User blog comment:Kogath/Monster Hunter Generations Discussion/@comment-28908045-20160724154507/@comment-5569775-20160724225615

The weapons and reasons for why I use Aerial:

GS: Even with the lower damage per hit than the other 3, it has better mobility and a overall quicker DPS, as you don't have to sheath and look for another good time to do the typical combo. More importantly, the higher mobility and quick charge as is allows me to pursue other skills that synergize more with the style. In the end it's a fun alternative.

LS: It's just a slightly different more mobile Guild style, which I use as well. It's more for monster that fly and move around a lot.

DB: I played "Guild style" all through 4U and wanted to change things up this game. It's also really fun mixing ground combos with the aerial one and it opens up the ability to use some high raw/element DB's that have Green sharpness due to the natural mind's eye of aerial attacks.

GL: For 1 long GL and a few Normal ones, it's both fun and helpful for certain monsters, though I still prefer Striker for other GL's. Overall, just another option and not one I'd use online anyway.

CB: Aerial CB is a beautiful thing, IMO. It's good at getting mounts by itself and also at flinching/knocking flying monsters out of the air. The quicker charge per hit for the phials is also nice. The aerial Super can be helpful, but frankly I prefer to use the regular axe combo when on the ground, at least with impact CB's, as it's easier to get the KO's.

IG: That forward jump. Only reason really.

Aerial: I mainly play on the ground, using aerial rapid fire attacks to launch myself over and behind monsters. Not to mention that being able to rapid fire some shots into the back of a monster is quite helpful, especially if those shots have a habit of normally hitting other players when online.

Lance: Striker is said to be OP due to it's DPS and the best thing for evade lancing. I would disagree and say Aerial lance is better. The aerial attack lets you reset your combo while still doing damage, and cancels out of the animation of the 3rd poke rather well. But it's not only more aggressive, it's also rather defensive if you can time the jumps right, partially due to the i-frames of the jump as well as the fact that when you first jump up before pressing "X" to attack, you can block incoming attacks or roars with the shield. Having only 1 HA doesn't hurt as there is only 1 really good one for them. The only downside is the amount of sharpness it burns through due to that third poke and jump attack.