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Hunter Arts (狩技) are big, dramatic moves that you can perform when you're out on a hunt. Hunter Arts include powerful attacks, powerful counter-attacks, and ways to heal yourself or other Hunters. Go to the Item Box in your house or in the Prep Area to equip Hunter Arts.

To be able to use a Hunter Art, you must first fill its Arts Gauge, which fills when you successfully land attacks on monsters. When the gauge is full, simply tap the icon on the Touch Screen, or press the appropriate button configuration.

Hold the R Button and press the A Button + B Button to use the Hunter Art equipped in Slot 1. The number of Hunter Arts you can equip at any given time depends on the Hunting Style you use, so choose wisely!

MHGen-Bow Equipment Render 002


General Use

Hunter Art Name Hunter Art Description Unlock Conditions
Absolute Evasion
絶対回避
Preform a corkscrew-like evasion, providing a window of opportunity to make an emergency escape. Sports a lengthy period of invulnerability and sheaths your weapon automatically upon use. Unlocked from the beginning.
Absolute Readiness
絶対回避【臨戦】
Perform a corkscrew-like evasion. In addition to a lengthy invulnerability window, Sharpness is restored, ammo refilled, and phial coating applied. Once triggered, you automatically unsheathe your weapon. Complete the 3★ Hunters Hub Quest "Wyvern Sand Runners".
Heal Gain
ヒールゲイン
A moment of concentration bolsters your own healing abilities. For a limited time, Health recovery is more effective, and temporary damage taken during combat recovers more quickly. Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Escape Runner
エスケープランナー
Briefly stops Stamina depletion while running away from large monsters and dashing while transporting items. This boost of adrenaline only lasts a short amount of time. Unlocked from the beginning.
Hunter's Oasis
狩人のオアシス
Places a special device on the ground that emits a Health-restoring mist. It will continue to restore your Health as long as you are within range. Complete 5 Bherna Quests.
Mass Combiner
完全調合
A technique conceived by a famous Gunner that improves your success at combining items, and ensures you produce the max number possible per combination. As it's mentally taxing, the effects are temporary. Complete 5 Pokke Quests.
Frenzy Fever
狂竜身
Science once again goes a step too far with the invention of a medicine that will give you the Frenzy virus. There's probably someone out there willing to try it... Um, that someone isn't you, is it? Complete the 6★ Hunters Hub Quest "Watch Your Steppe".
Castle Walls
鉄鋼身
Medicine that makes your body as hard as steel, raising your Defense. While in effect, damage taken is reduced and attacks won't knock you back, but you'll be unable to dash for its duration. Complete 5 Yukumo Quests.
Fortress Walls
金剛身
Medicine that makes your body as hard as diamond, greatly raising Defense. You'll take less damage and be impervious to abnormal statuses and blowbacks, but you won't be able to dash or evade for its duration. Complete the 5★ Hunters Hub Quest "Fight or Uragaan!".
Arisen Phoenix
不死鳥の息吹
Purifies the body and returns it to its natural state. Good, bad, it doesn't matter -- all status effects are wiped clean and your Health is healed in proportion to the effects removed. Complete 5 Kokoto Quests.

Weapon Type Specific

Great Sword

Hunter Art Name Hunter Art Description Unlock Conditions
Ground Slash I
地衝斬Ⅰ
Scrapes your Great Sword on the ground before rushing forward and unleashing a big shock wave. Get both the initial swing and the shock wave to hit your target and you'll mete out massive damage. Unlocked from the beginning.
Ground Slash II
地衝斬Ⅱ
Tier II has a more powerful shock wave that can impact multiple monsters. Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Ground Slash III
地衝斬Ⅲ
Tier III has the most powerful shock wave, which can knock back multiple monsters. After completing the 6★ Hunters Hub Quest "From Beyond the Sands", talk to the Hell Hunters. (The two men sitting at the table in Kokoto).
Lion's Maw I
獣宿し【獅子】Ⅰ
Swings your Great Sword around your body with bloodthirsty force and raises the Attack of the following strike. This hellish Art leaves hunters with a demonic look in their eyes... and the battlefield littered with corpses. Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Lion's Maw II
獣宿し【獅子】Ⅱ
Tier II raises the Attack of your next strike even higher. Get a Palico to Level 25 or higher.
Lion's Maw III
獣宿し【獅子】Ⅲ
Tier III raises the Attack of your next strike even higher than Tier II. Complete the 7★ Hunters Hub Quest "ビリビリバリバリパニック!!".
Brimstone Slash I
震怒竜怨斬Ⅰ
Builds up power with great fury, releasing a ground-splitting slash in the direction you choose. If you get attacked while using this Art, you'll absorb the hit, and then execute a deadly counterattack. Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Brimstone Slash II
震怒竜怨斬Ⅱ
Tier II builds up more power before unleashing the slash. Complete the 6★ Village Quest "The Scorching Blade".
Brimstone Slash III
震怒竜怨斬Ⅲ
Tier III builds up even more power than Tier II before unleashing the slash. Complete the 7★ Hunters Hub Quest "汝ノチカラヲ、見セテミヨ".

