User blog comment:BannedLagiacrus/Discussion of the Week: Underwater/@comment-25119729-20170410181127

1.) Underwater was an essential mechanic to me and the fact they replaced it with mounting in 4th gen while bringing back underwater mons and turning them into land lovers is still the biggest disgrace they ever did. Please don't do that shit again, Capcom. In other words, I do love underwater.

2.) Most definetly.

3.) It's a tie between LS and GL. LS didn't really lose any of its mobility UW and was almost the same as on land, while GL still had some sort of mobility because of the range its unsheating thrust made you move while giving you the ability to block attacks which was almost a must have for UW combat.

4.) In contrast to the above blog paragraph saying "all weapons were sloppy except LS and GS", GS is for me the absolute worst weapon UW. The attack animations are still slow, they don't let you move distances like on other weapons (such as the above mentioned GL), and the fact you still have to charge up your attacks to have any damage at all while the monster darts around while you are imobile makes GS the worst UW weapon in my eyes.

5.) Perhaps a grabbing mechanic not unlike the one in Dragon's Dogma or Shadow of the Colossus so that you can hold onto a monster and get dragged with it for a tiny amount of time. Would help out with the mobility problem and could be used as a setup for a slighty altered "mounting" of UW mons.

6.) Lagiacrus. The design, the fight, the roar. All fit perfectly together. To this day, Lagiacrus is still my favourite flagship and its species line one of my favourite fights in the franchise. That they fucked him up in Gen and XX and turned him into Zinogre 2.0 is an atrocity I will never forget.

7.) Normal Ceadus. While I don't dislike its design and music theme (I'm more neutral on it than full on dislike or hate), the fact that its "fight" consists of you swimming along and trying to apply enough damage before it reaches a checkpoint and that before said checkpoints it doesn't really fight you at all is rather boring. Add to it the fact that Ceadus is lowrank only in both Tri and 3 and you have a monster that you battle once while you do the story and never again afterwards. Goldbeard Ceadeus is the "true" Ceadeus battle for me.

8.) A giant squid perhaps? Or maybe a really fish/shark-like monster.

9.) Some compensating for the loss of i-frames on dogdes would be nice. Or make the dodges make you cover so much area that you can actually dodge attacks by being out of their way instead of having to rely on i-frames in the first place.

10.) The flooded forest, simply because of that murky water you fight in, as well as the fact it is a tropical jungle which is my favourite kind of area. Also it had lots of mixed and pure UW areas, meaning you had lots of opportunity to fight UW.

11.) The tainted sea. It is a reskin of the beach area of the deserted island and it houses one of the most boring Elder Dragons to date and the most disappointing final boss to date (even the story Rusted Kushala Daora from 4U was more entertaining and interesting than Dire Miralis).