Notes:
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In Monster Hunter Rise, Weapon Ramp-Up is a method of improving weapons further by augmenting them with Rampage Skills. Unlike in Monster Hunter: World and Monster Hunter World: Iceborne, all weapons, whether they are fully upgraded or not, can be ramped up. Each weapon has its own set of Rampage Skills, though weapons of the same tree generally have similar Rampage Skills.
Overview[]
Weapon Ramp-Up can be performed once the player has completed their first Rampage.
The materials needed to ramp up weapons are obtained mostly from the Rampage, with some require other materials as well.
When upgrading weapons with an installed Rampage Skill, the Skill is not lost and will be inherited by the upgraded weapon. This could result in a weapon with a Rampage Skill that is impossible to put on in its current form.
Rampage Skills[]
Rampage Skills are improvements that can be add to weapons, improving their stats. There are all sort of effects, ranging from increasing Attack or Defense to increasing Elemental or Ailment power or increasing damage against certain types of monsters to increasing damage against monster inflicted with certain elemental blight and some other utility effects. Some skills are unique to a weapon type or a weapon tree.
Universal Rampage Skill List[]
Rampage Skill | Level | Description | Materials | Note |
---|---|---|---|---|
Attack Boost | I | Attack +4 | Defender Ticket 1 x1 | N/A |
II | Attack +6 | Defender Ticket 1 x3 | ||
III | Attack +8 | Defender Ticket 2 x3 | ||
IV | Attack +10 | Defender Ticket 5 x2 Defender Ticket 4 x1 Defender Ticket 3 x1 | ||
Affinity Boost | I | Affinity +4% | Defender Ticket 1 x1 | N/A |
II | Affinity +6% | Defender Ticket 1 x3 | ||
III | Affinity +8% | Defender Ticket 4 x3 | ||
IV | Affinity +10% | Defender Ticket 5 x2 Defender Ticket 4 x1 Defender Ticket 3 x1 | ||
Defense Boost | I | Defense Bonus +10 | Defender Ticket 1 x1 | N/A |
II | Defense Bonus +20 | Defender Ticket 1 x3 | ||
III | Defense Bonus +30 | Defender Ticket 4 x2 Defender Ticket 3x2 | ||
Fire Boost | I | Fire element attack power +4 | Defender Ticket 1 x2 | Not available to LBG and HBG |
II | Fire element attack power +6 | Defender Ticket 2 x1 Defender Ticket 1 x1 | ||
III | Fire element attack power +8 | Defender Ticket 4 x2 Defender Ticket 3 x1 | ||
Water Boost | I | Water element attack power +4 | Defender Ticket 1 x2 | Not available to LBG and HBG |
II | Water element attack power +6 | Defender Ticket 2 x1 Defender Ticket 1 x1 | ||
III | Water element attack power +8 | Defender Ticket 4 x2 Defender Ticket 3 x1 | ||
IV | Water element attack power +10 | Defender Ticket 6 x2 Defender Ticket 5 x1 Defender Ticket 4 x1 | ||
Thunder Boost | I | Thunder element attack power +4 | Defender Ticket 1 x2 | Not available to LBG and HBG |
II | Thunder element attack power +6 | Defender Ticket 2 x1 Defender Ticket 1 x1 | ||
III | Thunder element attack power +8 | Defender Ticket 4 x2 Defender Ticket 3 x1 | ||
Ice Boost | I | Ice element attack power +4 | Defender Ticket 1 x2 | Not available to LBG and HBG |
II | Ice element attack power +6 | Defender Ticket 2 x1 Defender Ticket 1 x1 | ||
III | Ice element attack power +8 | Defender Ticket 4 x2 Defender Ticket 3 x1 | ||
IV | Ice element attack power +10 | |||
Dragon Boost | I | Dragon element attack power +4 | Defender Ticket 1 x2 | Not available to LBG and HBG |
II | Dragon element attack power +6 | Defender Ticket 2 x1 Defender Ticket 1 x1 | ||
III | Dragon element attack power +8 | Defender Ticket 4 x2 Defender Ticket 3 x1 | ||
Poison Boost | I | Poison buildup +3 | Defender Ticket 1 x2 | Not available to LBG, HBG, and Bow |
II | Poison buildup +5 | Defender Ticket 4 x2 Defender Ticket 3 x1 | ||
III | Poison buildup +7 | |||
Paralysis Boost | I | Paralysis buildup +2 | Defender Ticket 1 x2 | Not available to LBG, HBG, and Bow |
II | Paralysis buildup +4 | Defender Ticket 4 x2 Defender Ticket 3 x1 | ||
III | Paralysis buildup +6 | |||
Sleep Boost | I | Sleep buildup +2 | Defender Ticket 1 x2 | Not available to LBG, HBG, and Bow |
II | Sleep buildup +4 | Defender Ticket 4 x2 Defender Ticket 3 x1 | ||
III | Sleep buildup +6 | |||
Blast Boost | I | Blast buildupp +3 | Defender Ticket 1 x2 | Not available to LBG and HBG |
II | Blast buildup +5 | Defender Ticket 4 x2 Defender Ticket 3 x1 | ||
III | Blast buildup +7 | |||
Master Rider | N/A | Increases damage inflicted by Wyvern Riding, and increases the Wyvern Riding Timer. | Defender Ticket 3 x2 Defender Ticket 2 x1 |
N/A |
Dulling Strike | N/A | Has a chance to increase attack power when your sharpness guage is green or lower. | Defender Ticket 2 x2 | Not available to LBG, HBG, and Bow |
Brutal Strike | N/A | Has a chance to increase damage with a negative affinity attack. | Defender Ticket 2 x2 | N/A |
Silkbind Boost | N/A | Increases damage dealt using Silkbind attacks. | Defender Ticket 2 x1 | N/A |
Fireblight Exploit | N/A | Increases damage to monsters afflicted with fireblight. | Defender Ticket 3 x2 Defender Ticket 2 x1 |
N/A |
Waterblight Exploit | N/A | Increases damage to monsters afflicted with waterblight. | Defender Ticket 3 x2 Defender Ticket 2 x1 |
