User blog comment:BannedLagiacrus/Discussion of the Week: 4th Generation Reflections/@comment-4899131-20181126151131

1 & 2: Mounting. It instantly felt like something a hunter should be able to do & the "who can mount the monster the most" competitions I had with my friends were always great fun.

3: No, there was plenty of intirguw throughout 4U's storyline.

4: If Gen's version of mounting had been used in 4U, but that's about it.

5: Prowler mode & portability.

6: The gen that introduced mounting a wild ride? I see what you did there. Oh yes it was. The innovation of new weapon types, monster classes, mounting, arts & styles and prowler mode consistenly enriched & enhanced the overall hunting experience.

7: Seregios & Gogmazios are my favourite flagship & final boss, both brilliantly designed & great fun to hunt. Favourite areas have to be Heaven's Mount & Frozen Seaway. Other favourite monsters include Seltas Queen, the Magalas & the Fated Four. I'm yet to play GU, but I could see Valstrax & Ahtal-Ka adding themselves to that list if I do.

8: Mounting.

9: While World is very very different to anything that came before, it still very much feels like a MH game to me, as the core elements of turning monster parts into equipment is still very much there. The open world, interactions with it & the much more fluid hunting process greatly increase the immersion in the hunt for me. I much prefer the new armour skill system too, so much scope for specialist mix sets tailored for particular weapons &/or monsters. Yes, the monster roster is limited, making the endgame a bit repetitive, but it still has more than Tri. I put about 2000 hours into that game & I'm still not done with World yet.

10: This is actually a really tough call. The sheer variety of ways to hunt in Gen was awesome, but I think 4U's storyline & the added challenge of G rank edges it ahead.