Long Sword

Hunter Art Name Hunter Art Description Unlock Conditions
Sakura Slash I
桜花気刃斬Ⅰ
A quick jump backwards gives momentum to two sweeping slashes. If the attack connected, the wounds inflicted will open in a spray of blood after a brief pause, and the Spirit Gauge will rise one level. Unlocked from the beginning.
Sakura Slash II
桜花気刃斬Ⅱ
Tier II's sweeping slashes are more powerful than in Tier I. Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Sakura Slash III
桜花気刃斬Ⅲ
Tier III features fierce slashes that are more powerful than in Tier II. Complete the 7★ Hunters Hub Quest "古の霞龍、オオナズチ".
Unhinged Spirit I
練気解放円月斬りⅠ
Concentrates your spiritual power for a burst of Spirit as you swing your blade. Temporarily fills your Spirit Gauge to Max, allowing you to use Spirit Blade attacks without depleting the gauge. Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Unhinged Spirit II
練気解放円月斬りⅡ
In Tier II, the Spirit Gauge stays at Max for a longer period of time. Complete the 3★ Hunters Hub Quest "Tigrex by the Tail".
Unhinged Spirit III
練気解放円月斬りⅢ
In Tier III, the Spirit Gauge stays at Max for an even longer period of time than in Tier II. After completing the 6★ Hunters Hub Quest "Topple the Monarch", talk to the Argosy Captain in Kokoto.
Critical Juncture I
鏡花の構えⅠ
Passed on to the Guild from the Far East, this Hunter Art calms you and clears your mind, allowing you to parry a monster's attack. Upon a successful parry, you unleash a deadly counterattack. Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Critical Juncture II
鏡花の構えⅡ
Tier II dips you into an even clearer state of mind, allowing you to perform an even stronger counterattack upon a successful parry. Gain 400 or more points in Yukumo Village.
Critical Juncture III
鏡花の構えⅢ
Tier III allows you to completely clear your mind, letting you unleash a devastating counterattack upon a successful parry. Complete the 7★ Hunters Hub Quest "グランド・ハンター・ゲーム".

Sword and Shield

Hunter Art Name Hunter Art Description Unlock Conditions
Sword Dance I
ブレイドダンスⅠ
Slashes your sword five times in a graceful, dance-like sequence. This Art is useful for dealing elemental damage to hard body parts, as you may continue attacking even if a hit is repelled. Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Sword Dance II
ブレイドダンスⅡ
Tier II allows you to slash a total of seven times. Complete the 5★ Village Quest "Kut-Ku Earbreaker", or the 3★ Hunters Hub Quest "Two-headed Carcass".
Sword Dance III
ブレイドダンスⅢ
Tier III allows you to slash a total of nine times. Complete the 7★ Hunters Hub Quest "沼地酔夢譚".
Round Force I
ラウンドフォースⅠ
A spin attack that slashes all targets surrounding you. During execution, you'll be invulnerable to monster attacks, making it an effective evasive technique as well. Unlocked from the beginning.
Round Force II
ラウンドフォースⅡ
Tier II has a wider-ranging spin attack. Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Round Force III
ラウンドフォースⅢ
Tier III has the same range as Tier II, but also lifts your allies into the air. After completing the 5★ Hunters Hub Quest "Hunt, Sweat, and Tears", talk to the Ace Cadet in Bherna.
Shoryugeki I
昇竜撃Ⅰ
After landing a slice attack, you thrust your shield into the air in an uppercut motion. A popular fighting move, the follow-up attack with your shield is strong enough to even Stun monsters. Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Shoryugeki II
昇竜撃Ⅱ
Tier II adds an extra hit to the shield bash, turning it into a strong two-hit combo. Gain 400 or more points in Kokoto Village.
Shoryugeki III
昇竜撃Ⅲ
Tier III adds another extra hit to the shield bash, turning it into a fierce three-hit combo. Complete the 6★ Hunters Hub Quest "A Three Hour Tour".

