Palicoes can join your hunter on Quests and help you hunt monsters and gather items.
Main Palico and Sub Palico
You can bring one Main and one Sub Palico with you on a Quest. If you want to bring Palicoes with you on a Quest, your first one must be your Main Palico. A second, Sub Palico can be selected from the Palicoes you have recruited.
Main Palicoes are created when you first start the game and create your character. They are with you from the very beginning of the story.
Recruiting and Dismissing Sub Palicoes
You can scout Wild Palicoes by talking to them. Wild Palicoes that you have scouted will appear at the end of the quest, and you'll be given the choice of whether to recruit them or not. (If you abandon a quest, you cannot recruit any Palicoes.)
You can dismiss Palicoes via the Palico Board found in your house or on Sunsnug Isle, or by selecting Palicoes from the menu. Dismissed Palicoes cannot be recruited again. Your Main Palico cannot be dismissed.
- If you reacquire or redownload Palicoes, their level and equipment will be reset.
1st Stringers and Reserves
Except for your Main Palico, you can set Palicoes to be either 1st Stringers or on Reserve.
You can assign Palicoes to special training or to accompany you on quests while in your house or on Sunsnug Isle. You can set up to five 1st Stringers at one time. Sub Palicoes who are on your 1st Stringer list can affect the Forte of your Main Palico.
While they won't be training or accompanying you on quests, Palicoes on reserve can help you in other ways on Sunsnug Isle. Palicoes on reserve will have their equipment removed and sent to the Palico Box.
When a Palico's Enthusiasm is high, their actions during a quest and when you use them at any village facility will come with added bonuses. You can recover Enthusiasm by making them rest or by feeding them.
A Palico's inclination during a quest.
There is a special Forte reserved only for your Main Palico that can be influenced by other Palicoes' Fortes.
For example, if Palicoes other than the Main Palico possess the Healing Forte, the Main Palico will also use the Recovery Forte. If you want your Main Palico to use a variety of moves, make sure you have Palicoes with different Fortes on your 1st Stringer list.
Palicoes have a variety of different Fortes to help your hunter during a quest.
A Forte reserved only for the Main Palico. This Forte wildly changes depending on the 1st Stringers's Fortes.
"I'm an old paw at this. Put me with lots of my pals, and I'll cherry pick from their skills!"
Ability: Grudge Attack
"A weapons pro like me will dish out Felyne Fury Combos and power you up with Demon Horns!"
Ability: Felyne Fury Combo
"I'll block meownsters' attacks and mock 'em to draw fire. I play the Armor Horn, too!"
|Armor Horn||Boosts Palico and player Defense for a short time.|
|True Armor Horn||Greatly boosts Palico and player Defense for a short time.|
|Provoker+||Upgrades Provoker and lets the Palico super block.|
*There is no skill for 3 Protection Palicoes.
"I purrvide intel on meownster locations and status. I'm handy with Shock Traps, too!"
Ability: Cat Nap
Recovers the hunter's Health or recovers Poison/Stench status.
"I'll blow a Health Horn or drop recovery items if you get in a purrdicament."
Ability: Parting Gift
"I use barrel bombs to blow up beastly meownsters! ...Furrgive me if I hit you, too."
Ability: Mad Bomber
"If a meownster gets careless, I'll frisk it for materials! Oh, and I like big boomerangs."
"Meow? Go on the offensive? Perish the thought! Purrcifists like me prefer gathering."
Sends the hunter high into the air, creating an opportunity for a jump attack.
"Use me to leap up onto meownsters! I'll back you up with my Field Horn too!"
"My beautiful meowling will spurr you on and stop your Stamina from depleting!"
Ability: Meowrale Boost
A powerful cooperative technique that requires two Palicoes. The type of attack depends on the Palicoes, and its effectiveness depends on their level. Bonus effects are tied to the Enthusiasm of the Main Palico.
"I'll blast at targets using my Meownzer tank. I do more damage at higher Levels!"
"I'll up your meowximum Health and Stamina and heal you. I do better when me Level is high!"
"I'll leap onto meownsters and slow 'em down. The higher our Level, the longer I purrsist."
Indicates which type of monster a Palico will attack when both small and large monsters are present. Target priority is dependent on the type of head equipment a Palico has equipped.
Each Palico possess their own unique skill. These skills can be activated during a quest, a Meownster Hunter quest, or at the Casting Machine.
