User blog comment:BannedLagiacrus/Discussion of the Week: Conquest War Monsters/@comment-4009941-20160518204526

1: Solstice Disu and G Fatalis. Disu as many said before is a truly overpowered monster of pure destruction and despite this there was actual work into his name, the name of his home, and his equipment. They all bassicly proclaim him as King of the Underworld a head demon himself. I have personally soloed Solstice Disu to the point of him getting into final rage just to watch him in action and hear his final theme. Nothing beats seeing him in action with his theme, gives chills(Bad memories of fighting it in the past). Black Fatalis exibits the allways stated power Fatalis had since the first MH game. Him making dark portals and orbs for his body to fit into and then jumping out scared the heck out of me at first. Then he starts dropping little dark orbs hovering around and you like wonder what the heck is going on here!? His armor shows the famed Fatalis possesion mentioned for years in action and it is truly is disturbing.

2: I can't decide if Shant or Crimson should go here. On one side shant has so much to it but I am so sick of him. Other hand Crimson Fatalis has a good theme and walks on walls, But I don't actually find him challenging enough he is like the weakest CW Monster.

3: Capcom please read this blog and call the frontier branch to make Solstice White Fatalis please. Oh and give him roars, wind and quakes strong as Guan's(Strongest in series yet with no skills to counter them).

4: Disu's HP and Def make him last long enough to mess me up. But Durem's attacks alone keep you scared. But I can solo a Durem easier than Disu when in the mood.

5: White Fatalis, Zerureusu, Harudomerugu, Alatreon, Dire Mirallis, Shah Dalamadur(revamped+new area), Adult Gobul(Maybe, or maybe not), Inagami(+ new area), Berukyurosu, Lao Shan Lung(Revamped and new area), finally Mi-Ru. These are monsters who are lacking where there is large potential stated by their lore or still have a large ammount of room for more attacks, agility, etc. For example Harudomerugu is stated to be a very intelligent Dragon even making his own wings through willpower using magnetic force. But he is greatly limited in moveset for such a incredible power. he should be throwing chunks of building or making dual swords and slashing with them(He already makes a single 1 handed sword and uses his forelimbs like hands when using it).

6: There is much potential for this class where monsters get more powerful or even change form as you go up. I would like a 3rd Akura species, a agile one with a even more skinny and spiky scorpion build and will use his crystal spray to modify his body instead of just repair stuff that is broken. Like add spikes to his claws for higher attack power or even make flat crystal disks for him to use as a weapon that shatter after use.

7: Though Unknown is a Flying Wyvern I guess. Was unclassed last I checked awhile ago. I greatly would like CW Monsters to not be limited to any type just to see monsters at full potential.

8: Most say Guild Quests and Deviants may be enough I like to break limits until it hits the point even extreme MH players have trouble so I would hope they do. LV140 > LV250+turns into Deviant/HC form. LV250 G HC/Deviant Malfestio anyone?.