User blog comment:BannedLagiacrus/Monster Appreciation Week: Kulve Taroth/@comment-31029678-20181207171637

I like her design, ecology, concept and such. She has some Keoaruboru vibes + I like how they left the possibility of a male Kulve to show up in the future.

I like how we need just to break her horns... this is a better research than  "we just discovered a new species we know nothing about, can you kill it please?"

The fight is fun in group, decent in solo; using several G.Jagras stuff was a nice idea (I mean Jagras is too weak to give that moveset some spotlight). Soloing her is source of great personal satisfaction though.

Somehow I like how her weapons are just reskins... I really don't find necessary the introduction of weapons of her own for the moment as we still have to kill her; anyway when and if we will get them they really have to be unique looking and decent stat-wise.

Now let's talk about the negative things:

-Too much RNG.

-Tail hitboxes.

-MP oriented... I mean I understand if you want to make a true challenge for multiplayer by why cutting off a big portion of the playerbase that prefers hunting alone or isn't able to play online? Similar problem of Behemoth. Shouldn't they gone fo the "reatreating Elders" mechanic in second gen?

I accept this just because for the moment all of them can still be soloed... but they really shouldn't go for the route of Raviente.

I really fear for the possibility of a siege AT Kulve.