Dual Blades

Hunter Art Name Hunter Art Description Unlock Conditions
Blood Wind I
血風独楽Ⅰ
With Dual Blades twirling, advance to slice through targets. You can change direction during execution twice. Unlocked from the beginning.
Blood Wind II
血風独楽Ⅱ
In Tier II, you're able to change direction three times. Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Blood Wind III
血風独楽Ⅲ
In Tier III, you're able to change direction four times and the attack is more powerful than Tier II. After completing the 5★ Hunters Hub Quest "Hunt, Sweat, and Tears", talk to the Ace Cadet in Bherna.
Aerial Slam I
天翔空破断Ⅰ
Rush off a ledge to perform a spinning attack. If the hit lands, you can follow up with an aerial drop attack. Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Aerial Slam II
天翔空破断Ⅱ
In Tier II, landing a hit allows you to fly higher in the air for a follow-up drop attack. Get a Palico to Level 20 or higher.
Aerial Slam III
天翔空破断Ⅲ
In Tier III, landing a hit allows you to fly even higher in the air for a follow-up drop attack. Complete the 6★ Hunters Hub Quest "At the Slayground".
Wolf's Maw I
獣宿し【餓狼】Ⅰ
A technique that has you succumb to a raw, animalistic rage, allowing you to deal two hits with a single swing. Requires the utmost trust in your skills. Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Wolf's Maw II
獣宿し【餓狼】Ⅱ
Tier II allows you to channel this rage for a longer period of time than Tier I. Hunt a Deviljho
Wolf's Maw III
獣宿し【餓狼】Ⅲ
Tier III allows you to channel this rage for a longer period of time than Tier II. Complete the 7★ Hunters Hub Quest "憤怒の雄叫び".

Hammer

Hunter Art Name Hunter Art Description Unlock Conditions
Spinning Meteor I
スピニングメテオⅠ
The powers of gravity and centrifugal force combine in a series of powerful, spinning Hammer attacks. The final blow is the most powerful, so time it carefully to land a hit right between a monster's eyes. Unlocked from the beginning.
Spinning Meteor II
スピニングメテオⅡ
Tier II features more power behind each of the Hammer blows. Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Spinning Meteor III
スピニングメテオⅢ
Tier III features even more force behind each of the Hammer blows than in Tier II. Complete the 6★ Hunters Hub Quest "For Whom the Gong Tolls".
Provoke I
大挑発Ⅰ
A taunt where you make yourself known by raising your weapon up in the air, momentarily upping the likelihood of monsters targeting you. The effect will wear off early if you leave the area. Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Provoke II
大挑発Ⅱ
The Taunt effect lasts longer in Tier II. Complete the 5★ Hunters Hub Quest "Nargacuga Throwdown".
Provoke III
大挑発Ⅲ
The Taunt effect lasts just as long as in Tier II, but you also get a boost to your Defense. Complete the 5★ Hunters Hub Quest "The Hunter Games".
Typhoon Trigger I
タイフーントリガーⅠ
A spinning Hammer attack that takes a few swings to get going. Press the X Button while spinning to unleash a sharp uppercut. Forget to press the X Button and you will stumble. Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Typhoon Trigger II
タイフーントリガーⅡ
Tier II's final uppercut smash is stronger than in Tier I. Complete the 5★ Village Quest "The Unwavering Colossus".
Typhoon Trigger III
タイフーントリガーⅢ
Tier III's final uppercut smash is even stronger than in Tier II. Complete the 7★ Hunters Hub Quest "The Fanged Beasts".

