This is the Armor Skill Guide for Monster Hunter Freedom 2 and Monster Hunter Freedom Unite. For Monster Hunter 3 Skill List, please see MH3: Armor Skill List.
Skills are special "Power Ups" and "Powers" that can be activated by Armor and/or Decorations. Armor sets come with their own negative skills and their own positive skills. Sometimes, some of the armor's skills need a little help being activated by decorations.
Skills are activated by how many "Points" you have. Example a "Defense Jewel" decoration gives you +1 Defense. A "Turtle Jewel" gives you +3 defense points and detracts 1 All Resist point, so it's -1 All Resist.
Usually armor sets will add up to activate the skills it gives, but this is not always the case.
This is how the points would add up:
|Defense +40||+20||+40 to Max Defense|
|Defense +30||+15||+30 to Max Defense|
|Defense +20||+10||+20 to Max Defense|
|Defense -20||-10||-20 to Max Defense|
|Defense -30||-15||-30 to Max Defense|
|Defense -40||-20||-40 to Max Defense|
Also, decorations are put into armor and weapon Slots, each piece of armor has a certain number of slots 1-3. Usually stronger decorations will take 2-3 slots by themselves. Example a "Defense Jewel" gives you +1 Defense and takes up 1 slot, and a "Turtle Jewel" gives you +3 Defense and takes up 2 slots. To create decorations you need materials and money, prices can be 200z, 375z or 450z. Decorations can have up to 4 different types of materials.
1 slot needed= 0 2 slots needed= 00 3 slots needed= 000
- Turtle Jewel / 375z / 00:
Defense +3, All Resist -1
- Akito Jewel x1
- Blk Gravios Shl x1
- Hermitaur Claw x1
Information on certain skills have been separated to each respective groups. Click on one of the links below to get started.