Monster Hunter Wiki
Monster Hunter Wiki
m (Reverted edits by Quick (talk | block) to last version by Jake Rylander)
mNo edit summary
Tag: Visual edit
(20 intermediate revisions by 6 users not shown)
Line 1: Line 1:
The '''Hunter's Guild''' is the central governing body within the Monster Hunter universe. Its primary purposes are to regulate all hunting activities and ensure the protection and oversight of both humans and monsters alike. 
+
The '''Hunter's Guild''' (Japanese ハンターズギルド) is the central governing body within the Monster Hunter universe. Its primary purposes are to regulate all hunting activities and manage the monster population.
  +
  +
[[File:MH-Guild Crest.png|center|250px]]
  +
  +
==Policy==
  +
The Hunter's Guild and [[Hunter|hunter]]s don't exist to annihilate all monsters, they exist to harmonize humans with nature by hunting said beasts. In order to enforce and balance this policy, the Hunter's Guild uses hunters, making them a major part of the corporation.
   
 
==Locations==
 
==Locations==
The Hunter's Guild headquarters are located in the city of Dundorma, and all major announcements and actions are made from this location. Beyond this, the Hunter's Guild commands a sprawling territory comprised of many districts located in a multitude of regions. The main districts of the Hunter's Guild are the [[Minegarde Town|Minegrade]], [[Dundorma]], [[Loc Lac City|Loc Lac]], [[Port Tanzia|Tanzia]], [[Val Habar]], and [[Mezeporta]] districts. Hunter's Guild-certified gathering halls can be found in all major city centers such as the ones noted above. Smaller Hunter's Guild outposts are commonly set up in less populous and more remote towns and villages, such as [[Pokke Village]], [[Moga Village]], or [[Yukumo Village]], and are handled by one or more Hunter's Guild-employed representatives. These smaller outposts are considered to be a part of the larger districts in which they are located. For example, [[Pokke Village]] belongs to the [[Dundorma]] district and [[Yukumo Village]] belongs to the [[Loc Lac City|Loc Lac]] district.
+
The Hunter's Guild headquarters are located in the city of Dundorma, and all major announcements and actions are made from this location. Beyond this, the Hunter's Guild commands a sprawling territory comprised of many districts located in a multitude of regions. Each district has a [[Guild Masters|Guild Master]] that manages the district, though not all of them are the best managers. The main districts of the Hunter's Guild are the [[Minegarde Town|Minegarde]], [[Dundorma]], [[Loc Lac City|Loc Lac]], [[Port Tanzia|Tanzia]], [[Val Habar]], and [[Mezeporta]] districts. Hunter's Guild-certified gathering halls can be found in all major city centers, such as the ones noted above. Smaller Hunter's Guild outposts are commonly set up in less populous and more remote towns and villages, such as [[Pokke Village]], [[Moga Village]], or [[Yukumo Village]], and are handled by one or more Hunter's Guild-employed representatives. These smaller outposts are considered to be a part of the larger districts in which they are located. For example, [[Pokke Village]] belongs to the [[Dundorma]] district and [[Yukumo Village]] belongs to the [[Loc Lac City|Loc Lac]] district. Each district manages certain hunting grounds, though some districts share certain hunting grounds.
  +
  +
==Main Goals==
  +
The primary goal of the Hunter's Guild is to prevent further damage to the monster populations. This is so they can prevent other monsters species from going extinct like some ancient species. Due to this, the Hunter's Guild keeps tabs on the monster populations in areas and prevents hunters from taking the same quest more than once, unless it is necessary. However, if a monster threatens lives, towns, cities, etc. then hunters are allowed to hunt it to prevent destruction, even if the monster is rare, as long as the monster is at least repelled or slain.
  +
  +
The Hunter's Guild is also well-known for preventing poaching. Poaching is illegal to the Hunter's Guild. Poaching can lead to a multitude of punishments, but most commonly death at the hand of a [[Guild Knights|Guild Knight]].
   
 
==Services and Responsibilities==
 
==Services and Responsibilities==
The primary goal of the Hunter's Guild is to unify and regulate the hunting activities on which many people make their living. The guild aggregates hunting and gathering requests from far and wide, and posts them within their gathering halls and outposts throughout the land for professional hunters to undertake. These postings or "quests" can have many purposes, including defense of citizens or towns, or research into monster anatomy and biology. On certain occasions, for example, an [[Elder Dragon]] attack or a sighting of a rare or previously undiscovered monster, the Hunter's Guild itself will issue a hunting request to a specific range of hunters. The guild keeps a comprehensive list of all known monster species and variations, and will supply hunters with this information on a regional basis. 
+
The Hunter's Guild unifies and regulates the hunting activities on which many people make their living. The guild aggregates hunting and gathering requests from far and wide, and posts them within their gathering halls and outposts throughout the land for professional hunters to undertake. These "quests" can have many purposes, including defense of citizens or towns, or research into monster anatomy and biology. On certain occasions, for example, an [[Elder Dragon]] attack or a sighting of a rare or previously undiscovered monster, the Hunter's Guild itself will issue a hunting request to a specific range of hunters. The guild keeps a comprehensive list of all known monster species and variations, and will supply hunters with this information on a regional basis. 
   