Hunting Horn

Hunter Art Name Hunter Art Description Unlock Conditions
Euphony I
オルケスタソウルⅠ
Triggers the effects of all playable Melodies. As this Art relies on a unique music scale in order to work, the effects bestowed from this Art will only apply to you. Unlocked from the beginning.
Euphony II
オルケスタソウルⅡ
In Tier II, the execution time is faster than Tier I, however, effects are still only applied to yourself. Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Euphony III
オルケスタソウルⅢ
Tier III has a faster execution time than Tier II, however, effects are still only applied to yourself. After completing the 6★ Hunters Hub Quest "Topple the Monarch", talk to the Argosy Captain in Kokoto.
Sonic Smash I
音撃震Ⅰ
Perform a double-spin combo that ends in a smashing blow, emitting a soundwave. Ideal as a defensive tactic, too. Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Sonic Smash II
音撃震Ⅱ
Tier II ends in a more powerful soundwave than Tier I. Complete the Arena Quest "Grudge Match: Najarala".
Sonic Smash III
音撃震Ⅲ
Tier III gets an upgraded combo and has a more powerful soundwave than Tier II. Complete the 7★ Hunters Hub Quest "試練の帰結点".
Harmonize I
奏纏Ⅰ
A new type of Melody that affects the Hunting Horn itself, rather than the hunter. Notes are doubled for a limited time, even when an attack misses. Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Harmonize II
奏纏Ⅱ
In Tier II, the period in which Notes are doubled lasts longer than in Tier I. Complete the 4★ Hunters Hub Quest "The Land Sharq".
Harmonize III
奏纏Ⅲ
In Tier III, the period in which Notes are doubled lasts even longer than in Tier II. Complete the 5★ Hunters Hub Quest "Status: Effected".

Lance

Hunter Art Name Hunter Art Description Unlock Conditions
Shield Assault I
シールドアサルトⅠ
A powerful charging shield attack that serves to defend even as you rush forward. Use this Art to close the distance between you and the monster, or to evade. Can be chained into other thrust attacks as well. Unlocked from the beginning.
Shield Assault II
シールドアサルトⅡ
Tier II allows you to charge a longer distance. Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Shield Assault III
シールドアサルトⅢ
Tier III allows you to charge even farther than in Tier II. After completing the 5★ Hunters Hub Quest "Serpentine Samba", talk to the Ace Lancer in Bherna.
Corkscrew Jab I
スクリュースラストⅠ
Focuses your energy into a powerful drilling Lance attack. While you're defenseless during the charge up phase, the power dealt -- if you manage to connect -- is considerable. Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Corkscrew Jab II
スクリュースラストⅡ
Tier II takes longer to charge, but the power of the thrust is proportionately stronger. Gain 400 or more points in Pokke Village.
Corkscrew Jab III
スクリュースラストⅢ
Tier III takes longer to charge than in Tier II, but the power of the thrust is even stronger. Complete the 7★ Hunters Hub Quest "The Frozen Dictator".
Enraged Guard I
ガードレイジⅠ
Raises your shield to block an incoming attack. When doing so, the power of the hit will be absorbed, raising your Attack. Risky to use, but the more powerful the blow, the more your Attack will increase. Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Enraged Guard II
ガードレイジⅡ
Upon a successful block, Tier II raises your Attack higher than in Tier I. Complete the 3★ Hunters Hub Quest "The Shogun's Encampment".
Enraged Guard III
ガードレイジⅢ
Upon a successful block, Tier III raises your Attack even higher than in Tier II. Complete the 6★ Hunters Hub Quest "Bugging Out".

