User blog comment:Kogath/Monster Hunter: World Discussion/@comment-25275196-20170624130450

I have returned!

In any case, this new game looks positively amazing. It's everything I could possibly want from a Monster Hunter game. It keeps everything that makes the series good, removes everything that made Generations a mediocre game in a great series (and that's putting it mildly), and adds so much more. At last, they've removed those stupid area transitions, and just made the entire map one huge area.

The fact that monsters now interact with each other makes the world actually feel living, as opposed to "Hey, there's a field that contains both a top level predator and an easy prey animal, and both of them ignore the other in favour of attacking the human who hasn't even provoked them". You'd think with the introduction of Prowler digging allowing you to explore an area without alerting the monsters would at least expose a bit of character, but nope.

Changing equipment at base camp is a brilliant introduction. There was really no reason as to why we weren't able to do this before. It would have made tons of things so much easier. I hope that you can access your item box from here as well, but that might be a bit overpowered, seeing as you could withdraw a near infinite amount of healing items.

The damage numbers are brilliant. We can finally see if our attacks are even doing anything, and we'll get a feel for what strategies are more effective. It's not like we can actually see how much health they have left (though that's something that should have been an armour skill for +20 in perception for a long time), so it's all fine.

Basically everything about this game just screens "YES". Day one purchase for sure.