who thought they were okay?

And now - her final phase, while having good music and a beautiful area, is just so very blegh. First of all, the fanged wyvern attacks continue - save for a horn slam that couldn't be more out of place and a fucking lava attack, because MH needs more fire monsters - with one major difference. Kulve Taroth had five energy drinks with coffee before entering Phase 4. For some reason, this blue-whale sized animnal suddenly doesn't seem to care about its own body weight, starting to move around at the speed of Great Jagras. Great Jagras being the size of what, an elephant or something. Elephants can move fast, but blue whales out of water? I don't think so. Anyway, Kulve starts to move and then, suddenly, coats the entire area in lava. As if her "the floor is lava" wasn't enough.

And then comes the final blow and Kulve Taroth drops to the flo- fuck you again. Her horns break. Her. Horns. Break. And the monster flees yet again. After hours of tedious """"""hunting"""""", those responsible for this bs didn't even think of giving us the satisfaction of killing it, no, we break its horns of all things.

To sum up, the fight is a bore, the repetition does nothing to aid it, the area is weird - especially Area 1 - and, well... solo players, a huge part of the MH community, get to take a big middle finger to the face. What started with a huge hype thanks to a well done (well disguised?) trailer ended with disappointment.

I'm honestly looking forward to Lunastra.