User blog comment:Kogath/Monster Hunter: World Discussion/@comment-6050823-20170620114454/@comment-5569775-20170620125416

I like the changes to the sharpness bar, showing how close you are to dropping a level and you can visually see how much certain attacks effect your sharpness, which might help some people both new and vets better understand what to use when. I also noticed when the guy using LS dropped to Yellow, the length of the bar dropped; I assume the length for each level of the bar will be proportional/based on the length displayed when looking at the weapons stats.

GS seems a lot faster/more fluid than I was original thinking. Hammer stil has it's weight, but has some new combos as well.

Bow's side dashes either don't need to be done in sucession before the "flint arrow" or the "flint arrow" is something that can be done separately of the dashes. I say this becuase the person using the Bow fired several volleys at differing charges in between the dashes and there wasn't a dash prior to the "flint arrow". The dash can also be done in the direction of the monster, which is nice. Also, it was hard to tell, but did the "flint arrow" ignite from bein struck against the stream bed?

HBG's shots look so much better in World, especially the Crag shots which now are now very noticeable, making it easier for players not to get flinched by the explosions.

The LS seems to be mostly the same, but with that new backstep > charged thrust > rising jump slash > downward slash combo. Lance seems the same.

Also the elemental effects are more relistic, showing the monster actually on fire briefly when hit by fire, electricity arcing across it's body from shock. Not sure how the other elements will look, though.