N/A |
Thunderblight Exploit | N/A | Increases damage to monsters afflicted with thunderblight. | Defender Ticket 3 x2 Defender Ticket 2 x1 |
N/A |
Iceblight Exploit | N/A | Increases damage to monsters afflicted with iceblight. | Defender Ticket 3 x2 Defender Ticket 2 x1 |
N/A |
Element Exploit | N/A | Increases damage when exploiting a foe's elemental weakness. | Defender Ticket 6 x2 Defender Ticket 5 x1 Defender Ticket 4 x1 |
N/A |
Wyvern Exploit | N/A | Increases damage to Bird, Flying, Brute, Piscine, and Fanged Wyverns, as well as Leviathans. | Defender Ticket 6 x3 Defender Ticket 5 x1 |
N/A |
Anti-Aerial Species | N/A | Increases damage to flying monsters. | Defender Ticket 5 x3 Defender Ticket 4 x1 |
N/A |
Anti-Aquatic Species | N/A | Increases damage to aquatic monsters. | Defender Ticket 4 x3 Defender Ticket 3 x1 |
N/A |
Small Monster Exploit | N/A | Increases damage to small monsters. | Defender Ticket 1 x2 | N/A |
Spiribird Doubled | N/A | Occasionally inceases the effect of Spiribirds. | Defender Ticket 2 x2 | N/A |
Buddy Rally | N/A | Increases Palico and Palamute attack power and defense | Defender Ticket 1 x2 | N/A |
Unique Rampage Skill List[]
Rampage Skill | Level | Description | Materials | Note |
---|---|---|---|---|
Defense Grinder | I | Sharpness is unaffected when guarding. | Defender Ticket 3 x2 Defender Ticket 2 x1 Defender Ticket 1 x1 |
Only available to GS and CB |
II | Sharpness is slightly restored when guarding. | Defender Ticket 6 x2 Defender Ticket 5 x1 Defender Ticket 4 x1 | ||
Hellion Mode | N/A | Attacking in Demon Mode turns every attack into a critical hit, but also doubles sharpness degredation. | Defender Ticket 3 x2 Defender Ticket 2 x1 Defender Ticket 1 x1 |
Only available to DB |
Wyrmstake Boost | N/A | Raises the Wyrmstake Cannon's damage level by 1. | Only available to GL | |
Maximum Volume | N/A | Increases performance's range of effect once it is activated. | Only available to HH | |
Boost Equipped Coating | N/A | Coating element +10 | Only available to SA | |
Coating Switch Boost | N/A | Grants special effects to phials when executing morph attacks. | Only available to SA | |
Kinsect Level Boost | N/A | Raises Kinsect Level by 1. | Defender Ticket 3 x2 Defender Ticket 2 x1 Defender Ticket 1 x1 |
Only available to IG |
Normal Effect | I | Enables loading of Level 2 Ammo, and increases ammo capacity. | Only available to LBG and HBG | |
II | Enables loading of all levels of ammo, and increases ammo capacity. | |||
Pierce Effect | I | Enables loading of Pierce Ammo 1 & 2, and increases ammo capacity. | Defender Ticket 2 x2 Defender Ticket 1 x1 |
Only available to LBG and HBG |
II | Enables loading of all Pierce Ammo, and increases ammo capacity. | |||
Spread Effect | I | Enables loading of Spread Ammo 1 & 2, and increases ammo capacity. | Defender Ticket 2 x2 Defender Ticket 1 x1 |
Only available to LBG and HBG |
II | Enables loading of all Spread Ammo, and increases ammo capacity. | |||
Shrapnel Effect | I | Enables loading of Shrapnel Ammo 1 & 2, and increases ammo capacity. | Only available to LBG and HBG | |
II | Enables loading of all Shrapnel Ammo, and increases ammo capacity. | |||
Sticky Effect | I | Enables loading of Sticky Ammo 1 & 2, and increases ammo capacity. | Only available to LBG and HBG | |
II | No Record | |||
Cluster Effect | I | Enables loading of Cluster Bombs 1 & 2, and increases ammo capacity. | Only available to LBG and HBG | |
II | Enables loading of all Cluster Bombs, and increases ammo capacity. | Only available to HBG | ||
Lasting Arc Shot | N/A | Prolongs the bow's arc shot effect. | Defender Ticket 3 x2 Defender Ticket 2 x1 Defender Ticket 1 x1 |
Only available to Bow |
Poison Coating Boost | N/A | Strengthens Poison Coating if coatings can be applied to weapon. | Only available to Bow | |
Paralysis Coating Boost | N/A | Strengthens Paralysis Coating if coatings can be applied to weapon. | Only available to Bow | |
Sleep Coating Boost | N/A | Strengthens Sleep Coating if coatings can be applied to weapon. | Only available to Bow | |
Magnamalo Soul | N/A | Increases attack when afflicted by hellfire status. | Defender Ticket 2 x3 Defender Ticket 1 x2 Magna Ghostprism x1 |
Unique to Magnamalo Weapon Tree |
Ibushi Soul | N/A | Enhances weapon functionality with each piece of Narwa armor you equip. | Defender Ticket 7 x3 Defender Ticket 6 x2 Ibushi Windsac x1 |
Unique to upgraded weapons of Ibushi Weapon Tree |
Narwa Soul | N/A | Enhances weapon functionality with each piece of Ibushi armor you equip. Effects: 1pc: +4% Affinity 2pcs: +6% Affinity 3pcs: +10% Affinity 4pcs: +12% Affinity 5pcs: +40% Affinity |
Defender Ticket 7 x3 Defender Ticket 6 x2 Narwa Sparksac x1 |
Unique to Narwa Weapon Tree |
Kushala Daora Soul | N/A | Affinity gradually increases when continuously landing hits on foes. | Unique to Kushala Daora Weapon Tree | |
Chameleos Soul | N/A | Landing a hit will yield a small chance of boosting Health, Stamina, Attack, or Defense. | Unique to Chameleos Weapon Tree |
Rampage Tree-Only Rampage Skill List[]
Note: The "Only available to" and "Not available to" are based on the final upgrades of the Rampage weapons.