 
Furthermore, the Hunter's Guild is responsible for discovering and determining specific [[Area List|hunting grounds]] throughout the land. Only when a swath of area is officially within the guild's jurisdiction can it be embarked upon for the purposes of undertaking quests. Even despite this, the guild will sometimes only allow hunters within a specific city or region to accept certain quests. Finally, the Hunter's Guild is prone to building coliseums and arenas in which controlled hunter vs. monster battles take place. These arenas are meant both for training purposes and the entertainment of the public. 
 
Furthermore, the Hunter's Guild is responsible for discovering and determining specific [[Area List|hunting grounds]] throughout the land. Only when a swath of area is officially within the guild's jurisdiction can it be embarked upon for the purposes of undertaking quests. Even despite this, the guild will sometimes only allow hunters within a specific city or region to accept certain quests. Finally, the Hunter's Guild is prone to building coliseums and arenas in which controlled hunter vs. monster battles take place. These arenas are meant both for training purposes and the entertainment of the public. 
  +
  +
==Storage==
  +
The Hunter's Guild provides storage rooms for the hunters. This storage is used to store items and materials that hunters have collected, while a hunter's equipment is stored in the weapon shop to be cleaned and taken care of by workers.
   
 
==Registration==
 
==Registration==
In order to undertake guild-sponsored quests, one must first register themselves as an official monster hunter under the Hunter's Guild. Following this, hunters are given a specific measure of personal skill or "hunter rank" (often shortened to HR) through which the guild can gauge one's ability to undertake varying levels of hunting requests. In accordance with this, the guild will assign rankings, often on a number-of-stars basis, to quests listings to ensure that dangerous or difficult quests are only embarked upon by skilled hunters who have proven their aptitude. This is both to ensure the safety of its hunters and to ensure that the request is properly completed. 
+
In order to undertake guild-sponsored quests, one must first register themselves as an official Monster Hunter under the Hunter's Guild. Following this, hunters are given a specific measure of personal skill or "Hunter Rank" (often shortened to HR) through which the Hunter's Guild can gauge one's ability to undertake varying levels of hunting requests. In accordance with this, the guild will assign rankings, often on a number-of-stars basis, to quests listings to ensure that dangerous or difficult quests are only embarked upon by skilled hunters who have proven their aptitude. This is both to ensure the safety of its hunters and to ensure that the request is properly completed. If hunters are extremely skilled, they will sometimes be sent to do secret requests or investigations for extremely dangerous monsters. They will do these quests secretly so it won't cause a panic to the public, in order to get a better understanding of said situation, because in some cases it is just a false alarm, and so the Hunter's Guild can come up with the proper actions needed to protect the truth or the public without causing a panic.
   
  +
Each hunter is also given a Guild Card that they can customize at their own freewill. They are used as an ID for hunters to list their name, what Quests they've done, awards they've collected, and the monsters they have slain. These cards can be made out of various materials like timber, ore, and monster materials. The Guild Cards of some elite hunters are known to be made of parts belonging to more dangerous monsters, such as [[Nargacuga]] scales and the shell of [[Zinogre]]. Some legendary hunters have cards made out of [[Elder Dragon]] materials. Each hunter is known to have their own personalized title.
==Elder Dragon Observation Team==
 
  +
This observation team has been around for about several hundred years. They keep tabs on environments while also looking for areas where possible [[Elder Dragon]]s may strike or appear. This team also predicts where an Elder Dragon's rotate is before landing in a area. Despite the name of the corporation, they do carry on research by the Royal Paleontology Scrivener Corp and study other monster classes like Fanged Beast. They also study Elder Dragons along with decrypt documents and scrolls left behind by the lost ancient civilization. They usually let their scholars or anyone with some experience decrypt them such as hunters.
 
