Board Thread:MH4U General Discussion/@comment-25966281-20151214080332/@comment-5167887-20151215125156

As of MH4U you can now delay the time you take to get up after being sent flying away to remain invincible longer and avoid being combo'ed. There are also three other solutions, like in what Erschi702 said: Stun skill, Unshakable skill/ IG triple up, or not being hit. But maybe you're talking about MIDAIR recovery.

Well, that's the same thing as double jump in many platforming games. It is not physically possible. This is a hunting game series, not a fighting game like DBZ-type series. Yep, the gameplay IS punishing. MH have some stupidly exxagerated workings like zero gravity when you fall down a cliff or swinging a sword that is three times your lenght. However (and i still can't explain how characters in videogames take grip on solid air to get on their feet or double jump) some things were left aside by developers for the sake of both gameplay and coherence.

Considering you already have traps, items, mounting, and that you can cooperate with other hunters, i hardly see how a fight wouldn't be fair without a gimmick to "make the game easier". Seeing how some veteran people already complain about how easy some part of the game are.

At least you still can grab MHFrontier and play the Tonfas, there are plenty of midair gameplay and recovery actions.