Usage Notes[]
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Skill Name | Description | Level | Effect |
---|---|---|---|
Artful Dodgerジャスト回避強化 |
Increases the window to perform a perfect evade. | 1 | Makes perfect evades ever so slightly easier to perform. |
2 | Makes perfect evades slightly easier to perform. | ||
3 | Makes perfect evades moderately easier to perform. | ||
4 | Makes perfect evades much easier to perform. | ||
5 | Makes perfect evades significantly easier to perform. | ||
Attack Boost攻撃 |
Increases Attack Power. | 1 | Increases attack power by 20. |
2 | Increases attack power by 40. | ||
3 | Increases attack power by 60. | ||
4 | Increases attack power by 80. | ||
5 | Increases attack power by 120. | ||
Bleeding Resistance裂傷耐性 |
Grants a chance to prevent bleeding status when damaged by a bleeding-inducing attack. | 1 | Grants a 20% chance of preventing bleeding status when damaged by a bleeding-inducing attack. |
2 | Grants a 40% chance of preventing bleeding status when damaged by a bleeding-inducing attack. | ||
3 | Grants a 60% chance of preventing bleeding status when damaged by a bleeding-inducing attack. | ||
4 | Grants a 80% chance of preventing bleeding status when damaged by a bleeding-inducing attack. | ||
5 | Prevents bleeding. | ||
Burst連撃 |
Landing consecutive hits in a short span of time temporarily increases your attack power. | 1 | Landing consecutive hits in a short span of time increases attack power by 5% for 4 seconds. |
2 | Landing consecutive hits in a short span of time increases attack power by 10% for 4 seconds. | ||
3 | Landing consecutive hits in a short span of time increases attack power by 15% for 4 seconds. | ||
4 | Landing consecutive hits in a short span of time increases attack power by 20% for 4 seconds. | ||
5 | Landing consecutive hits in a short span of time increases attack power by 30% for 4 seconds. | ||
ConcentrationSPゲージ加速 |
Increases Special Gauge fill rate. | 1 | Increases Special Gauge fill rate by 5%. |
2 | Increases Special Gauge fill rate by 10%. | ||
3 | Increases Special Gauge fill rate by 15%. | ||
4 | Increases Special Gauge fill rate by 20%. | ||
5 | Increases Special Gauge fill rate by 30%. | ||
Critical Boost超会心 |
Increases the damage multiplier of critical hits. | 1 | Increases the damage multiplier of critical hits to 130%. |
2 | Increases the damage multiplier of critical hits to 135%. | ||
3 | Increases the damage multiplier of critical hits to 140%. | ||
4 | Increases the damage multiplier of critical hits to 145%. | ||
5 | Increases the damage multiplier of critical hits to 150%. | ||
Critical Eye見切り |
Increases affinity. | 1 | Increases affinity by 10%. |
2 | Increases affinity by 15%. | ||
3 | Increases affinity by 20%. | ||
4 | Increases affinity by 30%. | ||
5 | Increases affinity by 40%. | ||
Defense Boost防御 |
Increases defense. | 1 | Increases defense by 20. |
2 | Increases defense by 40. | ||
3 | Increases defense by 60. | ||
4 | Increases defense by 80. | ||
5 | Increases defense by 100. | ||
Divine Blessing精霊の加護 |
Provides a chance to reduce damage taken from an attack. | 1 | 30% chance of reducing damage from a monster's attack by 50%. |
2 | 40% chance of reducing damage from a monster's attack by 50%. | ||
3 | 50% chance of reducing damage from a monster's attack by 50%. | ||
4 | 50% chance of reducing damage from a monster's attack by 60%. | ||
5 | 50% chance of reducing damage from a monster's attack by 80%. | ||
Dragon Attack龍属性攻撃強化 |
Increases weapon's dragon-element value. | 1 | Increases weapon's dragon-element value by 50. |
2 | Increases weapon's dragon-element value by 100. | ||
3 | Increases weapon's dragon-element value by 200. | ||
4 | Increases weapon's dragon-element value by 350. | ||
5 | Increases weapon's dragon-element value by 500. | ||
Earplugs耳栓 |
Reduces the effect of monster roars. | 1 | Moderately reduces the effects of weak monster roars. |
2 | Nullifies the effects of weak monster roars, and slightly reduces the effects of strong monster roars. | ||
3 | Nullifies the effects of weak monster roars, and moderately reduces the effects of strong monster roars. | ||
4 | Nullifies the effects of weak monster roars, and significantly reduces the effects of strong monster roars. | ||
5 | Nullifies the effects of both weak and strong monster roars. | ||
Evade Extender回避距離UP |
Extends evasion distane. | 1 | Very slightly extends evasion distance. |
