User blog comment:Kogath/Monster Hunter Generations Discussion/@comment-16331478-20160618121639/@comment-5569775-20160621192503

@TNB12: I won't deny that the +9, 3 slot one is pretty difficult to get; however their are variables that can effect that. In the case of the Star Rook set, if you plan to only use weapons with Slots, then the value/number of slots on the talisman doesn't need to be as high.

With the mixed set in my previous post, there are more variables. For starters a +10, 2 slot talisman could work, or you could still use weapons with slots. However, since it's a mixed set and has some slots, if the talisman for example has as little as Guard +1 as a secondary skill, then the Artillery value of the talisman only needs to be +6, or have only have 2 slots. You could also have a Guard +6, Sharpness +2, 1 slot talisman to get the same results, after adding in jewels.

Best thing to do is hold onto any and all talismans that have skills associated to the weapon(s) you use/plan to use. Later on when you decide what end game sets you want to use, perhaps you'll have a talisman that will work with it.