User blog comment:Kogath/Monster Hunter Generations Ultimate Discussion/@comment-6050823-20170607153623/@comment-5569775-20170610123043

Some of the graphics, not imediately around your character, blur while you character is moving. Running makes it almost unnoticeable. It also happens when the camera is showcasing areas when first going to them.

The Aurora in the Artic Ridge and the reflection off of the water is a nice touch; however, the water itself looks like glass, making it less realistic than in the 3DS version.

The lighting is off in some areas, causing an unnecessary shadow across the bottom &/or the top of the screen.

Most of the monsters do look slightly to noticeably better while standing still, or real close to them; however while they are moving or you are at a distance(even a short distance) from them, it's no different than playing on a 3DS.