Gunlance

Hunter Art Name Hunter Art Description Unlock Conditions
Dragon Blast I
覇山竜撃砲Ⅰ
Expels a superhot vortex of twisting flames. Takes time to charge, but the explosive payoff is well worth it. Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Dragon Blast II
覇山竜撃砲Ⅱ
In Tier II, the effects are more potent and it takes less time to charge than in Tier I. Complete the 3★ Hunters Hub Quest "Emperor of Flame".
Dragon Blast III
覇山竜撃砲Ⅲ
In Tier III, the effects are more potent and it takes less time to charge than in Tier II. Complete the 7★ Hunters Hub Quest "The Beasts of Brawn".
Blast Dash I
ブラストダッシュⅠ
An innovative Art that uses shelling recoil to propel you forward, allowing you to close any gaps between you and your target. Capable of finishing with an Overhead Smash after you land. Unlocked from the beginning.
Blast Dash II
ブラストダッシュⅡ
Tier II is capable of propelling you farther ahead than Tier I. Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Blast Dash III
ブラストダッシュⅢ
Tier III is capable of propelling you farther ahead than Tier II, as well as allowing you to finish with an Overhead Smash in midair. After completing the 5★ Hunters Hub Quest "Serpentine Samba", talk to the Ace Lancer in Bherna.
Dragon Breath I
竜の息吹Ⅰ
Quickly builds up heat within using the Wyvern's Fire mechanism. Once activated, the Heat Gauge remains high, making shelling attacks stronger, though it's not a method craftsmen are likely to be thrilled about. Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Dragon Breath II
竜の息吹Ⅱ
In Tier II, the heat built up in the Gunlance lasts longer than in Tier I. Complete the 5★ Village Quest "Island Heat".
Dragon Breath III
竜の息吹Ⅲ
In Tier III, the heat built up in the Gunlance lasts longer than in Tier II. Complete the 7★ Hunters Hub Quest "The Flames of War".

Switch Axe

Hunter Art Name Hunter Art Description Unlock Conditions
Trance Slash I
トランスラッシュⅠ
You switch repeatedly from axe to sword, delivering a furious combo ending with an Element Discharge. You can reorient yourself mid-combo, and you also retain the effects of Demon Riot, if it is active. Unlocked from the beginning.
Trance Slash II
トランスラッシュⅡ
In Tier II, each attack in the combo is stronger than in Tier I. Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Trance Slash III
トランスラッシュⅢ
In Tier III, each attack in the combo does even fiercer damage than in Tier II. Complete the 6★ Hunters Hub Quest "For Whom the Gong Tolls".
Demon Riot I
剣鬼形態Ⅰ
Takes the elemental energy within a Switch Axe and rather than unleashing it, keeps it sealed and pent up to a dangerous degree. Sword Mode attacks are stronger, but the Switch Gauge depletes over time. Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Demon Riot II
剣鬼形態Ⅱ
In Tier II, Sword Mode attacks are even stronger, and the effect lasts longer, though the Switch Gauge still depletes over time. Complete the 5★ Hunters Hub Quest "The Walls Have Eyes".
Demon Riot III
剣鬼形態Ⅲ
In Tier III, Sword Mode attacks are strongest, and the effect lasts longer than even in Tier II, though the Switch Gauge still depletes over time. Complete the 7★ Hunters Hub Quest "Child of Destruction".
Energy Charge I
エネルギーチャージⅠ
An Art invented by an eccentric Hunter looking for a way to quickly Reload. It allows for a fast Reload of the Switch Axe's Phial in either Mode, finishing with a horizontal swipe in Sword Mode. Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Energy Charge II
エネルギーチャージⅡ
In addition to the quick Reload and horizontal sweep, Tier II also slightly raises your Affinity. Complete the 5★ Village Quest "Double Vision.
Energy Charge III
エネルギーチャージⅢ
In addition to the quick Reload and horizontal sweep, Tier II substantially raises your Affinity. Complete the 6★ Hunters Hub Quest "Firefight to the Finish!".

Charge Blade

Hunter Art Name Hunter Art Description Unlock Conditions
Energy Blade I
エネルギーブレイドⅠ
Converts the energy outputted from an Element Discharge into a blade of light. The number of charged phials affects both the length of the blade and its overall power. Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Energy Blade II
エネルギーブレイドⅡ
In Tier II, the energy output from the Element Discharge is higher than in Tier I. Slay a Kirin.
Energy Blade III
エネルギーブレイドⅢ
In Tier III, the energy output from the Element Discharge is higher than in Tier II. Complete the 7★ Hunters Hub Quest "The Winged Wyverns".
Limit Breaker I
オーバーリミットⅠ
Raises the phial charge limit from the standard five units to seven, giving you more flexibility with moves that rely on them. Unlocked from the beginning.
Limit Breaker II
オーバーリミットⅡ
Tier II raises the phial charge limit from the standard five units to nine, giving you more flexibility with moves that rely on them. Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Limit Breaker III
オーバーリミットⅢ
Tier III raises the phial charge limit from the standard five units to ten, giving you more flexibility with moves that rely on them. Complete the 5★ Hunters Hub Quest "Status: Effected".
Healing Phial I
ヒーリングボトルⅠ
A Hunter Art that sees a Charge Blade gaining healing functionality. The energy stored in your phials is temporarily used to heal your Health, which can be done with an Elemental Boosted Roundslash. Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Healing Phial II
ヒーリングボトルⅡ
In Tier II, the energy stored in your phials is temporarily used to heal your Health, as well as that of any allies who are very close by. Gain 400 or more points in Bherna Village.
Healing Phial III
ヒーリングボトルⅢ
In Tier III, the energy stored in your phials is temporarily used to heal your Health, as well as that of any allies who are relatively close by. Complete the 6★ Hunters Hub Quest "Dances with Wyverns".

