User blog comment:BannedLagiacrus/Monster Appreciation Week: Kirin (5th Gen)/@comment-15446856-20180526112850

Kirin always finds a way to be a mixed bad of a monster. Sure, its revamped appearance is great and it got a huge expansion to the attacks it can do. And they even made its armor mode separate from its rage mode, so you won't bounce off its hide the whole fight.

But once the Kirin actually does enter this new state the enjoyment of the hunt divebombs. Why? Two words, World's Stun. I'm not the first one to point this out but holy shit is that status cheap as hell in this game. It was already annoying in previous games, but at least they were balanced. In World, if you get Stunned, its a certain cart. For some reason, they decided to give it new animations. Right, who wanted the hunter to ssslloooowwlllllyyyy stammer back up when the status has been inflicted? And who wanted to have a fucking pointless and cheap recovery animation, i.e, the head slapping, after getting out of it?! Not to mention that its much more difficult than before to recover from it when inflicted. And for extra trolling, the time between hits threshold has been boosted, whereas in older games if you took a hard hit you would be stunned if hit with a hard hit again in the span of 25 seconds, in World this seems to have been extended to 35 seconds. Even worse, its easier to become Stunned in general, making that status the undeniably the worse in the game (though in my opinion its the worst in the series).

Now lets look at Kirin and Thunderblight. Thunderblight, as it has always done, increases the likelihood of becoming Stunned. This wasn't much an issue in old games because they were balanced. But, in World, every blight is now the severe version of the original two versions of the elemental blights. And guess what that means? Thunderblight will make fights into a shitshow on a seconds notice! Pray that you didn't get Thunderblight off a heavy attack, because if you did, the slightest amount of damage will trigger Stun! And since Kirin loves to use very fast attacks and rain down thunder, you can see why people hate and fear it.

So because of this one mechanic, you're still forced to run around in circles around Kirin and wait for the very short moments you have to attack it, and if you mess up once, especially in the Tempered version, you are immoblised either by Stun or Paralysis and you're going back to base camp. This makes pretty much only the first five minutes of a Kirin hunt fun, as once the thunder mode engages all fairness is lost.

I hope that Capcom includes an update that nerfs Stun to be like in prior games, as the state its in right now just reduces the enjoyment factor of the game. If they don't, then I personally in a very unpopular opinion don't want to see Zinogre or any monster that revolves around Thunder being added to the game, as they will surely become only difficult due to Stun alone, and enjoyment being minimal.