Board Thread:General Discussion/@comment-670597-20140808235816/@comment-25217329-20140901233640

Vial Shot/Elemental Buster: I admit beforehand, this is the weakest of my three ideas. The Vial Shot, or Elemental Buster, would be a ranged weapon with traits of both the Bows and Bowgun types. It would use Vials as ammunition and specialize in dealing elemental damage. The projectiles it fires would look similar to ranged attacks that Monsters use; such as Rath Fireballs, Lagiacrus’ Thunder Ball, Lagombi’s Ice Throw, and the like. I’m still unsure if I want it to function like the bow, in which you can continuously fire “normal” rounds, which could deal the elemental damage that the Buster itself can be imbued with and make it so you cannot load vials of the same elemental type, or like the Bowguns in which you have to reload after a number of shots. As for special attacks, I was thinking that the Buster can perform an overcharged, explosive, but close-range blast like Wyvern Fire or perhaps be able to place mine-like traps that explode when the monster steps on or near them? Again, this one is my weakest idea since I love the ranged weapons as is. I was considering a way to bring an almost magical weapon into a game that really doesn’t need it. So apologies!

Wow this is long, but hopefully some of you enjoy my ideas and could perhaps give your own suggestions as to what you’d have the weapons do. Again, please be polite. Trust me I would Love to have a magical wepaons. Here my idea.

It would be a Staff with a big crystal at the end heild in the right hand. The crytal would be the primay use for making this weapon different then lances, Insect Rod. It would be purely elem attack only. Not having any raw damage.

It would have a mana bar with it's basic attack building it's Power meter when it hits a monster. Power meter would descrease over time. The mana bar will need to be recharged by doing a chant or something. That will take 10 seconds to refill. You can use a item that will make it 5 (or 2) seconds to refill. The hunter has to do the whole Chant to refil the mana bar otherwise nothing is refilled. The hunter being hit cancel the Chanting and the hunter can dodge out of the chant.

(A) It's basic attack would be a weak, fast slight homing attack that would use mana and built it's Power meter. Like the long sword. Doing blast damage. It can do a charge attack (wouldn't be able to move but can still turn) that will do a line beam type attack that does cut damage. This attack would use Mana and the Power meter.

(B) It's 2nd attack is more slow, short range and more powerful. Doing a arc slash type damage (Hits 2 times) in front of the hunter. Using more mana then it's basic attack but charges the Power meter more. Charging this attack does...

Not sure. Maybe make it to where this changes with each  weapon. Making this charged attack creat a sheild in front of the hunter (sheild doesn't move), making a support type effect and adding the weapon elem to all hunters in the area, some type of buff (Attack or Defence), A more powerfully arc attack, changed power meter at the cost of mana. Etc.

To do the Staffs more powerfull attack, the powre meter need to be filled. Holding the(A) and (B) will start draining the Power Meter.. Having 3 charges. Charged 1 at 1/3 of Power Meter. Charged 2  at 1/2 Power Meter and 3 Charged at using all of the Power Meter. Once charged the next attack the hunter does it's Power Meter Attack. Using the basic attack to do this does attack Rath Fireballs, Lagiacrus’ Thunder Ball, Lagombi’s Ice Throw. Using the Heavy attack does a way better version of the Heavy charged attack.

Or something like that.