Fifth Generation
Box Art-MHW PS4.png
Games
PS4,XB1,PC: Monster Hunter: World
Monster Hunter World: Iceborne
Switch,PC: Monster Hunter Rise
General Information
Number of Monsters: 69
Number of Weapon Types: 14
Villages: Astera, Seliana, Kamura Village
Number of Areas: 24
Lifespan: January 26, 2018- Present

The fifth generation of Monster Hunter is thus far comprised of Monster Hunter: World and its expansion Monster Hunter World: Iceborne for the Playstation 4, Xbox One, and PC systems, and Monster Hunter Rise for the Nintendo Switch. The fifth generation represents a massive, comprehensive overhaul of the series, its gameplay mechanics, and identity. This overhaul is similar in nature to that seen in the Third Generation with Monster Hunter 3. Emphasis is placed heavily on appealing to a western audience this generation, and as such, many of the systems and mechanics as well as the tone and presentation of the series has been adjusted accordingly.

Gameplay Features

Monster Hunter: World/Iceborne

The fifth generation of Monster Hunter introduces a vast array of never-before-seen gameplay features. Notably, a much greater emphasis has been placed on tracking monsters. As such, the player must now look for clues in the environment to ascertain the whereabouts and nature of the target monster, such as footprints, residue, food scraps, etc. The player is also able to partake in stealth tactics in order to avoid being detected by monsters large and small. In addition, a new type of gear is introduced in the form of "mantles"; different types of coverings that can be worn over top of the player's armor in order to achieve certain goals such as camouflage, elemental resistance, and more. Areas now feature Endemic Life to gain temporary or lasting buffs, inflict debuffs on monsters, or trigger an environmental trap.

The game world in quests is now significantly different as well. Maps, while still divided into numbered sections, no longer feature any loading screens, and transitioning between zones now involves physically travelling through corridors, caves, and other actual map areas. The maps are now up to 2.5x larger than in previous games and have multiple base camps as a result. At the beginning of a quest, a hunter will spawn at one of these base camps, which can be fast-travelled to later on. Players can now also change their gear mid-quest, since the nature of the monsters that will be encountered will not always be known, and can restock supplies while out in the field. During quests, players can choose to launch a flare into the sky, which will beckon other online players to drop into the active quest to assist.

Combat has been changed up somewhat as well. While monsters can still be mounted like they could in the Fourth Generation, they are now significantly more aggressive during the minigame and can knock the hunter off by slamming into the environment, among other ways. Hunters can now also use their main weapons while mounted as a finishing move. Players now have access to an item known as the Hunter's Sling, which functions as both a grappling hook that can be used to traverse the environment and as a slingshot to fire a variety of ammunition at monsters. Iceborne adds the Clutch Claw function, which allows hunters to grapple onto a monster to weaken them, drop Slinger ammo, or force their movement.

Monster behavior and interactions have experienced a major overhaul. Most monsters will not attack on sight, and even aggressive types will not immediately attack. Certain monsters can have Turf Wars with each other, a special battle animation that deals severe damage to the weaker monster or equal damage to both. Monsters can also be staggered, knocked down, and afflicted with ailments by other monsters far more easily than in previous games, making the intrusion of another monster sometimes a blessing in disguise.

Many gameplay elements were streamlined: gathering is nearly instantaneous with the option to auto-craft, the item box and canteen are available mid-quest from camps, the player can now move while consuming rations and potions, and whetstones and pickaxes are now infinite and no longer take up inventory space while bug nets have been removed altogether. Paintballs are no longer used and have been replaced by Scoutflies, which can be used as a waypoint marker on the map, leaving a trail for the player to follow. Iceborne added the Raider Ride ability, which allows players to summon a tamed monster to be used as a steed and ride it to a marked destination.

Monster Hunter Rise

Monster Hunter Rise's main gameplay feature is an increased focus on vertical movement (hence the name). Maps are once again large and seamless with multiple layers. Players can use the Wirebug to swing across maps, run up and along walls, and soar between areas. The Wirebug also allows access to jumping attacks at any time and quick recovery from a knockdown. The player has access to a new companion alongside Palicoes: Palamutes, which can be used to rapidly traverse environments much like the Raider Ride in Iceborne, and take a more offensive role in combat.

The Hunter's arsenal and moveset is largely pulled from Iceborne with a few tweaks. Silkbind Attacks consume the Wirebug gauge to perform especially powerful offensive or utility moves. The Switch Skills mechanic allows players to change out certain parts of their moveset.

