User blog comment:BannedLagiacrus/Discussion of the Week: Frontier's End - Part 2/@comment-5020152-20191117174432

1) I don't know too much about how Rukodiora fights or what its equipment is like, but design-wise and conceptually, at least, I find it very distinctive. Magnetism is a cool new way for an elder dragon to manipulate its environment and cause vast amounts of destruction the way they tend to do. Its design reminds me of Kushala the most out of all the pre-existing elders, but it's still distinctive enough to be recognized as its own.

2) Taikun Zamuza, which is to this day still one of the best-looking monsters in terms of gameplay. The way it changes between each phase is incredible, especially that dramatic third phase where it sheds its shell and assumes its true form. And even the minor details, such as how it becomes faster with each piece of armor you break, add up to make a very interesting and well-designed fight. Its themes are awesome as well!

3) Gogomoa. It never really stood out that much to me, even though the complicated ways it swings around look interesting, and the way it carries its child with it makes for an interesting mechanic.

4) If we were to get mid-quest weather changes as a mechanic in the main series, I'd love to see Kuarusepusu make an appearance. The way it switches between Fire and Thunder attacks with the environment is awesome. If not, then definitely either Taikun Zamuza, for the aforementioned gameplay, or Odibatorasu, mostly for his incredible theme!

5) I'm not too sure I totally understand the concept behind Supremacy Species, but I remember the Supremacy Pariapuria being very interesting, and definitely a good deal more intimidating than its adorable vanilla version.

6) For Frontier, Unknown is an incredible monster. I remember loving it back when it was first released in Forward 2, and then later seeing gameplay of the "upgraded" versions and finding myself in awe of how they made her crazier each time. I really like the ghostly blue fire and the sheer variety of ridiculous attacks that Unknown gains with each escalating level of rage. In terms of concept and lore, though, Unknown is pretty lacking, basically being introduced for the sake of having a ridiculously strong monster.

7) Interceptor's Base. Reminds me of a more elaborate Battlequarters. I like the idea of a whole man-made map dedicated solely for repelling monsters. And, of course, it gets its own cool fight music later on (in Frontier Z if memory serves correctly).

8) Tide Island, I suppose. I don't know a whole lot about it, but it seems like a fairly plain map overall, aside from the cave areas where Taikun Zamuza is fought.

9) Interceptor's Base, as I mentioned, could work as a Battlequarters-like map with multiple separate zones. Tide Island looks too similar to other jungle-type maps in the main series.