Board Thread:General Discussion/@comment-2095408-20121218101711

Advisable Equipment:

Gunlance, Lance, Great Sword, Long Sword, Double Swords, and Bows, Sword and Shield.

Advisable Specific Equipment:

Hermitaur Armor: X

- With high dragon resistance, Defence Up and Guard Inc skill. Focus on Increasing the armor defence and defence up Skill, this will allow you to play safe; last long enough to kill Akantor.

- Eternal Destroyer: High dragon element damage, capable of purple sharpness, and guard.

- Kirin Armor: With Runner and Element Up. Focus on adding Sharpness+ and with a Dragon GS, such as Eternal Destroyer, you can play defensively (not as defensively as the Hermitaur Armor), and at the same time deal great damage. With Element Up on the Eternal Destroyer, it can reach 1030 element damage, the highest of any weapon in terms of element damage, and is also capable of reaching Purple Sharpnes, Which means it is capable of reaching 1236 dragon element each attack.

- Azure Ogre Sword: with kirin armor just as above, you can supply continous combo, and lose sharpness by attacking, instead of defending. But damage is somewhat greater and knockback is longer and farther, although the shield is mainly for accidental openings, body slam, wind tunnel, and roar.

Techniques:

- Always prioritize to play defensively, except in double swords or bow. Weapons with guard ability such as GS, GL or L are able to block majority of the attacks of Akantor, but have an armor that has Guard Inc, Runner, and Defence Up Skill. If runner is not available, compensate with Mega Juice or power juice.

- When guard is available, always guard at his Uppercut or Body Slam, but try to evate at some attacks that will give you an opening such as the Tail Smack; just go to the other way or under him. When you're distant and about to be hit with a wind tunnel, roar, or a charge; drop what you are doing, face where the damage is going from and just block it. It's a lot faster than close call dodges, and less risky.

- When caught off guard, right after an attack, it is advisable to guard instead of close-call dodges, because it takes even more time to sheathe the weapon and make a jump, making you lose more health than blocking it.

- Wyvern's Fire or Charge attack for GS should be less prioritized, although it can be done right after blocking a roar, when down, or after getting down from standing up in a few moves such as Uppercut Shovel, Body Slam.

- Gunlances are effective too, but the fire and wyvern's fire are necessary. The best way is to just hold guard and spam the upward thrust, since you are hiding under the Akantor. Lance and Gunlance blocks have the smallest knock-back, smallest damage, and does not affect the sharpness unlike the Great Sword, so for ultimate playing safe; Lance or Gunlance is the best way.

- When using the Bow, normal techniques work; Keep your distance and aim for the head, unless you are planning on breaking some parts.

- When using double swords, always aim for the leg, high DPS will allow you to topple him frequently.

- Flash Bombs will only give a few seconds of opening, it's adivsable to use it to interrupt Akantor's moves, or replenish yourself; Sharpen your weapon, drink potions etc.

-Sword and shields are effective too, but always sharpen your weapon when blue or green. Use guard often, but keep your attacks directly under and center of the akantor for they have the longer openings. Be careful not to be placed between the tail and the hind legs. Always hold guards against Tail attack, bite and uppercut. To continue your combo, roll sideways while pressing the Triangle Button.

- do not be foolish to use a heavy bowgun with guard, because it being weak on such attack, and ammunition required to take Akantor down just takes up a lot of bag space. Not only that, it's slow to fire and move. Light bowguns are also not good, though it solves the hard-hitting problem by rapid fire, but with it; it leaves you too open for attacks, and same problem with ammunition. Auto-reload does not solve the problem too.  