User blog comment:Kogath/Monster Hunter: World Discussion/@comment-6050823-20180322235419/@comment-26034899-20180324041158

Well, Capcom did state in the past that the reason there's so few arthropods in the games is because they're hard to animate, so while it is lazy on their part, it's not really surprising that they'd apply the same excuse to long-necked monsters. Ah, well, there's always next generation (which I hope has a more polished version of underwater combat, because there's only so much you can do with shallow pools like the kind Gajau and Jyuratodus swim in).