Rampage Skill | Level | Description | Materials | Note |
---|---|---|---|---|
Elemental Boost | I | Weapon Element +5 | Defender Ticket 5 x1 | Not available to LBG and HBG |
II | Weapon Element +7 | Defender Ticket 7 x1 | Not available to SnS, DB, IG, LBG, HBG, and Bow | |
III | Weapon Element +10 | Only available to GS, LS, Hammer, HH, Lance, GL | ||
Sharpness Type I | N/A | Modifies the sharpness of Ramped-Up weapons. | Apex Venom Spike x1 Defender Ticket 6 x2 |
Not available to LBG, HBG, and Bow |
Sharpness Type II | N/A | Modifies the sharpness of Ramped-Up weapons. | Apex Beastclaw x1 Defender Ticket 7 x2 |
Not available to LBG, HBG, and Bow |
Sharpness Type III | N/A | Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 10. | Apex Blaze Sac x1 Defender Ticket 8 x2 |
Not available to LBG, HBG, and Bow |
Sharpness Type IV | N/A | Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 20. | Not availalbe to LBG, HBG, and Bow | |
Non-elemental Boost | N/A | +10 Attack if the Ramped-Up weapon has no element. | Defender Ticket 5 x1 Defender Ticket 4 x1 |
Not available to LBG and HBG |
Fire | I | Sets weapon element to Fire and adds +10 to its value. | Defender Ticket 4 x1 Defender Ticket 3 x1 |
Not available to LBG and HBG |
II | Sets weapon element to Fire and adds +15 to its value. | Defender Ticket 6 x1 Defender Ticket 5 x1 | ||
III | Sets weapon element to Fire and adds +20 to its value, but reduces attack by 5. | Defender Ticket 8 x1 Defender Ticket 7 x1 | ||
IV | Sets weapon element to Fire and adds +30 to its value, but reduces attack by 10. | Only available to GS, Hammer, HH, GL | ||
Water | I | Sets weapon element to Water and adds +10 to its value. | Defender Ticket 4 x1 Defender Ticket 3 x1 |
Not available to LBG and HBG |
II | Sets weapon element to Water and adds +15 to its value. | Defender Ticket 6 x1 Defender Ticket 5 x1 | ||
III | Sets weapon element to Water and adds +20 to its value, but reduces attack by 5. | Defender Ticket 8 x1 Defender Ticket 7 x1 | ||
IV | Sets weapon element to Water and adds +30 to its value, but reduces attack by 10. | Only available to GS, Hammer, HH, GL | ||
Thunder | I | Sets weapon element to Thunder and adds +10 to its value. | Defender Ticket 4 x1 Defender Ticket 3 x1 |
Not available to LBG and HBG |
II | Sets weapon element to Thunder and adds +15 to its value. | Defender Ticket 6 x1 Defender Ticket 5 x1 | ||
III | Sets weapon element to Thunder and adds +20 to its value, but reduces attack by 5. | Defender Ticket 8 x1 Defender Ticket 7 x1 | ||
IV | Sets weapon element to Thunder and adds +30 to its value, but reduces attack by 10. | Only available to GS, Hammer, HH, GL | ||
Ice | I | Sets weapon element to Ice and adds +10 to its value. | Defender Ticket 4 x1 Defender Ticket 3 x1 |
Not available to LBG and HBG |
II | Sets weapon element to Ice and adds +15 to its value. | Defender Ticket 6 x1 Defender Ticket 5 x1 | ||
III | Sets weapon element to Ice and adds +20 to its value, but reduces attack by 5. | Defender Ticket 8 x1 Defender Ticket 7 x1 | ||
IV | Sets weapon element to Ice and adds +30 to its value, but reduces attack by 10. | Only available to GS, Hammer, HH, GL | ||
Dragon | I | Sets weapon element to Dragon and adds +10 to its value. | Defender Ticket 5 x1 Defender Ticket 4 x1 |
Not available to LBG and HBG |
II | Sets weapon element to Dragon and adds +15 to its value. | Defender Ticket 6 x1 Defender Ticket 5 x1 | ||
III | Sets weapon element to Dragon and adds +20 to its value, but reduces attack by 5. | Defender Ticket 8 x1 Defender Ticket 7 x1 | ||
IV | Sets weapon element to Dragon and adds +30 to its value, but reduces attack by 10. | Only available to GS, Hammer, HH, GL | ||
Poison | I | Sets weapon element to Poison and adds +10 to its value. | Defender Ticket 5 x1 Defender Ticket 4 x1 |
Not available to LBG, HBG, and Bow |
II | Sets weapon element to Poison and adds +20 to its value, but reduces Attack by 10. | Defender Ticket 7 x1 Defender Ticket 6 x1 | ||
III | Sets weapon element to Poison and adds +30 to its value, but reduces Attack by 20. | Only available to GS, Hammer, HH, GL | ||
Paralysis | I | Sets weapon element to Paralysis and adds +10 to its value. | Defender Ticket 6 x1 Defender Ticket 5 x1 |
Not available to LBG, HBG, and Bow |
II | Sets weapon element to Paralysis and adds +15 to its value, but reduces Attack by 10. | Defender Ticket 7 x1 Defender Ticket 6 x1 | ||
III | Sets weapon element to Paralysis and adds +20 to its value, but reduces Attack by 20. | Only available to GS, Hammer, HH, GL | ||
Sleep | I | Sets weapon element to Sleep and adds +10 to its value. | Defender Ticket 6 x1 Defender Ticket 5 x1 |
Not available to LBG, HBG, and Bow |
II | Sets weapon element to Poison and adds +12 to its value, but reduces Attack by 10. | Defender Ticket 7 x1 Defender Ticket 6 x1 | ||
III | Sets weapon element to Poison and adds +15 to its value, but reduces Attack by 20. | Only available to GS, Hammer, HH, GL | ||
Blast | I | Sets weapon element to Poison and adds +10 to its value. | Defender Ticket 6 x1 Defender Ticket 5 x1 |
Not available to LBG and HBG |
II | Sets weapon element to Poison and adds +15 to its value, but reduces Attack by 10. | Defender Ticket 7 x1 Defender Ticket 6 x1 | ||
III | Sets weapon element to Poison and adds +20 to its value, but reduces Attack by 20. | Only available to GS, Hammer, HH, GL | ||
Attack Surge | N/A | Attack +20 Affinity -30% |
Apex Beastclaw x1 Defender Ticket 4 x1 |
N/A |
Elemental Surge | N/A | Weapon Element +10 Attack -15 |
Apex Blaze Sac x1 Defender Ticket 8 x1 |
Not available to LBG and HBG |
Affinity Surge | N/A | Affinity +20% Attack -10 |
Apex Venom Spike x1 Defender Ticket 6 x1 |
N/A |
Secondary: Fire | I | Sets a non-Fire weapon's sub element to Fire and adds +10 to its value. | Defender Ticket 5 x2 | Only available to DB |
II | Sets a non-Fire weapon's sub element to Fire and adds +20 to its value, as well as +5 to the primary element. | Defender Ticket 7 x2 | ||
III | Sets a non-Fire weapon's sub element to Fire and adds +30 to its value, as well as +10 to the primary element. | |||