2 | Slightly extends evasion distance. | ||
3 | Moderately extends evasion distance. | ||
4 | Greatly extends evasion distance. | ||
5 | Massively extends evasion distance. | ||
Evasive ConcentrationSPゲージ加速【ジャスト回避】 |
Fills Special Gauge after performing a perfect evade. | 1 | Fills Special Gauge by 7% after performing a perfect evade. |
2 | Fills Special Gauge by 10% after performing a perfect evade. | ||
3 | Fills Special Gauge by 12% after performing a perfect evade. | ||
4 | Fills Special Gauge by 15% after performing a perfect evade. | ||
5 | Fills Special Gauge by 20% after performing a perfect evade. | ||
Fire Attack火属性攻撃強化 |
Increases weapon's fire-element value. | 1 | Increases weapon's fire-element value by 50. |
2 | Increases weapon's fire-element value by 100. | ||
3 | Increases weapon's fire-element value by 200. | ||
4 | Increases weapon's fire-element value by 350. | ||
5 | Increases weapon's fire-element value by 500. | ||
Fire Resistance火耐性 |
Decreases damage taken from fire-element monsters. | 1 | Decreases damage taken from fire-element monsters by 10%. |
2 | Decreases damage taken from fire-element monsters by 20%. | ||
3 | Decreases damage taken from fire-element monsters by 30%. | ||
4 | Decreases damage taken from fire-element monsters by 40%. | ||
5 | Decreases damage taken from fire-element monsters by 50%. | ||
Firm Foothold体幹強化 |
Reduces knockback when taking damage. | 1 | Very slightly reduces knockback when taking damage. |
2 | Slightly reduces knockback when taking damage. | ||
3 | Moderately reduces knockback when taking damage. | ||
Focus集中 |
Shortens charging time for weapons with charge attacks, and increases the fill rate of the Spirit Gauge. | 1 | Shortens charging time for weapons with charge attacks by 5%, and increases the fill rate of the Spirit Gauge by 5%. |
2 | Shortens charging time for weapons with charge attacks by 10%, and increases the fill rate of the Spirit Gauge by 10%. | ||
3 | Shortens charging time for weapons with charge attacks by 15%, and increases the fill rate of the Spirit Gauge by 15%. | ||
4 | Shortens charging time for weapons with charge attacks by 20%, and increases the fill rate of the Spirit Gauge by 20%. | ||
5 | Shortens charging time for weapons with charge attacks by 30%, and increases the fill rate of the Spirit Gauge by 30%. | ||
Fortify不屈 |
Increases attack power for 10 seconds each time you revive after fainting in a hunt. | 1 | Increases attack power by 10% for 10 seconds each time you revive after fainting during a hunt. |
2 | Increases attack power by 15% for 10 seconds each time you revive after fainting during a hunt. | ||
3 | Increases attack power by 20% for 10 seconds each time you revive after fainting during a hunt. | ||
4 | Increases attack power by 30% for 10 seconds each time you revive after fainting during a hunt. | ||
5 | Increases attack power by 40% for 10 seconds each time you revive after fainting during a hunt. | ||
Guardガード性能 |
Reduces damage and knockback when guarding against monster attacks. | 1 | Very slightly reduces damage and knockback guarding against monster attacks. |
2 | Slightly reduces damage and knockback guarding against monster attacks. | ||
3 | Moderately reduces damage and knockback guarding against monster attacks. | ||
4 | Greatly reduces damage and knockback guarding against monster attacks. | ||
5 | Massively reduces damage and knockback guarding against monster attacks. | ||
Guts根性 |
Survive lethal damage taken above a certain health threshold. | 1 | Up to 1 time(s) per hunt, survive lethal damage taken at 80 health or above. |
2 | Up to 1 time(s) per hunt, survive lethal damage taken at 70 health or above. | ||
3 | Up to 1 time(s) per hunt, survive lethal damage taken at 60 health or above. | ||
4 | Up to 1 time(s) per hunt, survive lethal damage taken at 50 health or above. | ||
5 | Up to 1 time(s) per hunt, survive lethal damage taken at 40 health or above. | ||
Health Boost体力増強 |
Increases maximum health. | 1 | Increases health by 10. |
2 | Increases health by 20. | ||
3 | Increases health by 30. | ||
4 | Increases health by 40. | ||
5 | Increases health by 50. | ||
Heroics火事場力 |
Increases attack power at low health. | 1 | Increases attack power by 10% when your health drops to 29% or lower. |
2 | Increases attack power by 20% when your health drops to 29% or lower. | ||
