User blog comment:Kogath/Monster Hunter Generations Discussion/@comment-26995086-20160905134016/@comment-5569775-20160908040554

And I was on the page typing up a reply for too long and it timed me out when I went to post. Great. So here's the short version:

I don't mind, but I'm not the best at doing blogs.

Weapon Upgrade increases melee attack by 20 and melee affinity by 50%. Universal increases attack by 20 when a monster is enraged, so it would only out preform AUL if the monster is frequently enraged. However Crit Up L and Last Stand are the better attack buff skills. Crit Up large is an effective increase of 10 raw on average if you have 200 attack, 15 raw if you use it with Crit Up S. Last Stand give 40 attack & defense, but you lose your acorns.

Bombing damage is dealt as fixed damage and based on your attack including weapons, charm/talon, food buffs etc. Essentially what ever the value shown in the status screen is the number being used and it takes whichever is higher between melee and ranged.

Support moves are unlocked by hunting certain monsters with a cat with said move in your party. In your case, you must have just hunted a Cephadrome as it's the monster needed for Emergency Escape.

All food skills have the same effect on a prowler as they would on a hunter, except for Felyne Hurler, as it ups the damage of the boomerang attacks.

All the different cats have a multiplier to bombing skills, ranging from 0.7 for Gathering and Healing cats to 1.2 of Bombing cats. Each cat also has a passive gauge build up, in increments of 5 points to the gauge every so often. Gathering and Charisma have the fastest times, while Bombing, Protection and Fighter cats have the slowest. Assist and Healing have a medium time.

They each also have their own bonus towards building up the gauge, except for Charisma. Fighting gets more for melee attacks, Assist get more for ranged, Gathering gets more for gathering and Protection gets more for guarding attacks. Healing and Bombing both get buffs to their passive, with Bombing gaining more while in an area with a large monster and Healing gaining more when not in a room with a large monster.

The default training gives them experience based on their current Enthusiasm, if it's at it's lowest point they seem to not get any and they only gain Enthusiasm back when not training or doing other activities that would tire them out.

Discussing anything Capcom wouldn't support such as sites with information obtained through mining is against the rules, but you should check out GaijinHunter's videos on YouTube for information on Motions and what not. Some Reddit forums might also have the info. And once again, this is the short version.