Secondary: Water | I | Sets a non-Water weapon's sub element to Water and adds +10 to its value. | Defender Ticket 5 x2 | Only available to DB |
II | Sets a non-Water weapon's sub element to Water and adds +20 to its value, as well as +5 to the primary element. | Defender Ticket 7 x2 | ||
III | Sets a non-Water weapon's sub element to Water and adds +30 to its value, as well as +10 to the primary element. | |||
Secondary: Thunder | I | Sets a non-Thunder weapon's sub element to Thunder and adds +10 to its value. | Defender Ticket 5 x2 | Only available to DB |
II | Sets a non-Thunder weapon's sub element to Thunder and adds +20 to its value, as well as +5 to the primary element. | Defender Ticket 7 x2 | ||
III | Sets a non-Thunder weapon's sub element to Thunder and adds +30 to its value, as well as +10 to the primary element. | |||
Secondary: Ice | I | Sets a non-Ice weapon's sub element to Ice and adds +10 to its value. | Defender Ticket 5 x2 | Only available to DB |
II | Sets a non-Ice weapon's sub element to Ice and adds +20 to its value, as well as +5 to its primary element. | Defender Ticket 7 x2 | ||
III | Sets a non-Ice weapon's sub element to Ice and adds +30 to its value, as well as +10 to the primary element. | |||
Secondary: Dragon | I | Sets a non-Dragon weapon's sub element to Dragon and adds +10 to its value. | Defender Ticket 5 x2 | Only available to DB |
II | Sets a non-Dragon weapon's sub element to Dragon and adds +20 to its value, as well as +5 to its primary element. | Defender Ticket 7 x2 | ||
III | Sets a non-Dragon weapon's sub element to Dragon and adds +30 to its value, as well as +10 to the primary element. | |||
Shelling: Normal | I | Sets shelling type to Normal and shelling level to Level 3. | Defender Ticket 5 x2 | Only available to GL |
II | Sets shelling type to Normal and shelling level to Level 4. | Defender Ticket 7 x2 | ||
III | Sets shelling type to Normal and shelling level to Level 5. | |||
Shelling: Long | I | Sets shelling type to Long and shelling level to Level 3. | Defender Ticket 5 x2 | Only available to GL |
II | Sets shelling type to Long and shelling level to Level 4. | Defender Ticket 7 x2 | ||
III | Sets shelling type to Long and shelling level to Level 5. | |||
Shelling: Wide | I | Sets shelling type to Wide and shelling level to Level 3. | Defender Ticket 5 x2 | Only available to GL |
II | Sets shelling type to Wide and shelling level to Level 4. | Defender Ticket 7 x2 | ||
III | Sets shelling type to Wide and shelling level to Level 5. | |||
Attack Melody | I | Enables attack-focused performances. (Blue: Attack Up Red: Elemental Attack Boost Green: Affinity Up) |
Defender Ticket 5 x2 | Only available to HH |
II | Enables attack-focused performances. (Blue: Attack and Affinity Up Red: Tremors Negated Green: Sonic Wave) |
Apex Bubblefoam x1 Defender Ticket 7 x1 | ||
Defensive Melody | I | Enables defense-focused performances. (Blue: Defense Up Red: Divine Protection Green: Wind Pressure Negated) |
Defender Ticket 5 x2 | Only available to HH |
II | Enables defense-focused performances. (Blue: Attack and Defense Up Red: Stamina Use Reduced Green: Knockbacks Negated) |
Apex Bubblefoam x1 Defender Ticket 7 x1 | ||
Healing Melody | I | Enables healing-focused performances. (Blue: Health Recovery (S) Red: Health Recovery (S) + Antidote Green: Earplugs (S)) |
Defender Ticket 5 x2 | Only available to HH |
II | Enables healing-focused performances. (Blue: Health Recovery (L) Red: Health Regeneration Green: Earplugs (L)) |
Apex Bubblefoam x1 Defender Ticket 7 x1 | ||
Resilient Melody | I | Enables performances that nullify status ailments. (Blue: Environment Damage Negated Red: Sharpness Loss Reduced Green: Blight Negated) |
Defender Ticket 5 x2 | Only available to HH |
II | Enables performances that nullify status ailments. (Blue: Stamina Recovery Up Red: Sonic Barrier Green: Stun Negated) |
Apex Bubblefoam x1 Defender Ticket 7 x1 | ||
Phial: Element | N/A | Changes equipped phial to an element phial. | Only available to SA and CB | |
Phial: Poison | I | Changes equipped phial to a Poison Phial, and adds +20 to the phial's element. | Only available to SA | |
II | Changes equipped phial to a Poison Phial, and adds +25 to the phial's element. | |||
III | Changes equipped phial to a Poison Phial, and adds +30 to the phial's element. | |||
Phial: Paralysis | I | Changes equipped phial to a Paralysis Phial, and adds +15 to the phial's element. | Only avialble to SA | |
II | Changes equipped phial to a Paralysis Phial, and adds +20 to the phial's element. | |||
III | Changes equipped phial to a Paralysis Phial, and adds +25 to the phial's element. | |||
Phial: Dragon | I | Changes equipped phial to a Dragon Phial, and adds +20 to the phial's element. | Only available to SA | |
II | Changes equipped phial to a Dragon Phial, and adds +25 to the phial's element. | |||
III | Changes equipped phial to a Dragon Phial, and adds +30 to the phial's element. | |||
Phial: Exhaust | I | Changes equipped phial to an Exhaust Phial, and adds +20 to the phial's element attack. | Only available to SA | |
II | Changes equipped phial to an Exhaust Phial, and adds +30 to the phial's element attack. | |||
III | Changes equipped phial to an Exhaust Phial, and adds +40 to the phial's element attack. | |||
Kinsect Level Boost (Rampage Version) |
I | Raises Kinsect Level to Level 4. | Defender Ticket 5 x2 | Only available to IG |
II | Raises Kinsect Level to Level 5. | Defender Ticket 7 x2 | ||
III | Raises Kinsect Level to Level 6, but reduces Attack by 10. | Defender Ticket 8 x2 | ||
IV | Raises Kinsect Level to Level 7, but reduces Attack by 20. | |||
Recoil Down Boost | N/A | Decreases recoil by 1. | Defender Ticket 5 x2 | Only available to LBG and HBG |
Reload Speed Boost | N/A | Increases reload speed by 1. | Defender Ticket 5 x2 | Only available to LBG and HBG |
Steadiness Boost | N/A | Decreases deviation by 1. | Defender Ticket 5 x2 | Only available to LBG and HBG |
Recoil Down Surge | N/A | Decreases recoil by 2 but increases deviation by 1. | Apex Curlhorn x1 Defender Ticket 8 x1 |
Only available to LBG and HBG |
Reload Speed Surge | N/A | Increases reload speed by 2 but also increases recoil by 1. | Apex Curlhorn x1 Defender Ticket 8 x1 |