|Blunt Weapon+||Increases melee attack power when using a blunt weapon.|
|Cutting Weapon+||Increases melee attack power when using a cutting weapon.|
|Fire Synergy||Adds Fire Element to Team Attacks. Effects depend on which Team Attack is used.|
|Water Synergy||Adds Water Element to Team Attacks. Effects depend on which Team Attack is used.|
|Thunder Synergy||Adds Thunder Element to Team Attacks. Effects depend on which Team Attack is used.|
|Ice Synergy||Adds Ice Element to Team Attacks. Effects depend on which Team Attack is used.|
|Dragon Synergy||Adds Dragon Element to Team Attacks. Effects depend on which Team Attack is used.|
|Paralysis Edge||The Palico's melee and ranged attacks gain Paralysis effects.|
|Poison Edge||The Palico's melee and ranged attacks gain Poison effects.|
|Sleep Edge||The Palico's melee and ranged attacks gain Sleep effects.|
|Blast Edge||The Palico's melee and ranged attacks gain Blast effects.|
|Team Attack Boost||Greatly upgrades the tools used in Palico Team Attacks, giving them new properties.|
|Team Attack+||Slightly enhances Team Attack Power.|
|Weapon Element+||Increases elemental properties of the equipped weapon.|
|Affinity Boost||Increases likelihood of the Palico dealing critical hits.|
|Frenzy Punisher||Increases Attack against frenzied monsters.|
|Artillery Meowster||Increases the power of the Palico's Cannon and Ballista attacks.|
|Team Signal||Allows you to give a signal and order Palicoes to do a Team Attack.|
|Felvine Bomb||Enables a Barrel Bomb-wielding Palico to occasionaly throw a Felvine Bomb.|
|Block Boost||Increases likelihood of the Palico blocking attacks.|
|Big Block Boost||Greatly increases likelihood of the Palico blocking attacks.|
|Negate Poison||Completely prevents the Palico from being poisoned.|
|Earplugs||The Palico is unaffected by most monster roars.|
|Non-Stick Fur||Palico Recovers quickly from effects like Snowman.|
|Omniresistance||Slightly increases all Resistances.|
|Negate Wind||Palico is unaffected by certain amounts of wind pressure.|
|Team Attack Haste||Decreases the time between team attack activation and the application of its effect.|
|Team Attack Redux||Allows a team attack to be repeated immediately if it fails.|
|Attack/Defense Up||Increases Palico's Attack and Defense.|
|Gathering Ban||Palico will not gather at gather points.|
|Bounceback||Allows the Palico to get back on their feet quickly after taking damage.|
|Slackproof||Prevents the Palico from slacking.|
|Speedy Recovery||Speeds up Palico's natural healing.|
|Last Stand||No second chances! The Palico won't revive, but their stats greatly improve.|
|Slacking Recovery||Palico recovers health while slacking.|
|Nine Lives (Attack)||Increases the Palico's Attack each time they revive. Effective eight times.|
|Nine Lives (Defense)||Increases the Palico's Defense each time they revive. Effective eight times.|
|Enthusiast||Reduces the amount of Enthusiasm lost after completing a Quest.|
|Casting Machine Skills|
|Meowster Fishermyan||Sometimes increases rewards earned from the Casting Machine.|
|Fearsome Fisher||When using the caster machine, schools of fish are slower and easier to catch.|
|Handsome Haul||Increases the casting machine's net size.|
|Arowana Catcher||Increases the likelihood of catching Bomb/Burst Arowana with the casting machine.|
|Scatterfish Catcher||Increases the likelihood of catching Scatterfish with the casting machine.|
|S. Goldenfish Catcher||Increases the likelihood of catching Small Goldenfish with the casting machine.|
|Meownster Hunter Skills|
|Melee Strike||As a Meonster Hunter, enables a melee attack.|
|Melee Barrage||As a Meonster Hunter, enables a devastating blunt melee attack.|
|Melee Onslaught||As a Meonster Hunter, enables ultimate blunt melee attacks.|
|Ranged Strike||As a Meonster Hunter, enables a ranged attack.|
|Ranged Barrage||As a Meonster Hunter, enables a devastating ranged attack.|
|Ranged Onslaught||As a Meonster Hunter, enables ultimate ranged attacks.|
|Bomb Strike||As a Meonster Hunter, enables a bomb attack.|
|Bomb Barrage||As a Meonster Hunter, enables a devastating bomb attack.|
|Bomb Onslaught||As a Meonster Hunter, enables ultimate bomb attacks.|
|Melee/Bomb||As a Meownster Hunter, enables a blunt melee or bomb attack.|
|Melee Attack+||As a Meownster Hunter, sometimes enhances blunt attacks.|
|Ranged Attack+||As a Meownster Hunter, sometimes enhances ranged attacks.|
|Bomb Attack+||As a Meownster Hunter, sometimes enhances bomb attacks.|
|Recovery Boost||As a Meownster Hunter, enhances health recovery effects.|
|Skill Technician||As a Meonster Hunter, makes Palico Skills trigger more often.|
|Treasure Hunter||Sometimes increases rewards earned.|
|Experience Boost||Increases Meownster Hunter and Casting Machine experience.|
|Reward Reaper||As a Meonster Hunter, sometimes increases the rewards earned.|
|Palico Facilities Skills|
|Wild Card||May trigger a random Meownster Hunter/Casting Machine skill.|
You can set your Palico settings via the Palico Board in your house or at Sunsnug Isle.
Your Main Palico will accompany you on a quest when they are set to Deploy. You can also set one Sub Palico to Deploy. If your Main Palico is not set to Deploy, you cannot bring a Sub Palico with you.
Palicoes will train either in your house or at Sunsnug Isle when set to Train. Even though they're not on a quest, training allows Palicoes to boost their status slightly. However, they will not train if their Enthusiasm is too low.
Palicoes will rest and slowly build up the Enthusiasm.