  +
==The Four Swords of the Guild==
  +
The Hunter's Guild's crest has four symbols on it. Each symbol on the crest has a meaning that the Hunter's Guild follows. The north represents '''Respect for nature''', the west represents '''Life as a community''', the south represents '''Crafting from nature''', and the east represents '''Prosperity from nature'''.
  +
  +
==Awareness==
  +
Though the Hunter's Guild is connected together, each district of it prefers to work alone. This means that not every district is aware of new discoveries made by the other, such as [[Area List|locations]] and [[Monster Portal|monsters]]. For example, the [[Mezeporta Square|Mezeporta]] district wasn't aware of the existence of the [[Exotic Species]], such as [[Deviljho]], until very recently, while [[Loc Lac City|Loc Lac]] district was very much aware of these monsters.
  +
  +
==Fate of Most Captured Monsters==
  +
The fate of a captured monster depends on the reason for its capture. Usually when a monster is captured, it is torn apart in its sleep with ease by the corporation that requested it. This is due to said corporation wanting to research the body parts and organs of said monster, allowing them to better understand a certain species. The corporations that request for monsters to be captured include [[Elder Dragon Observation Team]], [[Wycademy]], and the [[Royal Paleontology Scriveners]]. On some very rare occasions, the monster is tamed and becomes a person's pet.
  +
  +
In [[Astera]], on the other hand, a captured monster may have a few parts taken from it if necessary, but typically it is studied alive for a period, then released. There was however at least one incident where an [[Odogaron]] was taken as a pet by a researcher.
  +
  +
==Employees==
  +
The Hunter's Guild has a number of different of employees. There are the [[Guild Masters]], [[Guild Managers]], [[Guild Knights]], and [[Guild Receptionist|Guild Receptionists]].
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
File:MH-Guild Crest.png|The official logo of the Hunter's Guild
+
File:MH3U-Guild Card Background 019.jpg
  +
File:MH3U-Guild_Card_Background_033.jpg
File: MH4U-Dondruma Screenshot 009.jpg| Dondruma Town, the location of the Hunter's Guild HQ
 
  +
File:MH3U-Guild_Card_Background_026.jpg
File: MH3-chr_n03.png| Aisha, a guild representative who works at a guild outpost in Moga Village
 
  +
File: MH3-chr_n03.png
File:LocLacCity03.jpg|A gathering hall in Loc Lac City. A quest board is visible in the background
 
  +
File:LocLacCity03.jpg
 
</gallery>
 
</gallery>
  +
  +
==Sources==
  +
*"Hunter's Encyclopedia 1"
  +
*"Hunter's Encyclopedia 2"
  +
*"Hunter's Encyclopedia G"
  +
*"Hunter's Encyclopedia 3"
  +
*"Hunter's Encyclopedia 4"
  +
*[[Monster Hunter]]
  +
*[[Monster Hunter G]]
  +
*[[Monster Hunter Freedom]]
  +
*[[Monster Hunter 2]]
  +
*[[Monster Hunter Freedom 2]]
  +
*[[Monster Hunter Freedom Unite]]
  +
*[[Monster Hunter 3 Ultimate]]
  +
*[[Monster Hunter 4 Ultimate]]
  +
*[[Monster Hunter Generations]]
  +
*[[Monster Hunter XX]]
  +
[[Category:Lore]]
  +
[[Category:Corporations]]

Revision as of 00:57, 9 February 2020

The Hunter's Guild (Japanese ハンターズギルド) is the central governing body within the Monster Hunter universe. Its primary purposes are to regulate all hunting activities and manage the monster population.

MH-Guild Crest

Policy

The Hunter's Guild and hunters don't exist to annihilate all monsters, they exist to harmonize humans with nature by hunting said beasts. In order to enforce and balance this policy, the Hunter's Guild uses hunters, making them a major part of the corporation.

Locations

The Hunter's Guild headquarters are located in the city of Dundorma, and all major announcements and actions are made from this location. Beyond this, the Hunter's Guild commands a sprawling territory comprised of many districts located in a multitude of regions. Each district has a Guild Master that manages the district, though not all of them are the best managers. The main districts of the Hunter's Guild are the Minegarde, Dundorma, Loc Lac, Tanzia, Val Habar, and Mezeporta districts. Hunter's Guild-certified gathering halls can be found in all major city centers, such as the ones noted above. Smaller Hunter's Guild outposts are commonly set up in less populous and more remote towns and villages, such as Pokke Village, Moga Village, or Yukumo Village, and are handled by one or more Hunter's Guild-employed representatives. These smaller outposts are considered to be a part of the larger districts in which they are located. For example, Pokke Village belongs to the Dundorma district and Yukumo Village belongs to the Loc Lac district. Each district manages certain hunting grounds, though some districts share certain hunting grounds.

