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[[File:Hunter's Guild Crest.svg|right|256px]]
The '''Hunter's Guild''' is the central governing body within the Monster Hunter universe. Its purpose is to regulate all hunting activities and ensure the safety and well-being of the general public. 
 
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The '''Hunter's Guild''' (Japanese: ハンターズギルド, ''Hantāzu Girudo'') is the central governing association in ''Monster Hunter''.
   
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== Goals and Policies ==
==Location==
 
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The Hunter's Guild is the central governing association in ''Monster'' Hunter, in pursuit of a common goal. Its main purpose is preventing the ecosystem from being further damaged, in an attempt to prevent extant species from becoming extinct. It intends to coordinate humans with nature, despite the two having become separated over millennia. To enforce this policy, the Guild uses trained experts called [[Hunter|hunters]]. The populations of monsters in each region are recorded, and hunters are not allowed to repeatedly hunt the same species unless otherwise stated. Poaching can result in a multitude of punishments, but the most common is death at the hand of a [[Guild Knights|Guild Knight]].
The Hunter's Guild headquarters is located in [[Dundorma]], but large, Hunter's Guild-certified gathering halls can be found in all major city centers. Smaller Hunter's Guild outposts are set up in less populous and more remote regions, such as [[Pokke Village]] or [[Moga Village]], and are handled by one or more Hunter's Guild-employed representatives. 
 
   
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=== The Four Swords of the Guild ===
==Services and Responsibilities==
 
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The crest of the Hunter's Guild contains four symbols, representing the four values that the association attempts to uphold. The highest symbol represents ‘respect for nature’, the left symbol represents ‘life as a community,’ the right symbol represents ‘prosperity from nature’, while the lowest symbol represents ‘crafting from nature’.
The primary goal of the Hunter's Guild is to unify and regulate the hunting activities on which many people make their living. The guild aggregates hunting requests from far and wide, and posts them within their gathering halls and outposts throughout the land for professional hunters to undertake. These postings or "quests" can have many purposes, including defense of citizens or towns and research into monster anatomy and biology. On certain occasions, for example, an [[Elder Dragon]] attack or sighting of a rare or previously undiscovered monster, the guild itself will issue a hunting request to a specific range of hunters. The Hunter's Guild keeps a comprehensive list of all known monster species and variations, and will supply hunters with this information on a regional basis. 
 
   
 
=== Services and Responsibilities ===
Furthermore, the Hunter's Guild is responsible for discovering and determining specific [[Area List|hunting grounds]] throughout the land. Only when a swath of area is within the guild's jurisdiction can it be embarked upon. Even despite this, the guild will sometimes only allow hunters within a specific city or region to accept certain quests. Finally, the Hunter's Guild is prone to building coliseums and arenas in which controlled hunter vs. monster battles take place. These arenas are meant both for training purposes and the entertainment of the public. 
 
 
The Hunter's Guild unifies and regulates all hunting activities. It collects hunting and gathering requests from all over the world, posting them within their gathering halls and outposts for hunters to undertake. There are many purposes to such tasks, such as keeping people and towns safe from harm, or researching the anatomy and biology of monsters. On certain occasions, such as an [[Elder Dragon|elder dragon]] attack or the discovery of a new species, the Guild itself will issue a hunting request to a specific range of hunters. It keeps a comprehensive list of all known monster species and variations, and will provide hunters with this information on a regional basis.
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Furthermore, the Hunter's Guild is responsible for determining areas can be embarked upon when hunting. It will sometimes restrict which hunters can enter certain areas. Finally, the Hunter's Guild will build colosseums and arenas for controlled fights between hunters and monsters to occur. They are typically used for training purposes, but also for the entertainment of the public.
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===Locations===
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The headquarters of the Hunter's Guild are located in the city of [[Dundorma]], and all major announcements and actions are made from this location. The Guild commands a sprawling territory, comprising of numerous districts, each of which is managed by a [[Guild Masters|Guild Master]], located in multiple regions. The primary districts of the Hunter's Guild are [[Minegarde Town|Minegarde]], [[Dundorma]], [[Loc Lac City|Loc Lac]], [[Port Tanzia|Tanzia]], and [[Val Habar|Val Habar.]] Smaller outposts are set up in remote towns and villages, with lower populations, such as [[Kokoto Village]], [[Pokke Village]], [[Moga Village]], and [[Yukumo Village]], and are handled by one or more Hunter's Guild-employed representatives. These are considered to be a part of the larger districts. For example, Pokke Village belongs to the Dundorma District, and Yukumo Village belongs to the Loc Lac District. Each district manages its own hunting grounds, and some share grounds.
   
 
==Registration==
 
==Registration==
In order to undertake guild-sponsored quests, one must first register themselves as an official monster hunter under the Hunter's Guild. Following this, hunters are given a specific measure of personal skill or "hunter rank" (often shortened to HR) through which the guild can gauge one's ability to undertake varying levels of hunting requests. In accordance with this, the guild will assign rankings, often on a number-of-stars basis, to hunting requests to ensure that dangerous or difficult quests are only embarked upon by skilled hunters who have proven their aptitude. This is both to ensure the safety of its hunters and to ensure that the request is properly completed. 
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In order to undertake quests from the Hunting Guild, one must register themselves as a Monster Hunter. Following this, each hunter is given a specific measure of personal skill, or their ‘Hunter Rank’, through which the Guild can determine one's ability to complete varying levels of requests. The Guild will also assign rankings to quests, ensuring that only those with the correct practice will carry out such tasks.
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Each hunter is also given a Guild Card, which can have its design changed at their own freewill. This is used as a method of identification for hunters, as it lists their name, custom title, what tasks they have completed, what awards they've collected, and the species that they have hunted. The cards are typically made from wood, ore, or the body parts of monsters.
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==Captured Monsters==
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When a monster is captured, it is typically killed in its sleep by the institution that requested it. This so its organs and other body parts can be observed, allowing them to improve their understanding of a particular species. Such institutions include the [[Elder Dragon Observation Team|Elder Dragon Observation Team,]] the [[Wycademy]], and the [[Royal Paleontology Scriveners|Royal Palaeontology Scriveners]]. In [[Astera]], a captured monster may have a few body parts removed if necessary, but it is typically studied and released.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
File:MH-Guild Crest.png|The official logo of the Hunter's Guild
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File:MH3U-Guild Card Background 019.jpg
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File:MH3U-Guild_Card_Background_033.jpg
File: MH4U-Dondruma Screenshot 009.jpg| Dondruma Town, the location of the Hunter's Guild HQ
 
