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Blademaster[]

1stGen-Great Sword Equipment Render 002
1stGen-Sword and Shield Equipment Render 002
1stGen-Dual Blades Equipment Render 001
Great Sword
Weapon TreeImages
Sword and Shield
Weapon TreeImages
Dual Blades
Weapon TreeImages


1stGen-Hammer Equipment Render 002
1stGen-Lance Equipment Render 002
Hammer
Weapon TreeImages
Lance
Weapon TreeImages


Gunner[]

1stGen-Light Bowgun Equipment Render 002
1stGen-Heavy Bowgun Equipment Render 002
Light Bowgun
Weapon TreeImages
Heavy Bowgun
Weapon TreeImages


General Information[]

Calculating Base Attack[]

The Attack Power shown In-Game is not the Base Attack Power of the weapon, but the result of a simple calculation. Each Weapon Type has a multiplier that is multiplied with the Base Attack of a weapon and the result is the Raw Attack Power shown In-Game. The following values are the modifiers for each weapon type:

  • Great Sword = 4.8
  • Sword&Shield = 1.4
  • Dual Swords = 1.4
  • Hammer = 5.2
  • Lance = 2.3
  • Light = 1.2
  • Heavy Bowgun = 1.2

To calculate the Base Attack you has to Divide the Modifer from the Raw Attack:
Raw Attack / Weapon modifier = Base Attack

For Example a Hunter's Knife has the same Base Attack as an Iron Sword even though the Raw Attack Power varies:
Hunter's Knife = 84/1.4 = 60
Iron Sword = 288/4.8 = 60

Calculating Attack Up Increase[]

The Base Attack increase for each Armor Skills are as follows:

  • Attack Up (Small) = +10 Base Attack
  • Attack Up (Medium) = +15 Base Attack
  • Attack Up (Large) = +20 Base Attack

To calculate the Attack increase you have to multiplicate the weapon modifier with the Skill Bonus:
(Weapon Class multiplier * Attack Up (S/M/L)) = Attack Increase

To calculate the final Raw Attack, use the following formula:
Raw Attack + (Weapon Class multiplier * Attack Up (S/M/L))

Example: SnS Hunter's Knife with Attack Up (Medium);
Hunter's Knife = 84 + (SnS Weapon modififer = 1.4 * Attack Up Medium = 15)
84 + (1.4 * 15)
= 84 + 21
= 105

The Final Raw Attack Power is 105.



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