Weapon Mechanics

=Raw Damage= Raw Damage is the pure damage done without the aid of elements or secondary status effects. It is important to favor raw damage over elemental damage and secondary statuses because raw damage is universal and has more weight in most cases (100 points of raw damage is worth more than 100 points of element damage).

=Elements= Elements are the secondary damage that is done. Like raw damage, it is done directly. How much the element effects a monster is dependent on the monster's weaknesses. In MH3, monster's element attacks now have status conditions. The elements are fire, water, thunder, dragon and ice.

=Affinity= Affinity is a hunters chance to deal either more or less damage with a weapon attack. It is measured in percentages, and varies based on weapons, armor, and skills. A positive affinity means attacks have that percentage chance to deal %125 damage, while a negative affinity is the chance to deal %75 damage. Some monsters can cause a status condition which lowers affinity temporarily.

=Special Attack Attribute= The types of special attack attributes that weapons may have.

Status Icons