User blog comment:BannedLagiacrus/Discussion of the Week: 4th Generation Reflections/@comment-24734669-20181122181612/@comment-4969421-20181123151907

I'm not really sure what's the point of your post, I pointed out that using "realism" as a reason to nerf a monster's moveset is ridiculous when that "unrealism" is a monster running slightly faster than average.

Also you can't say any of the other monsters you mentioned have nerfed movesets because they're newly introduced monsters and "nerfing" means making something worse than it was before. You can say it is compared to their changes while tempered but that would mean the movesets were buffed because the non-tempered moveset is the original one.

Again I don't really understand what's your objective on this like at first it seemed you were defending it and now you're shitting on the entire monster roster. Comparing Bazel to Diablos and Los is absolutely retarded, like can you even name one attack they have in common? The roar animation being the same as Blos? Are you serious? Then you say Legiana is Rath + Iceblight that while it's true she shares a couple moves with Los and spends a fair time of the battle airborne is still a very bad comparison. Lucy has a whole array of elemental moves she performs with different motions of her body (tail slams, spins, corkscrews etc) while Los' elemental moves are breath attacks. And they both have a vastly different moveset from the other. Like honestly it seems like your thought process on this was "crap, she said Barroth and Diablos were bad but actually every monster is bad SEE?"

I also have to heavily disagree on the "it doesn't matter because it balances itself out with the weapon's movement", because I honestly can't see how the weapons are in any way worse than they were before like you said. Hunters save a few exceptions (GL) are much more mobile now with the improved moves and combos. And the animations aren't really slower, GS charges are faster for example, with Focus or not. This means you can chain attacks comfortably and more attacks are cancellable into a roll. Most of the new moves are also defensive in the sense they either let you move around or cancel damage (GS Tackle, LS Foresight Slash, Bow Dodges, Lance Hops, SnS Back Jump gaining iframes, etc). There's also Mantles like Evasion, Rocksteady and Temporal which improve evade windows, reduce knockback or straight up negate damage respectively. Evading is very lenient, specially compared to other games to the point it feels like Hunters have innate Evade+2 with them at all times in World. Hell even the simple fact there's a backwards roll now is huge. All these factors coupled with the fact that monsters now have more heavily telegraphed attacks or high ending lag, or both, means you're get hit much less than in any other game. And it definitely matters.