Board Thread:MHX General Discussion/@comment-30130770-20161003031421

                                   Hunter Weapon: Mace Whip (trapper hunter style) this hunter weapon features two distinct modes, Mace and flail mode. both offer polar opposites. a pro hunter while decipher prime moments to use both to deal great amounts of damage and get out of there when they need to.

Mace: mace attacks suffer from lack of range but have good means to close up and engage your prey. this mode still strikes faster then its cousins, hunting horn and hammer, but deals less damage. in this mode your movements speed is faster then flail as you don't have to maintain the spin. this weapon allows you to maintain vertical percision with your weapon.

flail: swaping modes allows for you to shift into a long reach mode, attacks are substantually faster but leave you open for long periods of time, requireing you to chain in some attacks back into mace mode to evade out of danger, your movement speed is slower because you have to maintain the spin, however the flail has a very amazing benifit. all attacks with the flail exhaust its target. the flail can be aimed and launched at specific parts of the creatures body (in a mechanic simillar to the bullet pellet of the insect glave). this latches you on to the creature which has varrying benifits depending on the situation and hunter style.

latched mode: while your mace head is attached to the creature you can retract it (switching back between modes) this pulls you frantically towards the creature, allowing you to do an arial strike or two before you hit the ground. pulling back while latched if the creature is moving towards another player or cat or even fleeing the area will slow it down, if the creature is exhausted it will greatly slow it down. this action will continuassly deal damage the catch is if the creature roars or the part breaks your mace falls off, you can attach it to a broken part but only for 20 seconds, this mechanic deals a large amount of exhaust to your target. but is not a really effective stragity for damage output. its more of a supportive role. if the creature goes really far away from your latch it will drag you. if it leaves the area while attached you go with it.

Arial style: optimises forward dodging into the creature and can even go directly into a latched mode off of the jump. retracting your weapon while in a latched state will allow you to do a powerful mace attack on it multiple times, which can chain together nicely.

Adept Style: along with adept dodging, dodging while latched to the left or to the right of the creature will swing you around the creature to retaliate for some quick handle stabs, or mace hits if you release it. off of a standard adept dodge you can automatically get into a latched state.

  Hunter Arts: hunter art one: Screeching Hault: while latched force your opponint into a downed state breefly inturpting what it was doing, and planting your legs into the ground... so Strong! cool down(M)

hunter art two: Confinement: throw a large net right in front of you trapping what ever is inside and restricting its moves/movement speed for 15-20-25 seconds. prevents fleeing. can trap other hunters (L)

hunter art three: Elemental Discharge: intensify your weapons element for 30 seconds. acts like element + 2 and gives you every element attack up +1 for 45 s. (M)

its intresting and new. think of how innovating and unique charge blade, and insect glave were. it would be alot of work but Capcom has greatly changed monster hunter over the years. its not all that improbable. 