Main Goals

The primary goal of the Hunter's Guild is to prevent further damage to the monster populations. This is so they can prevent other monsters species from going extinct like some ancient species. Due to this, the Hunter's Guild keeps tabs on the monster populations in areas and prevents hunters from taking the same quest more than once, unless it is necessary. However, if a monster threatens lives, towns, cities, etc. then hunters are allowed to hunt it to prevent destruction, even if the monster is rare, as long as the monster is at least repelled or slain.

The Hunter's Guild is also well-known for preventing poaching. Poaching is illegal to the Hunter's Guild. Poaching can lead to a multitude of punishments, but most commonly death at the hand of a Guild Knight.

Services and Responsibilities

The Hunter's Guild unifies and regulates the hunting activities on which many people make their living. The guild aggregates hunting and gathering requests from far and wide, and posts them within their gathering halls and outposts throughout the land for professional hunters to undertake. These "quests" can have many purposes, including defense of citizens or towns, or research into monster anatomy and biology. On certain occasions, for example, an Elder Dragon attack or a sighting of a rare or previously undiscovered monster, the Hunter's Guild itself will issue a hunting request to a specific range of hunters. The guild keeps a comprehensive list of all known monster species and variations, and will supply hunters with this information on a regional basis. 

Furthermore, the Hunter's Guild is responsible for discovering and determining specific hunting grounds throughout the land. Only when a swath of area is officially within the guild's jurisdiction can it be embarked upon for the purposes of undertaking quests. Even despite this, the guild will sometimes only allow hunters within a specific city or region to accept certain quests. Finally, the Hunter's Guild is prone to building coliseums and arenas in which controlled hunter vs. monster battles take place. These arenas are meant both for training purposes and the entertainment of the public. 

Storage

The Hunter's Guild provides storage rooms for the hunters. This storage is used to store items and materials that hunters have collected, while a hunter's equipment is stored in the weapon shop to be cleaned and taken care of by workers.

Registration

In order to undertake guild-sponsored quests, one must first register themselves as an official Monster Hunter under the Hunter's Guild. Following this, hunters are given a specific measure of personal skill or "Hunter Rank" (often shortened to HR) through which the Hunter's Guild can gauge one's ability to undertake varying levels of hunting requests. In accordance with this, the guild will assign rankings, often on a number-of-stars basis, to quests listings to ensure that dangerous or difficult quests are only embarked upon by skilled hunters who have proven their aptitude. This is both to ensure the safety of its hunters and to ensure that the request is properly completed. If hunters are extremely skilled, they will sometimes be sent to do secret requests or investigations for extremely dangerous monsters. They will do these quests secretly so it won't cause a panic to the public, in order to get a better understanding of said situation, because in some cases it is just a false alarm, and so the Hunter's Guild can come up with the proper actions needed to protect the truth or the public without causing a panic.

Each hunter is also given a Guild Card that they can customize at their own freewill. They are used as an ID for hunters to list their name, what Quests they've done, awards they've collected, and the monsters they have slain. These cards can be made out of various materials like timber, ore, and monster materials. The Guild Cards of some elite hunters are known to be made of parts belonging to more dangerous monsters, such as Nargacuga scales and the shell of Zinogre. Some legendary hunters have cards made out of Elder Dragon materials. Each hunter is known to have their own personalized title.

The Four Swords of the Guild

The Hunter's Guild's crest has four symbols on it. Each symbol on the crest has a meaning that the Hunter's Guild follows. The north represents Respect for nature, the west represents Life as a community, the south represents Crafting from nature, and the east represents Prosperity from nature.

Awareness

Though the Hunter's Guild is connected together, each district of it prefers to work alone. This means that not every district is aware of new discoveries made by the other, such as locations and monsters. For example, the Mezeporta district wasn't aware of the existence of the Exotic Species, such as Deviljho, until very recently, while Loc Lac district was very much aware of these monsters.

Fate of Most Captured Monsters

The fate of a captured monster depends on the reason for its capture. Usually when a monster is captured, it is torn apart in its sleep with ease by the corporation that requested it. This is due to said corporation wanting to research the body parts and organs of said monster, allowing them to better understand a certain species. The corporations that request for monsters to be captured include Elder Dragon Observation Team, Wycademy, and the Royal Paleontology Scriveners. On some very rare occasions, the monster is tamed and becomes a person's pet.

In Astera, on the other hand, a captured monster may have a few parts taken from it if necessary, but typically it is studied alive for a period, then released. There was however at least one incident where an Odogaron was taken as a pet by a researcher.

Employees

The Hunter's Guild has a number of different of employees. There are the Guild Masters, Guild Managers, Guild Knights, and Guild Receptionists.

Gallery

Sources