User blog comment:Kogath/Monster Hunter: World Discussion/@comment-6050823-20170614060555

The Latest Interview about Monster Hunter: World (Info comes from http://dengekionline.com/elem/000/001/538/1538583/)


 * Monster Hunter: World has been in development for four years.
 * Originally, it was going to be called "Monster Hunter 5", but the development team really liked the name, "World" (Japanese ワールド).
 * The Base Camp spawns in random places. Each time a hunt starts, hunters will be at a different Base Camp.
 * Hunters can change weapons and armor midhunt by going to the Base Camp.
 * This feature was added due to there usually being multiple large monsters in an area and from each having a different strength or weakness.
 * Hunters can now hunt freely without being held back by the main objective/quest, even if the quest is complete. Hunters can hunt freely without any limits now.
 * Hunters use Scout Flies as guides to help them navigate the area if they can't find the monster and to find certain items, including drool and footprints.
 * The monsters can easily change the environment you are fighting in with certain attacks and destroying certain objects.
 * Each large monster in a location has a territory in a certain part of the area. In some cases, hunters may need to lure another threat into their territory in order to get their target to reveal itself.
 * By hiding from monsters, hunters can avoid fighting them or prepare for a silent escape from the battle.
 * Capcom thought about giving the monsters health bars due to a majority of people. Globally, fans requested for a way to see how much damage they were dealing, so Capcom decided to add damage numbers to the this game.

Note: Still got more to translate!