Only available to LBG and HBG |
Steadiness Surge | N/A | Decreases deviation by 2 but also decreases reload speed by 1. | Apex Curlhorn x1 Defender Ticket 8 x1 |
Only available to LBG and HBG |
Add: Normal Ammo | I | Expands weapon ammo capacity for normal ammo. (Blue = LBG/Red = HBG Clip size changes: Normal Ammo 1: 3→6/3→7 Normal Ammo 2: 3→5/3→6 Normal Ammo 3: 3→1/3→2) |
Defender Ticket 4 x1 | Only available to LBG and HBG |
II | Expands weapon ammo capacity for normal ammo. (Blue = LBG/Red = HBG Clip size changes: Normal Ammo 1: 3→4/3→5 Normal Ammo 2: 3→4/3→5 Normal Ammo 3: 3→6/3→7) |
Defender Ticket 7 x1 | ||
Pierce Effect (Rampage Version) |
I | Enables loading of Piercing Ammo, and changes ammo capacity. (Blue = LBG/Red = HBG Clip size changes: Pierce Ammo 1: 0→7/0→8 Pierce Ammo 2: 0→5/0→6 Pierce Ammo 3: 0→2/0→3) |
Defender Ticket 4 x1 | Only available to LBG and HBG |
II | Enables loading of Piercing Ammo, and changes ammo capacity. (Blue = LBG/Red = HBG Clip size changes: Pierce Ammo 1: 0→4/0→5 Pierce Ammo 2: 0→3/0→4 Pierce Ammo 3: 0→4/0→5) |
Defender Ticket 7 x1 | ||
Spread Effect (Rampage Version) |
I | Enables loading of Spread Ammo, and changes ammo capacity. (Blue = LBG/Red = HBG Clip size changes: Spread Ammo 1: 0→7/0→8 Spread Ammo 2: 0→5/0→6 Spread Ammo 3: 0→2/0→3) |
Defender Ticket 4 x1 | Only available to LBG and HBG |
II | Enables loading of Spread Ammo, and changes ammo capacity. (Blue = LBG/Red = HBG Clip size changes: Spread Ammo 1: 0→4/0→5 Spread Ammo 2: 0→3/0→4 Spread Ammo 3: 0→4/0→5) |
Defender Ticket 7 x1 | ||
Shrapnel Effect (Rampage Version) |
I | Enables loading of Shrapnel Ammo, and changes ammo capacity. (Blue = LBG/Red = HBG Clip size changes: Shrapnel Ammo 1: 0→7/0→8 Shrapnel Ammo 2: 0→5/0→6 Shrapnel Ammo 3: 0→2/0→3) |
Defender Ticket 4 x1 | Only available to LBG and HBG |
II | Enables loading of Shrapnel Ammo, and changes ammo capacity. (Blue = LBG/Red = HBG Clip size changes: Shrapnel Ammo 1: 0→4/0→5 Shrapnel Ammo 2: 0→3/0→4 Shrapnel Ammo 3: 0→4/0→5) |
Defender Ticket 7 x1 | ||
Sticky/Cluster Effect | I | Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity. (Clip size changes: Sticky Ammo 1: 0→5 Sticky Ammo 2: 0→2 Cluster Bomb 1: 0→3 Cluster Bomb 2: 0→2) |
Defender Ticket 5 x1 | Only available to LBG and HBG |
II | Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity. | Only available to HBG | ||
Fire Effect | I | Enables loading of Flaming Ammo, and changes ammo capacity. (Blue = LBG/Red = HBG Clip size changes: Flaming Ammo: 0→4/0→5) |
Defender Ticket 4 x1 | Only available to LBG and HBG |
II | Enables loading of Flaming ammo and Piercing Fire Ammo, and changes ammo capacity. (Blue = LBG/Red = HBG Clip size changes: Flaming Ammo: 0→2/0→3 Piercing Fire Ammo: 0→3/0→4) |
Defender Ticket 8 x1 | ||
Water Effect | I | Enables loading of Water Ammo, and changes ammo capacity. (Blue = LBG/Red = HBG Clip size changes: Water Ammo: 0→4/0→5) |
Defender Ticket 4 x1 | Only available to LBG and HBG |
II | Enables loading of Water ammo and Piercing Water Ammo, and changes ammo capacity. (Blue = LBG/Red = HBG Clip size changes: Water Ammo: 0→2/0→3 Piercing Water Ammo: 0→3/0→4) |
Defender Ticket 8 x1 | ||
Thunder Effect | I | Enables loading of Thunder Ammo, and changes ammo capacity. (Blue = LBG/Red = HBG Clip size changes: Thunder Ammo: 0→4/0→5) |
Defender Ticket 4 x1 | Only available to LBG and HBG |
II | Enables loading of Thunder ammo and Piercing Thunder Ammo, and changes ammo capacity. (Blue = LBG/Red = HBG Clip size changes: Thunder Ammo: 0→2/0→3 Piercing Thunder Ammo: 0→3/0→4) |
Defender Ticket 8 x1 | ||
Ice Effect | I | Enables loading of Freeze Ammo, and changes ammo capacity. (Blue = LBG/Red = HBG Clip size changes: Freeze Ammo: 0→4/0→5) |
Defender Ticket 4 x1 | Only available to LBG and HBG |
II | Enables loading of Freeze ammo and Piercing Ice Ammo, and changes ammo capacity. (Blue = LBG/Red = HBG Clip size changes: Freeze Ammo: 0→2/0→3 Piercing Ice Ammo: 0→3/0→4) |
Defender Ticket 8 x1 | ||
Dragon Effect | I | Enables loading of Dragon Ammo, and changes ammo capacity. (Clip size changes: Dragon Ammo: 0→3) |
Defender Ticket 5 x1 | Only available to LBG and HBG |
II | Enables loading of Dragon ammo and Piercing Dragon Ammo, and changes ammo capacity. (Blue = LBG/Red = HBG Clip size changes: Dragon Ammo: 0→2/0→2 Piercing Dragon Ammo: 0→2/0→3) |
Defender Ticket 8 x1 | ||
Poison Effect | I | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. (Blue = LBG/Red = HBG Black = Both LBG and HBG Clip size changes: Poison Ammo 1: 0→2/0→3 Poison Ammo 2: 0→1/0→2 Recovery Ammo 1: 0→2 Recovery Ammo 2: 0→1 Demon Ammo: 0→1 Armor Ammo: 0→1) |
Defender Ticket 5 x1 | Only available to LBG and HBG |
II | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. | |||
Paralysis Effect | I | Enables loading of Paralysis Ammo, and changes ammo capacity. (Blue = LBG/Red = HBG Clip size changes: Paralysis Ammo 1: 0→2/0→3 Paralysis Ammo 2: 0→1/0→2) |
Defender Ticket 6 x1 | Only available to LBG and HBG |
II | Enables loading of Paralysis Ammo, and changes ammo capacity. | |||
Sleep Effect | I | Enables loading of Sleep Ammo, and changes ammo capacity. (Blue = LBG/Red = HBG Clip size changes: Sleep Ammo 1: 0→2/0→3 Sleep Ammo 2: 0→1/0→2) |
Defender Ticket 6 x1 | Only available to LBG and HBG |
II | Enables loading of Sleep Ammo, and changes ammo capacity. | |||
Exhaust Effect | I | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. (Blue = LBG/Red = HBG Black = Both LBG and HBG Clip size changes: Exhaust Ammo 1: 0→2/0→3 Exhaust Ammo 2: 0→1/0→2 Recovery Ammo 1: 0→2 Recovery Ammo 2: 0→1 Demon Ammo: 0→1 Armor Ammo: 0→1) |
Defender Ticket 5 x1 | Only available to LBG and HBG |
II | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. | |||
Rapid Fire (Normal) | N/A | Allows rapid fire of loadable Normal Ammo 1 & 2. | Defender Ticket 4 x2 | Only available to LBG |
Rapid Fire (Piercing) | N/A | Allows rapid fire of loadable Pierce Ammo 1 & 2. | Defender Ticket 5 x2 | Only available to LBG |
Rapid Fire (Spread) | N/A | Allows rapid fire of loadable Spread Ammo 1 & 2. | Defender Ticket 5 x2 | Only available to LBG |
