Board Thread:MH4U General Discussion/@comment-25966281-20151214080332/@comment-25966281-20151215035848

I'm fine with the idea of avoiding hits, hence why I play Dark Souls. However, in Dark Souls, you can manipulate certain stats to have more invincibilty frames while dodge rolling. Monster Hunter has a base stat.

Git gud? Maybe, I am just starting to play the Monster Hunter series, but it makes sense that for any kind of game like this, it would be nice to have some remote form of "Recovery" to give new players a fighting chance. Imagine a fighting game without some form of "Recovery", which isn't as fun.