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File:MH3U-Guild_Card_Background_026.jpg
File: MH3-chr_n03.png| Aisha, a guild representative who works at a guild outpost in Moga Village
 
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File: MH3-chr_n03.png
File:LocLacCity03.jpg|A gathering hall in Loc Lac City. A quest board is visible in the background
 
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File:LocLacCity03.jpg
 
</gallery>
 
</gallery>
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==Sources==
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*"Hunter's Encyclopedia 1"
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*"Hunter's Encyclopedia 2"
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*"Hunter's Encyclopedia G"
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*"Hunter's Encyclopedia 3"
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*"Hunter's Encyclopedia 4"
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*[[Monster Hunter]]
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*[[Monster Hunter G]]
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*[[Monster Hunter Freedom]]
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*[[Monster Hunter 2]]
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*[[Monster Hunter Freedom 2]]
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*[[Monster Hunter Freedom Unite]]
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*[[Monster Hunter 3 Ultimate]]
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*[[Monster Hunter 4 Ultimate]]
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*[[Monster Hunter Generations]]
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*[[Monster Hunter XX]]
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[[Category:Lore]]
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[[Category:Corporations]]

Latest revision as of 18:57, 5 October 2023

Hunter's Guild Crest

The Hunter's Guild (Japanese: ハンターズギルド, Hantāzu Girudo) is the central governing association in Monster Hunter.

Goals and Policies

The Hunter's Guild is the central governing association in Monster Hunter, in pursuit of a common goal. Its main purpose is preventing the ecosystem from being further damaged, in an attempt to prevent extant species from becoming extinct. It intends to coordinate humans with nature, despite the two having become separated over millennia. To enforce this policy, the Guild uses trained experts called hunters. The populations of monsters in each region are recorded, and hunters are not allowed to repeatedly hunt the same species unless otherwise stated. Poaching can result in a multitude of punishments, but the most common is death at the hand of a Guild Knight.

The Four Swords of the Guild

The crest of the Hunter's Guild contains four symbols, representing the four values that the association attempts to uphold. The highest symbol represents ‘respect for nature’, the left symbol represents ‘life as a community,’ the right symbol represents ‘prosperity from nature’, while the lowest symbol represents ‘crafting from nature’.

Services and Responsibilities

The Hunter's Guild unifies and regulates all hunting activities. It collects hunting and gathering requests from all over the world, posting them within their gathering halls and outposts for hunters to undertake. There are many purposes to such tasks, such as keeping people and towns safe from harm, or researching the anatomy and biology of monsters. On certain occasions, such as an elder dragon attack or the discovery of a new species, the Guild itself will issue a hunting request to a specific range of hunters. It keeps a comprehensive list of all known monster species and variations, and will provide hunters with this information on a regional basis.

Furthermore, the Hunter's Guild is responsible for determining areas can be embarked upon when hunting. It will sometimes restrict which hunters can enter certain areas. Finally, the Hunter's Guild will build colosseums and arenas for controlled fights between hunters and monsters to occur. They are typically used for training purposes, but also for the entertainment of the public.

Locations

The headquarters of the Hunter's Guild are located in the city of Dundorma, and all major announcements and actions are made from this location. The Guild commands a sprawling territory, comprising of numerous districts, each of which is managed by a Guild Master, located in multiple regions. The primary districts of the Hunter's Guild are Minegarde, Dundorma, Loc Lac, Tanzia, and Val Habar. Smaller outposts are set up in remote towns and villages, with lower populations, such as Kokoto Village, Pokke Village, Moga Village, and Yukumo Village, and are handled by one or more Hunter's Guild-employed representatives. These are considered to be a part of the larger districts. For example, Pokke Village belongs to the Dundorma District, and Yukumo Village belongs to the Loc Lac District. Each district manages its own hunting grounds, and some share grounds.

Registration

In order to undertake quests from the Hunting Guild, one must register themselves as a Monster Hunter. Following this, each hunter is given a specific measure of personal skill, or their ‘Hunter Rank’, through which the Guild can determine one's ability to complete varying levels of requests. The Guild will also assign rankings to quests, ensuring that only those with the correct practice will carry out such tasks.

Each hunter is also given a Guild Card, which can have its design changed at their own freewill. This is used as a method of identification for hunters, as it lists their name, custom title, what tasks they have completed, what awards they've collected, and the species that they have hunted. The cards are typically made from wood, ore, or the body parts of monsters.

Captured Monsters

When a monster is captured, it is typically killed in its sleep by the institution that requested it. This so its organs and other body parts can be observed, allowing them to improve their understanding of a particular species. Such institutions include the Elder Dragon Observation Team, the Wycademy, and the Royal Palaeontology Scriveners. In Astera, a captured monster may have a few body parts removed if necessary, but it is typically studied and released.

Gallery

Sources