User blog comment:Kogath/Monster Hunter: World Discussion/@comment-24734669-20190709215326/@comment-5020152-20190709220542

“Because it is highly territorial, we wanted to define it in a way that makes sense that it’s tangling with a bunch of other species,” Fujioka says. “We designed it in a way that not only does it appear in Hoarfrost Reach, but it makes sense to have it in other areas as well. Because it is a monster that’s going to come in conflict with so many other monsters, we didn’t want to make it overly complicated, so we wanted to make sure that the way that it attacks is very linear.”

Very interesting. It's not a particularly creative monster in terms of its moves, but they had their reason for keeping it simple, plus its ability to push rocks and trees around makes it stand out just enough.