3 | Increases attack power by 30% when your health drops to 29% or lower. | ||
4 | Increases attack power by 40% when your health drops to 29% or lower. | ||
5 | Increases attack power by 50% when your health drops to 29% or lower. | ||
Ice Attack氷属性攻撃強化 |
Increases weapon's ice-element value. | 1 | Increases weapon's ice-element value by 50. |
2 | Increases weapon's ice-element value by 100. | ||
3 | Increases weapon's ice-element value by 200. | ||
4 | Increases weapon's ice-element value by 350. | ||
5 | Increases weapon's ice-element value by 500. | ||
Ice Resistance氷耐性 |
Decreases damage taken from ice-element monsters. | 1 | Decreases damage taken from ice-element monsters by 10%. |
2 | Decreases damage taken from ice-element monsters by 20%. | ||
3 | Decreases damage taken from ice-element monsters by 30%. | ||
4 | Decreases damage taken from ice-element monsters by 40%. | ||
5 | Decreases damage taken from ice-element monsters by 50%. | ||
Last Stand背水防御 |
Increases defense when health drops below a threshold. | 1 | Increases defense by 50 when your health drops to 29% or lower. |
2 | Increases defense by 100 when your health drops to 29% or lower. | ||
3 | Increases defense by 150 when your health drops to 29% or lower. | ||
4 | Increases defense by 200 when your health drops to 29% or lower. | ||
5 | Increases defense by 300 when your health drops to 29% or lower. | ||
Latent Power力の解放 |
Raises Affinity and Special Gauge fill rate when certain conditions are met. | 1 | Affinity is raised by 20% and Special Gauge fill rate is increased by 10% when certain conditions are met. |
2 | Affinity is raised by 30% and Special Gauge fill rate is increased by 20% when certain conditions are met. | ||
3 | Affinity is raised by 40% and Special Gauge fill rate is increased by 30% when certain conditions are met. | ||
4 | Affinity is raised by 50% and Special Gauge fill rate is increased by 40% when certain conditions are met. | ||
5 | Affinity is raised by 60% and Special Gauge fill rate is increased by 50% when certain conditions are met. | ||
Lock Onロックオン |
Allows the use of the lock-on button while hunting with a melee weapon. | 1 | Displays a lock-on button while hunting with a close-range weapon, allowing a specific monster body part to be targeted. |
Offensive Guard攻めの守勢 |
Increases attack power for 10 seconds after executing a well-timed guard. | 1 | Increases attack power by 10% for 10 seconds after executing a well-timed guard. |
2 | Increases attack power by 15% for 10 seconds after executing a well-timed guard. | ||
3 | Increases attack power by 20% for 10 seconds after executing a well-timed guard. | ||
4 | Increases attack power by 30% for 10 seconds after executing a well-timed guard. | ||
5 | Increases attack power by 40% for 10 seconds after executing a well-timed guard. | ||
Paralysis Attack麻痺属性強化 |
Increases weapon's paralysis buildup value. | 1 | Increases weapon's paralysis buildup value by 50. |
2 | Increases weapon's paralysis buildup value by 75. | ||
3 | Increases weapon's paralysis buildup value by 100. | ||
4 | Increases weapon's paralysis buildup value by 125. | ||
5 | Increases weapon's paralysis buildup value by 150. | ||
Paralysis Resistance麻痺耐性 |
Grants a chance to prevent paralysis status when damaged by a paralysis-element attack. | 1 | Grants a 20% chance of preventing paralysis status when damaged by a paralysis-element attack. |
2 | Grants a 40% chance of preventing paralysis status when damaged by a paralysis-element attack. | ||
3 | Grants a 60% chance of preventing paralysis status when damaged by a paralysis-element attack. | ||
4 | Grants a 80% chance of preventing paralysis status when damaged by a paralysis-element attack. | ||
5 | Prevents paralysis. | ||
Partbreaker破壊王 |
Increases damage to breakable parts. | 1 | Increases part damage accumulated on breakable parts by 5%. |
2 | Increases part damage accumulated on breakable parts by 10%. | ||
3 | Increases part damage accumulated on breakable parts by 20%. | ||
4 | Increases part damage accumulated on breakable parts by 30%. | ||
5 | Increases part damage accumulated on breakable parts by 40%. | ||
Peak Performanceフルチャージ |
Increases Attack Power when HP is full. | 1 | Increases attack power by 30 when your health is full. |
2 | Increases attack power by 60 when your health is full. | ||
3 | Increases attack power by 90 when your health is full. | ||
4 | Increases attack power by 130 when your health is full. | ||
