User blog comment:BannedLagiacrus/Discussion of the Week: Guild Quests/@comment-4702773-20170621214551

1. Honestly, its a mixed bag. Guild Quests were just too grindy for me, and that's saying something when it comes to this series. What I mean is that during a regular quest, you're usually grinding for a part that you need, and even if you don't get that part, you can still get other parts that can be sold or saved for other things. When it comes to Guild Quests, 140 quests to be specific, you're looking for one specific armor part or weapon. And if you don't get it, its a huge waste because you may not need anything from that monster/monsters.

2. Shagaru Magala in tiny areas. So many explosions in so little a space generally equals cheap death.

3. Anything with Deviljho, cuz who doesn't like Deviljho, amirite?

4. 140 Teostra, and only because people couldn't figure out that the Supernova attack means DEATH AT 140. Honestly, the number of times I insta-failed because the other three hunters got nuked is waaaay higher then it should be.

5. Yeah, that'd be cool. Doesn't mean I'll be posting a lot of them myself, but I'll tag along.

6. Ehh.. "Good replacement" is a stretch. Let's just call it "Something different" and leave it at that.

7. Restrict area spawn to certain monsters. If something big is showing up, don't make an area where it can only camp in a very tiny spot and cause giant Frenzy explosions in an area the size of my front yard.... Hmm? "Shagaru Magala"? I didn't name names.

8. Creating your own quests? That would be fun for the crazy hunters like myself. You could make some crazy stuff happen, and it would let us test our skills. Who among us shall be joining me in the Jho Gauntlet? Jho, Savage Jho, and Apex Jho AT ONCE IN THE ARENA!!

9. I don't really see how that would work?