So we know there is a big theme on open areas. height and water. so knowing that. any guesses on what the rest of the new maps may be like? we still gotta see desert and volcano. but there may be more than that. my guess on the volcano map is underground hot springs. so lots of steam bursting from the ground and boiling water. and deeper in the map you can start to find the lava and stuff. but steam vent and moody lighting. no clue on the desert though. while its not very Asian. a Egyptian type map along a large river would be cool.
What's on your mind?
43 Votes in Poll
There’s no other way to put this.
This is literally the best reiteration of Chargeblade yet. It can’t get any better than this. Aside from losing savage axe in this demo, which might leave a bad taste in people’s mouth, Counter PP & Morphing advance more than make up for it. First of all, morphing advance is exactly what I wanted from GU’s adept style that would’ve made the style nearly A+ tier. The ability to AED/SAED directly from the adept evade. Given the silk attack has innate rock steady, you’re able to do just that, but clearly with a risk. So it’s balanced out. It’s so damn good. Counter PP though... I-... it’s super convenient and almost broken I think. First of all, the move only consumes one wire bug. The frames are super forgiving, and the GP is literally instantaneous Upon triggering the move. (Which you can see here.)
Not only that, but but Counter PP has some sort of increase to your guarding capabilities. Whether it be the max guarding level possible, or a fraction of it. GPing Rathians fireballs with red shield wasn’t possible. But it was with Counter PP while I had red shield up.
The move is executed so quickly, consumes only one wire bug and refills all phials? It’s essentially a normal guard point with an elongate stance with a high reward.
54 Votes in Poll
You think goubul will return due to it's fighting style?
Or maybe another monster.
What armor themes would you like to see in Rise? Personally, I feel like a pirate themed armor is criminally underused, and maybe with this owl coming to Rise we could finally get one, with the owl perched on the shoulder instead of a parrot.
I wanna know which monsters you don't like a lot. I dislike a lot of the usual monsters that people dislike (the dromes, Gypceros, etc) but the main ones that I dislike are Diablos, Anjanath and Plesioth.
Diablos: All it does it charge and dig, that's boring.
Anjanath: Very underwhelming for the first 'wall'. I found Kulu, Jyura, Tobi, Barroth, Pukei and even JAGRAS harder. Also I think his nose thing looks somewhat stupid.
Plesioth: You know why.
So hears an idea. We usually see new skeletons at the start of a gen. But the rise team has a habit of breaking that mold. Any ideas if we might see a new one or enough manipulation of an old one to be different enough? Ex: tigrex with the flying wyvern or odogaron with the fanged wyvern. If so what do you think it can or will be?
Gore magala is definitely the coolest, it looks really unique and the best in all monster hunter games in my opinion
And bazel is my favorite in mhw, no particular reasons haha
Any predictions for when we might be getting the next large info dump? Lile a trailer or more. Just dying for news here!
83 Votes in Poll
91 Votes in Poll
85 Votes in Poll
Just found out about a special called Legends of the Guild that was supposed to drop in 2019 and..... here we are in Octomber 2020 and still nothing but two posters
It looks really cool but is it dead or just really really REALLY delayed?
57 Votes in Poll
On the MH4U expedition page, it has Red Khezu twice in the G-Rank Guild Quest section of the page. https://monsterhunter.fandom.com/wiki/MH4U:_Expeditions
I just wanted to bring it to someone's attention, as I cannot edit it.
So, what was the absolute worst unironic matchup you’ve seen on this wiki?
1. No fear auras from Fatalis and etc since that ignores the whole purpose of the post.
2. Only mainstream game Elder Dragons so no Frontier or Online and etc.
3. Behemoth is allowed.
4. Gore/Chaotic are also allowed.
5. Related monsters are on their own so a normal fatalis would eventually have to fight white fatalis and etc.
46 Votes in Poll
TL:DR I look forward to putting a pencil to paper in this game and letting the math guide my playstyle.
I did this in all of 4U and GU (Mhw not so much) but one of the exciting points for me is reading into a monster’s Hitzone values and elemental weaknesses as it usually influences my playstyle by a huge margin. I memorized nearly all the elemental weaknesses of a monster (if it had a decent one) and the best place to focus hitting with a given elemental. It’s not overly complicated as it just takes any seconds of you glancing over a chart or something of any given monster and being able to know what the numbers being given mean.
Another thing I’m kinda hoping is not in this game, but if it is I’m actually gonna turn it off this time is Damage numbers. With this being an entirely new game and most of these monsters being new (I’m sure we’ll see the Raths again, wheeze) I plan to leave it to my own curiosity to calculate anything that I want to. The Math behind damage and Hitzones just keeps me sucked into the game more than anything else honestly. I’m also curious to read MV data just to see if anything was possibly changed again. I’m going to assume though that for some of the weapons where they clearly took ideas from existing styles from Gen/Gu and integrated them into your normal attacks, the same MV apply from GU. That’s merely an assumption though. They didn’t showcase too much of the combat system but really the main twist to every weapon now which is the wire bug. But I’m hoping that because of the wire bug, certain weapons don’t suffer since using the wire bug is crucial to gameplay now as stated in the mini direct. That makes me think that for some weapons, the Guild Style (Standard fighting style) for some weapons may or may not be the same anymore? My only concern would be that they kinda make you use this thing in order to execute certain attacks rather than being able to fight without it completely. Like for example, GS is so simple of a weapon that I doubt its standard way of combat would ever change too much as it’s just a slow hitting weapon with 3 main big attacks going for it. So pulling something like limiting you only until you use the wire bug would seem similar to Gen/GU, making you wait until you’ve done “X” to be able to do “Y” if you get me (hunting styles). Other than that I’m hyped to go big brain.
Praying that TGS expands on the combat system even more so.