5 | Increases attack power by 180 when your health is full. | ||
Poison Attack毒属性強化 |
Increases weapon's poison buildup value. | 1 | Increases weapon's poison buildup value by 50. |
2 | Increases weapon's poison buildup value by 75. | ||
3 | Increases weapon's poison buildup value by 100. | ||
4 | Increases weapon's poison buildup value by 125. | ||
5 | Increases weapon's poison buildup value by 150. | ||
Poison Resistance毒耐性 |
Grants a chance to prevent poison status when damaged by a poison-element attack. | 1 | Grants a 20% chance of preventing poison status when damaged by a poison-element attack. |
2 | Grants a 40% chance of preventing poison status when damaged by a poison-element attack. | ||
3 | Grants a 60% chance of preventing poison status when damaged by a poison-element attack. | ||
4 | Grants a 80% chance of preventing poison status when damaged by a poison-element attack. | ||
5 | Prevents poisoning. | ||
Power Prolonger強化持続 |
Extends the duration of the powered-up state granted by dual blades, long swords, and charge blades. | 1 | Ever so slightly extends the duration of the powered-up state granted by dual blades, long swords, and charge blades. |
2 | Slightly extends the duration of the powered-up state granted by dual blades, long swords, and charge blades. | ||
3 | Moderately extends the duration of the powered-up state granted by dual blades, long swords, and charge blades. | ||
4 | Greatly extends the duration of the powered-up state granted by dual blades, long swords, and charge blades. | ||
5 | Massively extends the duration of the powered-up state granted by dual blades, long swords, and charge blades. | ||
Quick Work早業 |
Become faster at sheathing or transforming your weapon. | 1 | Become ever so slightly faster at sheathing or transforming your weapon. |
2 | Become slightly faster at sheathing or transforming your weapon. | ||
3 | Become significantly faster at sheathing or transforming your weapon. | ||
Recoil Down反動軽減 |
Reduces bowgun recoil. | 1 | Slightly reduces bowgun recoil. |
2 | Moderately reduces bowgun recoil. | ||
3 | Greatly reduces bowgun recoil. | ||
Reload Speed装填速度 |
Reduces reload time for bowguns. | 1 | Slightly reduces reload time for bowguns. |
2 | Moderately reduces reload time for bowguns. | ||
3 | Greatly reduces reload time for bowguns. | ||
Resentment逆恨み |
When taking damage, attack power is increased for 15 seconds. | 1 | When taking damage, attack power is increased by 10% for 15 seconds. |
2 | When taking damage, attack power is increased by 15% for 15 seconds. | ||
3 | When taking damage, attack power is increased by 20% for 15 seconds. | ||
4 | When taking damage, attack power is increased by 25% for 15 seconds. | ||
5 | When taking damage, attack power is increased by 30% for 15 seconds. | ||
Rising Tide尻上がり |
Increases attack power and defense as the hunt timer runs out. | 1 | Very slightly increases attack power and defense as the hunt timer runs out. |
2 | Slightly increases attack power and defense as the hunt timer runs out. | ||
3 | Moderately increases attack power and defense as the hunt timer runs out. | ||
4 | Greatly increases attack power and defense as the hunt timer runs out. | ||
5 | Massively increases attack power and defense as the hunt timer runs out. | ||
Skyward Striker軽巧 |
Increases the damage of aerial attacks. | 1 | Increases the damage of aerial attacks by 10%. |
2 | Increases the damage of aerial attacks by 15%. | ||
3 | Increases the damage of aerial attacks by 20%. | ||
4 | Increases the damage of aerial attacks by 25%. | ||
5 | Increases the damage of aerial attacks by 30%. | ||
Sleep Attack睡眠攻撃強化 |
Increases weapon's sleep buildup value. | 1 | Increases weapon's sleep buildup value by 50. |
2 | Increases weapon's sleep buildup value by 75. | ||
3 | Increases weapon's sleep buildup value by 100. | ||
4 | Increases weapon's sleep buildup value by 125. | ||
5 | Increases weapon's sleep buildup value by 150. | ||
Sleep Resistance睡眠耐性 |
Grants a chance to prevent sleep status when damaged by a sleep-element attack. | 1 | Grants a 20% chance of preventing sleep status when damaged by a sleep-element attack. |
2 | Grants a 40% chance of preventing sleep status when damaged by a sleep-element attack. | ||
3 | Grants a 60% chance of preventing sleep status when damaged by a sleep-element attack. | ||
