User blog comment:BannedLagiacrus/Discussion of the Week: 5th Gen Quest Invaders/@comment-35010436-20191006152305

1:Mixed.

2:Jho and Bazel, Savage included.

3:Who I like the least in general, Velkhana. Who I like the least as an invader, Banbaro.

4:Savage Jho. It makes hunts really easy, plus most of what you'll be hunting in the late game where it starts getting frequent has Turf Wars with it.

5:Banbaro, doesn't gave any really helpful Turf Wars, isn't very strong, most use it has is clearing small monsters and sometimes knocking large monsters over, but others do that, but better. It's not that I don't like Banbaro, it just sucks at being helpful anywhere besides in Beotodus hunts.

6:Not really. Often when it showed up it didn't stay long, and when it did stick around baiting it to knock over and damage other monsters was a piece of cake.

7:Given how it was put in the game I guess it's understandable, though I agree with Met that Tempered Jho shouldn't have been Event Exclusive.

8:Given how crowded the invader roster is in Master Rank already and how difficult they can make it to find local exclusive mons outside of GL and quests... No. I'd like to know why it's exclusive there though, but it being exclusive doesn't really bother me.

9:In a few ways no. I can deal with them being over half of what shows up on the World map, but the picks kind of bother me. Ban especially.

I guess I could get it popping up in the AF, but the only thing that makes it seen fitting in the other areas besides that and the Reach is its resistances..

10:Guiding Lands versions aside Ban to the Reach and maybe the AF. Fulgur to the Reach and maybe the CH.

11:A nomadic monster that's meant to instew panic during hunts whenever it shows up, like whenever Jho showed up before you're ready for it in 3rd Gen since it could absolutely destroy you coupled with its music.