Insect Glaive

Hunter Art Name Hunter Art Description Unlock Conditions
Extract Hunter I
エキスハンターⅠ
Hurls your Kinsect with lightning speed towards a monster. The Kinsect will harvest all three Extracts: Red, White, and Orange. Note that the duration of Extract effects is short for this Art. Unlocked from the beginning.
Extract Hunter II
エキスハンターⅡ
In Tier II, Extract effects last longer than Tier I, improving ease of use. Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Extract Hunter III
エキスハンターⅢ
In Tier III, Extract effects last longer than Tier II, improving ease of use. After completing the 6★ Hunters Hub Quest "From Beyond the Sands", talk to the Hell Hunters (The two men sitting at the table in Kokoto).
Swarm I
蟲纏いⅠ
Summons a swarm of protective insects that take position around you, attacking any and all things that dare to get close to you. Be careful using it around allies. Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Swarm II
蟲纏いⅡ
In Tier II, the insect swarm glows yellow and has a greater attack power than in Tier I. Complete the 3★ Hunters Hub Quest "Topple the Monarch".
Swarm III
蟲纏いⅢ
In Tier III, the insect swarm glows red and has a greater attack power than in Tier II. Complete the 7★ Hunters Hub Quest "まだ見ぬ秘湯をもとめて".
Bug Blow I
飛翔蟲斬破Ⅰ
Performs a vault after pulling off a combo attack to unleash an Overhead Smash from midair. Especially potent when used in tandem with the Swarm Art, as the insects are concentrated for a hard blow. Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Bug Blow II
飛翔蟲斬破Ⅱ
Tier II has a higher jump height than Tier I, allowing you to hit hard-to-reach targets. Complete the 4★ Hunters Hub Quest "A Powerful Team".
Bug Blow III
飛翔蟲斬破Ⅲ
Tier III has a higher jump height than Tier II, allowing you to hit hard-to-reach targets. Complete the 6★ Hunters Hub Quest "Marshlands Rag".

Light Bowgun

Hunter Art Name Hunter Art Description Unlock Conditions
Bullet Geyser I
バレットゲイザーⅠ
After an initial backstep, fires a timed explosive onto the ground, the discharge sending you even further back. This Art works both as an attack and evasive technique. Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Bullet Geyser II
バレットゲイザーⅡ
Tier II features a higher number of explosions than in Tier I. Complete the 5★ Village Quest "The Thunderclaw Wyvern".
Bullet Geyser III
バレットゲイザーⅢ
Tier III features an even higher number of explosions than in Tier II. Complete the 7★ Hunters Hub Quest "森丘の黒い霧".
Full House I
全弾装填Ⅰ
An Art passed down by a Gunner from a certain region. Reloads all the ammo you have on you, save for Specialized Rapid Fire ammo, in a single motion. Unlocked from the beginning.
Full House II
全弾装填Ⅱ
Tier II allows you to reload in an even shorter amount of time. Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Full House III
全弾装填Ⅲ
Tier III reloads in the same amount of time as Tier II, but also reloads Rapid Fire ammo. Complete the 5★ Hunters Hub Quest "Status: Effected".
Rapid Fire Rain I
ラピッドヘブンⅠ
An Art that relies on special bullets that split up inside your weapon, giving you unprecedented rapid firing speeds. Autofires until the chamber empties, or you press the B Button to cancel. Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Rapid Fire Rain II
ラピッドヘブンⅡ
Tier II allows you to fire more ammo. Complete the 3★ Hunters Hub Quest "Stop the Wheel".
Rapid Fire Rain III
ラピッドヘブンⅢ
Tier III allows you to fire even more ammo than in Tier II. Complete the 7★ Hunters Hub Quest "住めば都の闘技場暮らし".