4 | Grants a 80% chance of preventing sleep status when damaged by a sleep-element attack. | ||
5 | Prevents sleep status. | ||
SluggerKO術 |
Increases stun power. | 1 | Increases stun power by 10%. |
2 | Increases stun power by 15%. | ||
3 | Increases stun power by 20%. | ||
4 | Increases stun power by 25%. | ||
5 | Increases stun power by 30%. | ||
Sneak Attack闇討ち |
Increases damage when attacking a monster from behind. | 1 | Increases damage by 10% when attacking a monster from behind. |
2 | Increases damage by 15% when attacking a monster from behind. | ||
3 | Increases damage by 20% when attacking a monster from behind. | ||
4 | Increases damage by 25% when attacking a monster from behind. | ||
5 | Increases damage by 30% when attacking a monster from behind. | ||
Status Sneak Attack闇討ち【状態異常】 |
Makes it more probable to inflict status ailment buildup when attacking a monster from behind. | 1 | Makes it ever so slightly more probable to inflict status ailment buildup when attacking a monster from behind. |
2 | Makes it slightly more probable to inflict status ailment buildup when attacking a monster from behind. | ||
3 | Makes it moderately more probable to inflict status ailment buildup when attacking a monster from behind. | ||
4 | Makes it significantly more probable to inflict status ailment buildup when attacking a monster from behind. | ||
5 | Guaranteed to inflict status ailment buildup when attacking a monster from behind. | ||
Special BoostSPスキル威力アップ |
Increases the damage of Special Skills. | 1 | Increases the damage of Special Skills by 10%. |
2 | Increases the damage of Special Skills by 15%. | ||
3 | Increases the damage of Special Skills by 20%. | ||
4 | Increases the damage of Special Skills by 25%. | ||
5 | Increases the damage of Special Skills by 30%. | ||
Thunder Attack雷属性攻撃強化 |
Increases weapon's thunder-element value. | 1 | Increases weapon's thunder-element value by 50. |
2 | Increases weapon's thunder-element value by 100. | ||
3 | Increases weapon's thunder-element value by 200. | ||
4 | Increases weapon's thunder-element value by 350. | ||
5 | Increases weapon's thunder-element value by 500. | ||
Thunder Resistance雷耐性 |
Decreases damage taken from thunder-element monsters. | 1 | Decreases damage taken from thunder-element monsters by 10%. |
2 | Decreases damage taken from thunder-element monsters by 20%. | ||
3 | Decreases damage taken from thunder-element monsters by 30%. | ||
4 | Decreases damage taken from thunder-element monsters by 40%. | ||
5 | Decreases damage taken from thunder-element monsters by 50%. | ||
Tremor Resistance耐震 |
Reduces the effects of ground tremors. | 1 | Negates minor ground tremors. |
2 | Negates minor ground tremors and reduces the effects of major ground tremors. | ||
3 | Negates minor and major ground tremors. | ||
4 | {{{Effect 4}}} | ||
5 | {{{Effect 5}}} | ||
Water Attack水属性攻撃強化 |
Increases weapon's water-element value. | 1 | Increases weapon's water-element value by 50. |
2 | Increases weapon's water-element value by 100. | ||
3 | Increases weapon's water-element value by 200. | ||
4 | Increases weapon's water-element value by 350. | ||
5 | Increases weapon's water-element value by 500. | ||
Water Resistance水耐性 |
Decreases damage taken from water-element monsters. | 1 | Decreases damage taken from water-element monsters by 10%. |
2 | Decreases damage taken from water-element monsters by 20%. | ||
3 | Decreases damage taken from water-element monsters by 30%. | ||
4 | Decreases damage taken from water-element monsters by 40%. | ||
5 | Decreases damage taken from water-element monsters by 50%. | ||
Weakness Exploit弱点特効 |
Increases affinity when attacking a monster's weak spot. | 1 | Increases affinity by 20% when attacking a monster's weak spot. |
2 | Increases affinity by 25% when attacking a monster's weak spot. | ||
3 | Increases affinity by 30% when attacking a monster's weak spot. | ||
4 | Increases affinity by 40% when attacking a monster's weak spot. | ||
5 | Increases affinity by 50% when attacking a monster's weak spot. | ||
Windproof風圧耐性 |
Reduces the effects of wind pressure. | 1 | Slightly reduces the effects of minor wind pressure. |
2 | Reduces the effects of minor wind pressure. | ||
3 | Negates minor wind pressure and slightly reduces the effects of major wind pressure. | ||
4 | Negates minor wind pressure and reduces the effects of major wind pressure. | ||
5 | Negates minor and major wind pressure. |