Rapid Fire (Shrapnel) | N/A | Allows rapid fire of loadable Shrapnel Ammo 1 & 2. | Defender Ticket 5 x2 | Only available to LBG |
Rapid Fire (Sticky) | N/A | Allows rapid fire of loadable Sticky Ammo 1. | Defender Ticket 7 x2 | Only available to LBG |
Rapid Fire (Fire) | N/A | Allow rapid fire of loadable Flamming Ammo and Piercing Fire Ammo. | Only available to LBG | |
Rapid Fire (Water) | N/A | Allow rapid fire of loadable Water Ammo and Piercing Water Ammo. | Only available to LBG | |
Rapid Fire (Thunder) | N/A | Allow rapid fire of loadable Thunder Ammo and Piercing Thunder Ammo. | Only available to LBG | |
Rapid Fire (Ice) | N/A | Allow rapid fire of loadable Freeze Ammo and Piercing Ice Ammo. | Only available to LBG | |
Rapid Fire (Dragon) | N/A | Allow rapid fire of loadable Dragon Ammo and Piercing Dragon Ammo. | Only available to LBG | |
Special: Wyvernheart | N/A | Changes special ammo to Wyvernheart. | Defender Ticket 4 x2 | Only available to HBG |
Special: Wyvernsnipe | N/A | Changes special ammo to wyvernsnipe. | Defender Ticket 4 x2 | Only available to HBG |
Firing: Rapid | N/A | Modifies weapon for Rapid-based Charged Attacks. (Charge Shot changes: Level 1: Rapid 2 Level 2: Rapid 3 Level 3: Rapid 4 (Level 4: Rapid 5)) |
Defender Ticket 5 x2 | Only available to Bow |
Firing: Pierce | N/A | Modifies weapon for Pierce-based Charged Attacks. (Charge Shot changes: Level 1: Pierce 2 Level 2: Pierce 3 Level 3: Pierce 4 (Level 4: Pierce 5)) |
Defender Ticket 5 x2 | Only available to Bow |
Firing: Spread | N/A | Modifies weapon for Spread-based Charged Attacks. (Charge Shot changes: Level 1: Spread 1 Level 2: Spread 2 Level 3: Spread 3 (Level 4: Spread 4)) |
Defender Ticket 5 x2 | Only available to Bow |
Firing: Charge | N/A | Modifies arrow for Charge Level for Charged Attacks. (Charge Shot changes: Level 1: Rapid 2 Level 2: Pierce 3 Level 3: Spread 5 Level 4: Pierce 4) |
Apex Blaze Sac x1 Defender Ticket 8 x1 |
Only available to Bow |
Firing: Swift | N/A | Modifies weapon for somewhat unconventional Charged Attacks. | Only available to Bow | |
Close-range Coating Boost | N/A | Strengthens Close-range Coating, but reduces Attack by 5. | Defender Ticket 7 x1 | Only available to Bow |
Use Power Coating | N/A | Allows you to apply Power Coatings. | Defender Ticket 4 x1 | Only available to Bow |
Use Poison Coating | I | Allows you to apply Poison Coatings. | Defender Ticket 4 x1 | Only available to Bow |
II | Allows you to apply Poison Coatings and enhances them, but reduces Attack by 5. | |||
Use Para Coating | I | Allows you to apply Paralysis Coatings. | Defender Ticket 6 x1 | Only available to Bow |
II | Allows you to apply Paralysis Coatings and enhances them, but reduces Attack by 10. | |||
Use Sleep Coating | I | Allows you to apply Sleep Coatings. | Defender Ticket 6 x1 | Only available to Bow |
II | Allows you to apply Sleep Coatings and enhances them, but reduces Attack by 10. | |||
Use Blast Coating | N/A | Allow you to apply Blast Coatings. | Defender Ticket 5 x1 | Only available to Bow |
Use Exhaust Coating | N/A | Allow you to apply Exhaust Coatings, and grants +10 Attack. | Defender Ticket 5 x1 | Only available to Bow |
Arc Shot: Recovery | N/A | Changes arc shot type to Recovery. | Defender Ticket 4 x1 | Only available to Bow |
Arc Shot: Affinity | N/A | Changes arc shot type to Affinity. | Defender Ticket 4 x1 | Only available to Bow |
Arc Shot: Anti-Shock | N/A | Changes arc shot type to Brace. | Defender Ticket 4 x1 | Only avialable to Bow |
Rampage Weapons[]
Once the player has completed the first Apex Arzuros Rampage, the Rampage Tree for all weapon types are unlocked. Unique to this weapon tree is that they have multiple Rampage Skill slots in contrast to a single slot in all other weapons. Despite having multiple slots, the Rampage Skills that can be put in, however, are limited. Each slot has its own set of Rampage Skills that can be added to the weapon.
Great Sword[]
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost I Affinity Boost I Defense Boost I |
Fire I Water I Thunder I Ice I |
Attack Surge |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost I Elemental Boost I Affinity Boost I Defense Boost I |
Non-elemental Boost Fire I Water I Thunder I Ice I Dragon I Poison I |
Attack Surge |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost II Elemental Boost I Affinity Boost II Defense Boost II Sharpness Type I |
Non-elemental Boost Fire II Water II Thunder II Ice II Dragon II Poison I Paralysis I Sleep I Blast I |
Attack Surge Affinity Surge |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost II Elemental Boost II Affinity Boost II Defense Boost II Sharpness Type I Sharpness Type II |
Non-elemental Boost Fire II Water II Thunder II Ice II Dragon II Poison II Paralysis II Sleep II Blast II |
Attack Surge Affinity Surge |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost III Elemental Boost III Affinity Boost III Defense Boost III Sharpness Type I Sharpness Type II Sharpness Type III |
Non-elemental Boost Fire III Water III Thunder III Ice III Dragon III Poison II Paralysis II Sleep II Blast II |
Attack Surge Elemental Surge Affinity Surge |
Long Sword[]
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost I Affinity Boost I Defense Boost I |
Fire I Water I Thunder I Ice I |
Attack Surge |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost I Elemental Boost I Affinity Boost I Defense Boost I |
Non-elemental Boost Fire I Water I Thunder I Ice I Dragon I Poison I |
Attack Surge |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost II Elemental Boost I Affinity Boost II Defense Boost II Sharpness Type I |
Non-elemental Boost Fire II Water II Thunder II Ice II Dragon II Poison I Paralysis I Sleep I Blast I |
Attack Surge Affinity Surge |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost II Elemental Boost II Affinity Boost II Defense Boost II Sharpness Type I Sharpness Type II |
Non-elemental Boost Fire II Water II Thunder II Ice II Dragon II Poison I Paralysis I Sleep I Blast I |
Attack Surge Affinity Surge |
Sword and Shield[]
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost I Affinity Boost I Defense Boost I |
