User blog comment:Kogath/Monster Hunter Generations Discussion/@comment-16331478-20160618121639/@comment-5569775-20160620162309

@TNB12: That's a gross exaggeration. Farming for charms might be monotonous, but it can be quick and easy, unlike farming for QG related stuff in 4U. A +9, 3 slot talisman for Artillery might be a bit harder, but given that the set isn't even confirmed for Gen and if it we do get it, it will be late enough that you could have found such a talisman by then, assuming you can be bothered to even mine now and then when hunting. The +6, 3 slot one is more common an you can still use equivalents if you get them instead(like +8, 2 slots).

If you think farming for charms is a problem, you might find yourself in a pinch when the game comes out, as zenny is rather tight and you'll be farming for it as well. Interestingly enough 1 of the best ways to make zenny is also the best way to farm charms.

@Kaiser: While you're right that there's no guarantee that we get the set, it was just an example. Besides, using EX Arc/Storge Helm, Seltas Mail, EX Rathian Braces S, Viking Faulds S, Hermitaur Greaves S, a +8, 3 slot Artillery Talsiman, and gemming in the rest of the skills gets you the same skills, minus Load Up.

Though as Narga pointed out, Artillery Expert may not be helpful. Since you are only locked into the Heat Gauge when on cooldown for WF or DB(which share a cooldown), having Expert lowers the cooldown to 90 seconds(from 120 seconds), meaning the uptime is shorter. However, was the lock ends you can shell back up a bit then WF again at a quicker interval than without it and whilst doing more damage. It really comes down to each individual, in regards to both preference and ability to maintain the Heat Gauge and perhaps even the weapon/style being used.