Weapon Sheathed
= Draw Weapon + R = Quick Draw & Defensive stance + R (while moving) = Quick Draw & Defensive stance + Direction = Quick Draw + Rushing Upward attack
Melee
= Forward Thrust (can be chained × 3) + Direction = Rushing Upward Thrust After Rushing Upward Thrust = Forward Thrust (can be chained × 2) = Upward Swing (can be chained from Forward or Diagonal Thrust) After Upward Swing = Diagonal Thrust (can be chained × 2) R (HOLD) = Defense R + = Diagonal Thrust (can be chained × 3)
Shelling
= Forward Shell shot After Forward Thrust = Forward Shell shot After Diagonal Thrust or Rushing Upward Thrust = Diagonal Shell shot After Upward Swing = Upward Shell shot R + = Wyvern's Fire
after any Shell shot = chain into Forward or Diagonal Thrust after Forward Shell shot = chain into Upward Swing + Forward after Diagonal or Upward Shell shot = chain into Rushing Upward Thrust
Dodge
/ After melee attack = Backstep (can be used to link chains) After melee attack + Back = Long Backstep (can be used to link chains) After melee attack + Left or Right = Sidestep (can be used to link chains).
Reload
R + = Reload, if ammo isn't full. After Backstep or Sidestep = Reload, if ammo isn't full.