Heavy Bowgun

Hunter Art Name Hunter Art Description Unlock Conditions
Super Nova I
スーパーノヴァⅠ
An attack that uses specialized piercing ammo which travels a short distance before exploding midair. The blast is quite powerful, but if the ammo hits a wall or floor, it won't explode. Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Super Nova II
スーパーノヴァⅡ
Tier II has a more powerful explosion, but takes more time to fire. Complete the 6★ Village Quest "Break the Brachydios".
Super Nova III
スーパーノヴァⅢ
Tier III has an even more powerful explosion than Tier II, but takes a longer time to fire. Complete the 7★ Hunters Hub Quest "Emperor of Flame".
Guns Blazing I
アクセルシャワーⅠ
A revolutionary technique that fires a canister above your head that showers you with a special stimulant. Boosts your movement and reload speeds, and also reduces recoil. Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Guns Blazing II
アクセルシャワーⅡ
In Tier II, the movement speed, reload speed, and recoil effects last longer. Complete the 5★ Village Quest "The Entrancing Water Dancer".
Guns Blazing III
アクセルシャワーⅢ
In Tier III, the movement speed, reload speed, and recoil effects last even longer than in Tier II. Complete the 5★ Hunters Hub Quest "Insomnia? Meet Hypnotism x 2".
Gunpowder Infusion I
火薬装填Ⅰ
Loads special gunpowder into your Bowgun, increasing the power of your ammo for a set number of shots. Discovered by accident when a newbie Hunter loaded some lava rocks into their weapon... Unlocked from the beginning.
Gunpowder Infusion II
火薬装填Ⅱ
Tier II loads more gunpowder, allowing for more empowered shots. Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Gunpowder Infusion III
火薬装填Ⅲ
Tier III loads more gunpowder than in Tier II, allowing for an even higher number of empowered shots. Complete the 6★ Hunters Hub Quest "A Hollow Defense".

Bow

Hunter Art Name Hunter Art Description Unlock Conditions
Triple Volley I
トリニティレイヴンⅠ
Fire off arrows in groups of three, with the final shot being the strongest. Fires in the direction you were facing upon activation. Unlocked from the beginning.
Triple Volley II
トリニティレイヴンⅡ
In Tier II, the final shot takes longer to fire, yet is stronger than in Tier I. Complete 4★ Village Quest "The Nocturnal Enchanter" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Triple Volley III
トリニティレイヴンⅢ
In Tier III, the final shot takes longer to fire, yet is stronger than in Tier II. Complete the 7★ Hunters Hub Quest "奇奇怪怪のハードビーク".
Haste Rain I
アクセルレインⅠ
A revolutionary technique that fires an arrow above your head that showers you with a special stimulant. Temporarily raises movement and charge speed. Complete 3★ Village Quest "Tusked Tantrum" or the 3★ Hunters Hub Quest "A Shocking Scoundrel".
Haste Rain II
アクセルレインⅡ
In Tier II, the effect from the stimulant lasts longer than in Tier I. Complete the Arena Quest "Grudge Match: Kecha Wacha".
Haste Rain III
アクセルレインⅢ
In Tier III, the effect from the stimulant lasts longer than in Tier II. Complete the 5★ Hunters Hub Quest "Insomnia? Meet Hypnotism x 2".
Blade Wire I
ブレイドワイヤーⅠ
Binds two arrows together with wire to create a flying blade when fired. All non-Arc Shot and Power Shot charged arrows are swapped temporarily for cutting wire. Cannot be coated, but can sever a monster's tail. Complete 2★ Village Quest "Vaulting Outlaw" or the 2★ Hunters Hub Quest "The New Tenant".
Blade Wire II
ブレイドワイヤーⅡ
In Tier II, all non-Arc Shot and Power Shot charged arrows are swapped for cutting wire for a longer period than Tier I. Complete 6★ Village Quest "青と緑の波状包囲網" or the 5★ Hunters Hub Quest "A Plesioth in the Misty Peaks".
Blade Wire III
ブレイドワイヤーⅢ
In Tier III, all non-Arc Shot and Power Shot charged arrows are swapped for cutting wire for a longer period than Tier II. Complete the 6★ Hunters Hub Quest "Wild Gunman".
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