Fire I Water I Thunder I Ice I |
Attack Surge |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost I Elemental Boost I Affinity Boost I Defense Boost I |
Non-elemental Boost Fire I Water I Thunder I Ice I Dragon I Poison I |
Attack Surge |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost II Elemental Boost I Affinity Boost II Defense Boost II Sharpness Type I |
Non-elemental Boost Fire II Water II Thunder II Ice II Dragon II Poison I Paralysis I Sleep I Blast I |
Attack Surge Affinity Surge |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost II Elemental Boost II Affinity Boost II Defense Boost II Sharpness Type I Sharpness Type II |
Non-elemental Boost Fire II Water II Thunder II Ice II Dragon II Poison I Paralysis I Sleep I Blast I |
Attack Surge Affinity Surge |
Dual Blades[]
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost I Affinity Boost I Defense Boost I |
Fire I Water I Thunder I Ice I |
Attack Surge |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost I Affinity Boost I Defense Boost I |
Non-elemental Boost Fire I Water I Thunder I Ice I Dragon I Poison I |
Attack Surge Secondary: Fire I Secondary: Water I Secondary: Thunder I Secondary: Ice I Secondary: Dragon I |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost II Elemental Boost I Affinity Boost II Defense Boost II Sharpness Type I |
Non-elemental Boost Fire I Water I Thunder I Ice I Dragon I Poison I Paralysis I Sleep I Blast I |
Attack Surge Affinity Surge Secondary: Fire I Secondary: Water I Secondary: Thunder I Secondary: Ice I Secondary: Dragon I |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost II Elemental Boost I Affinity Boost II Defense Boost II Sharpness Type I Sharpness Type II |
Non-elemental Boost Fire II Water II Thunder II Ice II Dragon II Poison I Paralysis I Sleep I Blast I |
Attack Surge Affinity Surge Secondary: Fire II Secondary: Water II Secondary: Thunder II Secondary: Ice II Secondary: Dragon II |
Hunting Horn[]
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost I Affinity Boost I Defense Boost I |
Fire I Water I Thunder I Ice I |
Attack Surge |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost I Elemental Boost I Affinity Boost I Defense Boost I |
Non-elemental Boost Fire I Water I Thunder I Ice I Dragon I Poison I |
Attack Surge Attack Melody I Defensive Melody I Healing Melody I Resilient Melody I |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost II Elemental Boost I Affinity Boost II Defense Boost II Sharpness Type I |
Non-elemental Boost Fire II Water II Thunder II Ice II Dragon II Poison I Paralysis I Sleep I Blast I |
Attack Surge Affinity Surge Attack Melody I Defensive Melody I Healing Melody I Resilient Melody I |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost II Elemental Boost II Affinity Boost II Defense Boost II Sharpness Type I Sharpness Type II |
Non-elemental Boost Fire II Water II Thunder II Ice II Dragon II Poison II Paralysis II Sleep II Blast II |
Attack Surge Affinity Surge Attack Melody II Defensive Melody II Healing Melody II Resilient Melody II |
Switch Axe[]
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost I Affinity Boost I Defense Boost I |
Fire I Water I Thunder I Ice I |
Attack Surge Phial: Element |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost I Elemental Boost I Affinity Boost I Defense Boost I |
Non-elemental Boost Fire I Water I Thunder I Ice I Dragon I Poison I |
Attack Surge Phial: Element Phial: Poison I Phial: Paralysis I Phial: Dragon I Phial: Exhaust I |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost II Elemental Boost I Affinity Boost II Defense Boost II Sharpness Type I |
Non-elemental Boost Fire I Water I Thunder I Ice I Dragon I Poison I Paralysis I Sleep I Blast I |
Attack Surge Affinity Surge Phial: Element Phial: Poison I Phial: Paralysis I Phial: Dragon I Phial: Exhaust I |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost II Elemental Boost I Affinity Boost II Defense Boost II Sharpness Type I Sharpness Type II |
Non-elemental Boost Fire II Water II Thunder II Ice II Dragon II Poison I Paralysis I Sleep I Blast I |
Attack Surge Affinity Surge Phial: Element Phial: Poison II Phial: Paralysis II Phial: Dragon II Phial: Exhaust II |
Insect Glaive[]
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost I Affinity Boost I Defense Boost I |
Fire I Water I Thunder I Ice I |
Attack Surge |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost I Affinity Boost I Defense Boost I |
Non-elemental Boost Fire I Water I Thunder I Ice I Dragon I Poison I |
Attack Surge Kinsect Level Boost I |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost II Elemental Boost I Affinity Boost II Defense Boost II Sharpness Type I |
Non-elemental Boost Fire I Water I Thunder I Ice I Dragon I Poison I Paralysis I Sleep I Blast I |
Attack Surge Affinity Surge Kinsect Level Boost I |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost II Elemental Boost I Affinity Boost II Defense Boost II Sharpness Type I Sharpness Type II |
Non-elemental Boost Fire II Water II Thunder II Ice II Dragon II Poison I Paralysis I Sleep I Blast I |
Attack Surge Affinity Surge Kinsect Level Boost II |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost III Elemental Boost I Affinity Boost III Defense Boost III Sharpness Type I Sharpness Type II Sharpness Type III |
Non-elemental Boost Fire III Water III Thunder III Ice III Dragon III Poison I Paralysis I Sleep I Blast I |
Attack Surge Elemental Surge Affinity Surge Kinsect Level Boost III |
Light Bowgun[]
Slot 1 | Slot 2 | Slot 3 | |||
---|---|---|---|---|---|
Attack Boost I Affinity Boost I Defense Boost I |
Attack Surge | Add: Normal Ammo I Pierce Effect I Spread Effect I Shrapnel Effect I | |||
Slot 4 | Slot 5 | ||||
Fire Effect I Water Effect I Thunder Effect I Ice Effect I |
Rapid Fire (Normal) |
Slot 1 | Slot 2 | Slot 3 | |||
---|---|---|---|---|---|
Attack Boost I Affinity Boost I Defense Boost I Recoil Down Boost Reload Speed Boost Steadiness Boost |
Attack Surge | Add: Normal Ammo I Pierce Effect I Spread Effect I Shrapnel Effect I Sticky/Cluster Effect I | |||
Slot 4 | Slot 5 | ||||
