Dodogama is a Fanged Wyvern first introduced in Monster Hunter: World. This monster that devours rocks as its primary diet. The crystals it devours mix with its saliva to produce explosive minerals that it can spit at its enemies. They can be found in the Elder's Recess. Their materials can be used to craft blast weapons and the Dodogama Armor Sets.
Dodogama has blue scales with orange stripes covering its body. It has a massive bottom jaw used for storing rocks in its mouth, which will turn orange when they become volatile.
Behaviour and Abilities
Dodogama is known to defend itself using the rocks it consumes. When these rocks are combined with its saliva they become explosive in nature, becoming a powerful explosive projectile that it can spit at predators and other aggressors. However, damaging its jaw enough after it has eaten can cause the rocks within its mouth to prematurely explode, briefly weakening the monster. It is also capable of using a charge attack that generates Blast-inflicting sparks.
Deviljho will pick up and flail Dodogama around as a weapon when encountered each other. Otherwise, despite being considered a lower monster in the food chain, Dodogama can still protect itself and its territory against other monsters lurking in the Elder's Recess thanks to its projectiles.
Dodogama is a fairly docile monster, only fighting Hunters if they attack it first or if it is already fighting another large monster.
|Hitzone Damage Data|
|Hitzone||Cutting Damage||Impact Damage||Shot Damage|
|Head (Rock 1)||75/60||75/60||65/52|
|Neck (Rock 1)||65/52||65/52||55/45|
|Head (Rock 2)||100/80||100/80||90/72|
|Neck (Rock 2)||90/72||90/72||80/64|
|Breakable Parts:||Head, Forelegs, and Tail(Sever)|
|Notes: Value numbers in light blue are that of individuals in Master Rank|
|Element Weakness Damage Data|
(Any rock level)
(Any rock level)
|Abnormal Status Data|
|Poison||-5 / 10 seconds||500 damage / 25 seconds||-|
|Paralysis||-5 / 10 seconds||0 damage / 10 seconds||-|
|Sleep||-5 / 10 seconds||0 damage / 40 seconds||-|
|Blastblight||-||100 damage / 0 seconds||-|
|-5 / 10 seconds||150 drain / 0 seconds||-|
|Stun||-5 / 10 seconds||0 damage / 7 seconds||-|
|-||-||0 damage / 20→16→12→8 seconds||-|
|Dung||-||-||0 damage / 30 seconds||-|
|Pitfall Trap||-||-||10→8→6→4→2 seconds||-|
|Shock Trap||-||-||8→6→4→2 seconds||-|
|Ivy Trap||-||-||0 damage / 8 seconds||-|
|150 + 0||-5 / 5 seconds||-||-|
This section is about monster materials unique to Dodogama in Monster Hunter: World and Monster Hunter World: Iceborne. For detailed lists, as well as carves in other games, see Dodogama Carves.
|6||1030z||Rare Dodogama material. Mostly obtained by carving. Broadly used for many purposes.|
|6||1530z||Rare Dodogama material. Mostly obtained as a reward. Supple, used to craft gear.|
|6||2120z||Rare Dodogama material. Obtained by breaking its head. Unusual and difficult to handle.|
|6||2060z||Rare Dodogama material. Obtained by breaking its forelegs. Heavy, used to craft armor.|
|6||2210z||Rare Dodogama material. Obtained by carving its severed tail. Tough, used in many weapons.|
|9||1520z||Very rare Dodogama material. Mostly obtained by carving. Broadly used for many purposes.|
|9||2220z||Very rare Dodogama material. Mostly obtained as a reward. Supple, used to craft gear.|
|9||3280z||Very rare Dodogama material. Obtained by breaking its head. Unusual and difficult to handle.|
|9||3040z||Very rare Dodogama material. Obtained by breaking its forelegs. Heavy, used in many weapons.|
|9||3520z||Very rare Dodogama material. Obtained by carving its severed tail. Tough, used in many weapons.|
|Guiding Lands Only|
|9||2000z||Very rare Dodogama material. The Guiding Lands' energy fortifies the monsters living there.|
This section is about Equipments from Dodogama in Monster Hunter: World and Monster Hunter World: Iceborne. For more information, see Dodogama Equipment.
The following is a complete weapon list for Dodogama weapons:
|Hunting Horn:||Lance:||Charge Blade:|
|Insect Glaive:||Heavy Bowgun:|
- Though it appears defeated in Behemoth's intro, the two have no gameplay interactions.