User blog comment:Kogath/Monster Hunter Generations Discussion/@comment-5172919-20160412011501/@comment-4969421-20160413082922

Well the point I was trying to make with the new finisher is that it was poorly implemented and many times you'll just get 1/3 damage + very high ending lag.

The Shield Rush nerf was ultimately unneeded, it wasn't broken the slightest (no ridiculous damage output, not spammable, etc) and it was just a very good move. Either way, if you disagree, it's not okay that it went from one of the best Lance moves to one of the worst. Also that nerf came with an avalanche of other Lance nerfs and that wasn't okay either.

Constitution, Hero's Safety, Stamina Recovery, etc are all nice skills you could need on a pure Guard Lancing set. Also Guard Boost is situational, and Guard+1 is now slightly viable in X (because you get more "random" multihitting counters). I do use Guard+2 and Guard Boost in Lance sets myself but still, if you went with JUST those two skills your set would be pretty bad. It's not fair that you can make pretty good specific weapon sets with 3/4 skills in X while you're stuck with trashy, bad mixing sets with Guard Lance, just because there's not a single good armor for it.

@TrustworthyLancer: Yeah, Element Lancing with Aerial could be pretty good. The reason I mentioned status though, is because Element Lancing is already quite popular unlike Status Lancing, and with the easy mounts you could probably chain status+mount+status and so on.