Board Thread:News and Announcements/@comment-765166-20130705180016/@comment-451754-20130917185333

MH1:


 * Hunters could carry 99 wvyern claws, and could potentially fire 102 cluster 2 shells.


 * There was only a single page for armor and weapons, and only two pages for items and materials.


 * Many items "stacked" by the same quantities in the item box as they did in the hunter's pouch. Flash bombs, for example, were in stacks of five; adding a sixth to the box would begin a new stack.


 * Gravios and Basarios did not change areas, so long as they spotted hunters.


 * Sonic bombs always worked on monoblos and diablos when they went underground.


 * Gypceros would steal any item in a hunter's inventory, including combo books.


 * The Japanese MH1 did not have dual swords


 * MH1 has three bullets that have disappeared from the series: Disk S, Antidote S, and Dung S.


 * Lao Shan Lung was the only monster that could not be poisoned, paralyzed, or be put to sleep


 * In the offline quest, A Troublesome Pair, speartuna can fished in area 6, despite them being a typically online high rank item.


 * The Rathian is stronger than Rathalos, but she has less health.


 * The numerical value for weapons' status/elements was not visible. They were added in MHG.


 * Sharpness went as high as green, but the weapon icon would glow yellow at max sharpness.


 * New hunters began with only a Hunter's Knife in MH1, MHG, and MH2

MHG/Dos:


 * The skill point system, subspecies, and the size system all originated in MHG


 * Armor slots, armor upgrading, small crown monster sizes, shock traps, subquests, seasons, triple item combinations, and capturing to clear originated in MH2.


 * Garuga could only be unlocked in MH2 and MHP by linking the two games together. In MHF, Garuga was encountered through regular game progression.


 * In MHG on the Wii, great swords could charge attack, though in the original MHG they could not.


 * The Cephadrome's color was changed from dark brown in MH1 to a more golden hue in MH2.

Tri/3U:


 * All torch sconces from Tri have been removed in MH3U in Tundra areas 4 and 5


 * The entirety of Deserted Island area 4 did not appear on the HUD map in Tri; in 3U it does


 * In Tri, clusters bullets were in stacks of 5, in 3U it was changed back to 3.


 * Because of bowgun customization, heavy guns could rapid fire in Tri; in 3U they can't.


 * Exhaust shots to the head will inflict stun (unconfirmed for Tri).