Jade Barroth

Barroth Subspecies Discussion

A blue and white subspecies of Barroth that lives in the Tundra. Instead of rolling in mud like its desert relative, it rolls in snow, inflicting Snowman instead of Muddy. This monster will be available to hunt in the demo from the Japanese PSN on October 13, 2010. It appears to have a new attack, which involves it throwing rather large snowballs at the Hunter, the move is similar to Deviljho's boulder toss in start up, but similar to Tigrex's triple snowball in effect. Ice Barroth also seems to have Deviljho's advancing hipcheck attack, but it seldom uses this move. This Barroth's most notable move is a sporadic charge which can move into a U-turn. Its roar in the cave areas cause icicles to fall down. The Barroth's charge in MHF3 is a lot slower than the Barroth's charge in MH3, although its possible that the Ice Barroth is slower than its muddy counterpart. It also seems to eat from what appear to be Bnahabra nests.

When weakened, Ice Barroth will limp into area 1 much like the Deviljho and break into the secret areas. Only this time, the secret areas will appear on the map.

The Demo Ice Barroth has a HP amount of 3780HP.



Analysis
This data was directly taken from the Monster Hunter Portable 3rd Demo Version. ====

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 * align= center valign= top |
 * align= center bgcolor= #000000  colspan= 6  height= 20 |

Element Damage (Snow covered)

 * align= center bgcolor= #8f773e |Hitzone
 * align= center bgcolor= #8f773e |Fire.png
 * align= center bgcolor= #8f773e |Water.png
 * align= center bgcolor= #8f773e |Thunder.png
 * align= center bgcolor= #8f773e |Ice.png
 * align= center bgcolor= #8f773e |Dragon.png
 * align= center |Head
 * align= center |35
 * align= center |0
 * align= center |15
 * align= center |0
 * align= center |0
 * align= center |Body
 * align= center |25
 * align= center |0
 * align= center |10
 * align= center |0
 * align= center |0
 * align= center |Neck
 * align= center |25
 * align= center |0
 * align= center |10
 * align= center |0
 * align= center |0
 * align= center |Arms
 * align= center |20
 * align= center |0
 * align= center |10
 * align= center |0
 * align= center |0
 * align= center |Foot
 * align= center |20
 * align= center |0
 * align= center |5
 * align= center |0
 * align= center |0
 * align= center |Tail
 * align= center |25
 * align= center |0
 * align= center |10
 * align= center |0
 * align= center |0
 * }
 * width= 15 |
 * align= center valign= top |
 * }
 * align= center |10
 * align= center |0
 * align= center |0
 * }
 * width= 15 |
 * align= center valign= top |
 * }