Mounting is replaced by Wyvern Riding. Dealing damage with aerial attacks, using Silkbind Attacks, or having another large monster attack will allow Hunters to take control of monsters. In this mode, hunters can command a monster to attack, move them around, or launch them around. Dealing enough damage to other monsters will enable a finishing move. Slamming monsters into walls (or each other) will restrict the monster's movement for a few attacks. However, Wyvern Riding is significantly harder to trigger than traditional mounting, and the same monster cannot be ridden again for 10 minutes.

Rise features a new gameplay mode called Rampage. This unique mode has players defend the Red Stronghold from an onslaught of monsters. Players can set up defenses or join in on the attack. Completing Rampage Quests rewards special items that can be used to augment or craft gear. Certain especially powerful monsters are exclusive to this mode, mainly the formidable Apex Monsters.

World's tracking and Scoutflies do not make a return in Rise, with monsters simply appearing on the map by default.

Monsters

The fifth generation introduced an assortment of new monsters. Two new classes were revealed: Relict and Wingdrake. The following monsters are known:

Small Monsters

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Barnos
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Boaboa
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Bombadgy
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Cortos
MHW-Gajalaka Icon.png
Gajalaka
MHW-Gajau Icon.png
Gajau
MHW-Gastodon Icon.png
Gastodon
MHW-Girros Icon.png
Girros
MHW-Grimalkyne Icon.png
Grimalkyne
MHRise-Izuchi Icon.png
Izuchi
MHW-Jagras Icon.png
Jagras
MHW-Kestodon Icon.png
Kestodon
MHW-Mernos Icon.png
Mernos
MHW-Noios Icon.png
Noios
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Rachnoid
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Raphinos
MHW-Shamos Icon.png
Shamos
MHWI-Wulg Icon.png
Wulg

Large Monsters

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Aknosom
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Almudron
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Anjanath
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Fulgur Anjanath
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Banbaro
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Frostfang Barioth
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Bazelgeuse
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Seething Bazelgeuse
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Beotodus
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Bishaten
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Dodogama
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Acidic Glavenus
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Goss Harag
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Great Girros
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Great Izuchi
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Great Jagras
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Jyuratodus
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Kulu-Ya-Ku
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Legiana
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Shrieking Legiana
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Leshen
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Ancient Leshen
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Magnamalo
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Odogaron
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Ebony Odogaron
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Paolumu
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Nightshade Paolumu
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Pukei-Pukei
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Coral Pukei-Pukei
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Radobaan
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Rakna-Kadaki
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Somnacanth
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Tetranadon
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Tobi-Kadachi
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Viper Tobi-Kadachi
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Tzitzi-Ya-Ku
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Scarred Yian Garuga
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Behemoth
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Kulve Taroth
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Namielle
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Nergigante
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Ruiner Nergigante
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Shara Ishvalda
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Thunder Serpent Narwa
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Vaal Hazak
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Blackveil Vaal Hazak
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Velkhana
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Wind Serpent Ibushi
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Xeno'jiiva
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Safi'jiiva
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Zorah Magdaros

Weapons

The fifth generation saw the return of all 14 previous weapon types. It is unknown whether new weapon types will be added as well.

Areas

The fifth generation features an assortment of new areas. The following areas are known:

Ancient Forest
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Wildspire Waste
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Coral Highlands
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Rotten Vale
MHW-Rotten Vale Screenshot 001.jpg
Elder's Recess
MHW-Elder's Recess Artwork 001.jpg
Great Ravine
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Everstream
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Confluence of Fates
MHW-Xeno'jiiva Screenshot 002.jpg
Arena (MHW)
MHW-Pukei-Pukei Screenshot 006.jpg
Special Arena
MHW-Pukei-Pukei Screenshot 014.jpg
Caverns of El Dorado
MHW-Caverns of El Dorado Artwork 001.jpg
Hoarfrost Reach
MHWI-Hoarfrost Reach Screenshot 001.jpg
Seliana Supply Cache

MHWI-Seliana Supply Cache Screenshot 001.jpg

Origin Isle
Origin Isle.jpg
Guiding Lands
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Secluded Valley
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Shrine Ruins

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Flooded Forest (Rise)

MHRise-Flooded Forest Screenshot 002.jpg

Frost Islands

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Sandy Plains (Rise)

MHRise-Sandy Plains Screenshot 002.jpg

Lava Caverns

MHRise-Lava Caverns Screenshot 001.jpg

Red Stronghold

MHRise-Stronghold Screenshot 003.jpg

Coral Palace Arena (MHRise)

Villages

The villages featured are the following:

Trivia

  • The first generation since the Second Generation to feature a release on a non-handheld Playstation system and the first since the Third Generation to feature a Playstation release at all.
  • The first main series generation to feature a release on both Xbox and PC systems. 
  • The first main series generation to include voice acting.
  • The first main series generation to include huntable monsters from other video game franchises.
  • The first main series generation to have an expansion.

Gallery

See Also

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