User blog comment:Kogath/Monster Hunter X Discussion/@comment-6050823-20150726062010

Things You May Not Know About The Hunter's Guild(Info Comes From Hunter Encyclopedia 1 & 2, Nintendo Dream Magazine, and Gaijin Hunter)


 * The Guild gives request to hunters and they are an organization that manages the monster population.
 * The Guild's purpose or objective is to prevent damage to the monster populations so they can prevent other monsters species from going extinct like many other monster species before now. Due to this the Guild keeps tabs on the monster populations in areas and prevent hunters from taking the same quest more than once, unless it is necessary to do so. However, if the monster threatens lives, towns, cities, etc. than hunters are allowed to hunt it to prevent its destruction, even if the monster is rare, as long as the monster is at least repelled or slain.
 * There are large number of Guild districts that are known to us such as the ones in Minegarde Town, Dundorma, Loc Lac City, Port Tanzia, Val Habar, and Mezeporta. Each one mentioned is its own district interestingly. Each district manages certain hunting grounds though some districts share certain hunting grounds.
 * The Guild Hall in Pokke Village is apart of the Dundorma district while the one in Yukumo Village is apart of the Loc Lac City district.
 * The Guild do sometimes have problems with right managements over these hunting grounds but it is rare.
 * The Guild accept requests not only to hunt monsters but to gather certain items for clients who are in their districts. This means the materials hunters get aren't always monster parts.
 * Poaching is illegal to the Guild. Poaching can lead to a multitude of punishments but most commonly death at the hand of a Guild Knight or erased from the public without a trace.
 * They try to protect the lives of the hunters as much as possible. One of the main ways is with the HR(Hunter Rank). Depending on a hunter's HR is the how harmless/dangerous a quest can get and to limit dangerous quests.
 * This is also a way to limit hunting teams and to help avoid sending hunting teams in the same area or areas close to each other.
 * If hunters are extremely skilled, along with Guild Knights, they will be sent to do secret requests or investigations for extremely dangerous monsters. They will do these quests secretly so it won't cause a panic to the public, so they get a better understanding of said situation because in some cases it is just a false alarm, and so the Guild can come up with the proper actions needed to protect the truth or the public without causing a panic.
 * Three good examples are the Fatalis Brethren, Nargacuga, and Akantor.
 * Almost each district has a Guild Master that manages the district though not all of them are the best managers... Some cities and towns even have their complaints about them.
 * The Guild is almost completely unified ethics/culture wise.
 * It was revealed in MH3 where all our items, materials, equipment, etc. is held. The items and materials are stored in a storage room while our equipment is stored in the weapon shop to be cleaned and taken care of by the workers.
 * The Hunter's Guild was organized from the development of trading.
 * The Four Swords of the Guild has four meanings.
 * Respect for nature(North).
 * Prosperity from nature(West).
 * Crafting from nature(South).
 * Life as a community(East).

Minor Notes
 * [User_blog:BannedLagiacrus/Discussion_of_the_Week:_Guild_Receptionists Guild Receptionists names if anyone is curious and hasn't seen any of them!]
 * There is also the Elder Dragon Observation Team and the Royal Paleontology Scrivener Corps that give the Guild a lot of their info.