Board Thread:General Discussion/@comment-26204923-20150314183214/@comment-26204923-20151115235157

Fondrive wrote: I was actually thinking about the idea for a Monster VS game a lot back then. Like we could have the option to choose which hunter to lock on to which will automatically make the monster turn to target them when choosing an attack.

There would also be a stamina meter that goes down whenever doing an attack as well as going down very slowly on its own over time. Usually, the monster could be made to wait a certain amount of time before being allowed to leave an area (to avoid having the monster just running around the map), but the monster can choose to freely leave an area once it gets tired (or the amount of time needed to wait can be drastically reduced if the monster is almost dead). The stamina meter can be refilled manually by eating small monsters or automatically after a certain amount of time.

Attacks would have a certain cooldown period to avoid monsters spamming the same moves too many times (though combos can still be done like some monsters normally do). Going into rage mode could allow the cooldown period to become shorter and allow for longer combos (or new moves overall).

Not sure how good these ideas are though, just thought them up at random. For an idea that is an awesome start, the only complaint i would have would be that a controllable monster vs hunter game, i think it may require more hunters or palico as the game can still be hard enough with normal AI. (Example: 3 hunters getting rekt by a controllable Alatreon)