User blog comment:BannedLagiacrus/Monster Appreciation Week: Kulve Taroth/@comment-27734124-20181210035017/@comment-27734124-20181210035540

so I just looked down at some of the other comments and they bring up a good point: This raid design is interesting and great for multiplayer, but not everyone likes multiplayer. As such, I think the fight should be redesigned to have constant damage from hunt to hunt (Also give her one hell of a healthbar to keep it interesting). I thoroughly enjoy multiplayer, but this is a complaint I can really sympathize with. Back in MH4U, I had completed almost the entire game on my own, save for one thing: Dalamadur. I enjoyed the fight and found it interesting, but I found myself unable to complete the quest. Why? because Dalamadur has such a massive healthbar that I could not possibly whittle it down in the half-hour quest time limit. This was only a problem because It meant I needed to find other people who wanted to hunt a dalamadur (Easier said then done). So yeah, they should give her one massive, constant healthbar that you wittle down over the course of multiple encounters.