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The first generation of Monster Hunter is comprised of the original set of three games released between March 11, 2004 and September 21, 2006. The first generation laid out the groundwork of the entire series and established the central gameplay, visual aesthetic, and core content that would serve as the foundation for all future releases.

Gameplay Features[]

Monster Hunter was established in the first generation as a hack-and-slash character action game with RPG elements. The original games introduced the character creation system, which allowed for rudimentary customization of one's in-game avatar including names, hair styles and colour, eye colour, and clothing. The central gameplay was established, which revolved around the undertaking of quests and the crafting of equipment to further one's character progression. Also introduced was the village hub, which serves as a preparation area for the player when not undertaking quests. Here, a player can visit the forge and craft equipment, buy items, gather items from the village farm, and change their equipment set. The meal system was introduced in this generation, which allows players to buff various stats through the mixing and matching of meal items before setting out on a quest.

Monsters[]

The first generation introduced forty-five monsters, categorized into six monster types: Flying Wyvern, Bird Wyvern, Piscine Wyvern, Neopteron, Herbivore, and Elder Dragon.

Small Monsters[]

MHFU-Felyne Icon
Felyne
MHFU-Melynx Icon
Melynx
MHFU-Vespoid Icon
Vespoid
MHFU-Hornetaur Icon
Hornetaur
MHFU-Kelbi Icon
Kelbi
MHFU-Mosswine Icon
Mosswine
MHFU-Aptonoth Icon
Aptonoth
MHFU-Apceros Icon
Apceros
MHFU-Velociprey Icon
Velociprey
MHFU-Velociprey Icon
White Velociprey
MHFU-Genprey Icon
Genprey
MHFU-Ioprey Icon
Ioprey
MHFU-Cephalos Icon
Cephalos
MHFU-Bullfango Icon
Bullfango


Large Monsters[]

MHFU-Velociprey Icon
Velocidrome
MHFU-Genprey Icon
Gendrome
MHFU-Ioprey Icon
Iodrome
MHFU-Yian Kut-Ku Icon
Yian Kut-Ku
MHFU-Yian Kut-Ku Icon
Blue Yian Kut-Ku
MHFU-Yian Garuga Icon
Scarred Yian Garuga*
MHFU-Gypceros Icon
Gypceros
MHFU-Gypceros Icon
Purple Gypceros
MHFU-Rathian Icon
Rathian
MHFU-Rathian Icon
Pink Rathian
MHFU-Rathian Icon
Gold Rathian
MHFU-Rathalos Icon
Rathalos
MHFU-Rathalos Icon
Azure Rathalos
MHFU-Rathalos Icon
Silver Rathalos
MHFU-Khezu Icon
Khezu
MHFU-Khezu Icon
Red Khezu
MHFU-Basarios Icon
Basarios
MHFU-Gravios Icon
Gravios
MHFU-Gravios Icon
Black Gravios
MHFU-Monoblos Icon
Monoblos
MHFU-Monoblos Icon
White Monoblos
MHFU-Diablos Icon
Diablos
MHFU-Diablos Icon
Black Diablos
MHFU-Cephalos Icon
Cephadrome
MHFU-Plesioth Icon
Plesioth
MHFU-Plesioth Icon
Green Plesioth
MHFU-Kirin Icon
Kirin
MHFU-Lao-Shan Lung Icon
Lao-Shan Lung
MHFU-Lao-Shan Lung Icon
Ashen Lao-Shan Lung
MHFU-Question Mark Icon
Fatalis
MHFU-Question Mark Icon
Crimson Fatalis

Weapons[]

The first generation introduced seven weapon types, classified into either melee or "Blademaster" weapons, and ranged or "Gunner' weapons.

Blademaster Weapons[]

Gunner Weapons[]

Areas[]

The first generation featured ten hunting grounds. Five of these were general hunting grounds meant for multi-purpose exploration and traversal, two were battle arenas, and three were special boss areas.

SecondGen-Old Jungle Background
Jungle
旧密林
SecondGen-Old Desert Background
Desert
砂漠岩地
SecondGen-Old Swamp Background
Swamp
旧沼地
SecondGen-Old Volcano Background
Volcano
旧火山
SecondGen-Castle Schrade Background
Castle Schrade
シュレイド城
MHF1-Arena Screenshot 005
Arena
闘技場
MHF1-Arena Screenshot 003
Great Arena
大闘技場

Villages[]

The offline portions of all three of the first generation games took place in Kokoto Village, while the online portions of Monster Hunter and Monster Hunter G took place in Minegarde Town.

Thematic Motifs[]

The first generation games shared a unique audio-visual aesthetic which derives from a range of inspirations. The musical score featured the notable use of bagpipes, and certain areas and buildings are reminiscent of medieval European and Eurasian locales. This generation featured arguably the most realistic tone and presentation, with monster and equipment designs largely grounded and utilitarian in nature with little in the way of theatrics or camp.

Trivia[]

  • The first generation introduced the most weapon types, monsters, and monster types.
  • The first generation is the only generation in which two games share the same flagship monster, not accounting for localization changes.
  • The first generation to appear on PS2 and PSP platforms.

Gallery[]

See Also[]

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