Fire Effect I Water Effect I Thunder Effect I Ice Effect I Dragon Effect I Poison Effect I Exhaust Effect I |
Rapid Fire (Normal) Rapid Fire (Pierce) Rapid Fire (Spread) Rapid Fire (Shrapnel) |
Slot 1 | Slot 2 | Slot 3 | |||
---|---|---|---|---|---|
Attack Boost II Affinity Boost II Defense Boost II Recoil Down Boost Reload Speed Boost Steadiness Boost |
Attack Surge Affinity Surge |
Add: Normal Ammo I Pierce Effect I Spread Effect I Shrapnel Effect I Sticky/Cluster Effect I | |||
Slot 4 | Slot 5 | ||||
Fire Effect I Water Effect I Thunder Effect I Ice Effect I Dragon Effect I Poison Effect I Paralysis Effect I Sleep Effect I Exhaust Effect I |
Rapid Fire (Normal) Rapid Fire (Pierce) Rapid Fire (Spread) Rapid Fire (Shrapnel) |
Slot 1 | Slot 2 | Slot 3 | |||
---|---|---|---|---|---|
Attack Boost II Affinity Boost II Defense Boost II Recoil Down Boost Reload Speed Boost Steadiness Boost |
Attack Surge Affinity Surge |
Add: Normal Ammo II Pierce Effect II Spread Effect II Shrapnel Effect II Sticky/Cluster Effect I | |||
Slot 4 | Slot 5 | ||||
Fire Effect I Water Effect I Thunder Effect I Ice Effect I Dragon Effect I Poison Effect I Paralysis Effect I Sleep Effect I Exhaust Effect I |
Rapid Fire (Normal) Rapid Fire (Pierce) Rapid Fire (Spread) Rapid Fire (Shrapnel) Rapid Fire (Sticky) |
Slot 1 | Slot 2 | Slot 3 | |||
---|---|---|---|---|---|
Attack Boost III Affinity Boost III Defense Boost III Recoil Down Boost Reload Speed Boost Steadiness Boost |
Attack Surge Affinity Surge Recoil Down Surge Reload Speed Surge Steadiness Surge |
Add: Normal Ammo II Pierce Effect II Spread Effect II Shrapnel Effect II Sticky/Cluster Effect I | |||
Slot 4 | Slot 5 | ||||
Fire Effect II Water Effect II Thunder Effect II Ice Effect II Dragon Effect II Poison Effect I Paralysis Effect I Sleep Effect I Exhaust Effect I |
Rapid Fire (Normal) Rapid Fire (Pierce) Rapid Fire (Spread) Rapid Fire (Shrapnel) Rapid Fire (Sticky) |
Heavy Bowgun[]
Slot 1 | Slot 2 | Slot 3 | |||
---|---|---|---|---|---|
Attack Boost I Affinity Boost I Defense Boost I |
Attack Surge | Add: Normal Ammo I Pierce Effect I Spread Effect I Shrapnel Effect I | |||
Slot 4 | Slot 5 | ||||
Fire Effect I Water Effect I Thunder Effect I Ice Effect I |
Special: Wyvernheart Special: Wyvernsnipe |
Slot 1 | Slot 2 | Slot 3 | |||
---|---|---|---|---|---|
Attack Boost I Affinity Boost I Defense Boost I Recoil Down Boost Reload Speed Boost Steadiness Boost |
Attack Surge | Add: Normal Ammo I Pierce Effect I Spread Effect I Shrapnel Effect I Sticky/Cluster Effect I | |||
Slot 4 | Slot 5 | ||||
Fire Effect I Water Effect I Thunder Effect I Ice Effect I Dragon Effect I Poison Effect I Exhaust Effect I |
Special: Wyvernheart Special: Wyvernsnipe |
Slot 1 | Slot 2 | Slot 3 | |||
---|---|---|---|---|---|
Attack Boost II Affinity Boost II Defense Boost II Recoil Down Boost Reload Speed Boost Steadiness Boost |
Attack Surge Affinity Surge |
Add: Normal Ammo I Pierce Effect I Spread Effect I Shrapnel Effect I Sticky/Cluster Effect I | |||
Slot 4 | Slot 5 | ||||
Fire Effect I Water Effect I Thunder Effect I Ice Effect I Dragon Effect I Poison Effect I Paralysis Effect I Sleep Effect I Exhaust Effect I |
Special: Wyvernheart Special: Wyvernsnipe |
Slot 1 | Slot 2 | Slot 3 | |||
---|---|---|---|---|---|
Attack Boost II Affinity Boost II Defense Boost II Recoil Down Boost Reload Speed Boost Steadiness Boost |
Attack Surge Affinity Surge |
Add: Normal Ammo II Pierce Effect II Spread Effect II Shrapnel Effect II Sticky/Cluster Effect I | |||
Slot 4 | Slot 5 | ||||
Fire Effect I Water Effect I Thunder Effect I Ice Effect I Dragon Effect I Poison Effect I Paralysis Effect I Sleep Effect I Exhaust Effect I |
Special: Wyvernheart Special: Wyvernsnipe |
Slot 1 | Slot 2 | Slot 3 | |||
---|---|---|---|---|---|
Attack Boost III Affinity Boost III Defense Boost III Recoil Down Boost Reload Speed Boost Steadiness Boost |
Attack Surge Affinity Surge Recoil Down Surge Reload Speed Surge Steadiness Surge |
Add: Normal Ammo II Pierce Effect II Spread Effect II Shrapnel Effect II Sticky/Cluster Effect I | |||
Slot 4 | Slot 5 | ||||
Fire Effect II Water Effect II Thunder Effect II Ice Effect II Dragon Effect II Poison Effect I Paralysis Effect I Sleep Effect I Exhaust Effect I |
Special: Wyvernheart Special: Wyvernsnipe |
Bow[]
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost I Affinity Boost I Defense Boost I |
Fire I Water I Thunder I Ice I |
Attack Surge |
Slot 4 | Slot 5 | Slot 6 |
Use Power Coating Use Poison Coating I |
Use Power Coating Use Poison Coating I |
Arc Shot: Recovery Arc Shot: Affinity Arc Shot: Anti-shock |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost I Affinity Boost I Defense Boost I |
Non-elemental Boost Fire I Water I Thunder I Ice I Dragon I |
Attack Surge Firing: Rapid Firing: Pierce Firing: Spread |
Slot 4 | Slot 5 | Slot 6 |
Use Power Coating Use Poison Coating I Use Blast Coating Use Exhaust Coating |
Use Power Coating Use Poison Coating I Use Blast Coating Use Exhaust Coating |
Arc Shot: Recovery Arc Shot: Affinity Arc Shot: Anti-shock |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost II Elemental Boost I Affinity Boost II Defense Boost II |
Non-elemental Boost Fire I Water I Thunder I Ice I Dragon I Blast I |
Attack Surge Affinity Surge Firing: Rapid Firing: Pierce Firing: Spread |
Slot 4 | Slot 5 | Slot 6 |
Use Power Coating Use Poison Coating I Use Para Coating I Use Sleep Coating I Use Blast Coating Use Exhaust Coating |
Use Power Coating Use Poison Coating I Use Para Coating I Use Sleep Coating I Use Blast Coating Use Exhaust Coating |
Arc Shot: Recovery Arc Shot: Affinity Arc Shot: Anti-shock |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost II Elemental Boost I Affinity Boost II Defense Boost II |
Non-elemental Boost Fire II Water II Thunder II Ice II Dragon II Blast I |
Attack Surge Affinity Surge Firing: Rapid Firing: Pierce Firing: Spread |
Slot 4 | Slot 5 | Slot 6 |
Close-range Coating Boost Use Power Coating Use Poison Coating I Use Para Coating I Use Sleep Coating I Use Blast Coating Use Exhaust Coating |
Close-range Coating Boost Use Power Coating Use Poison Coating I Use Para Coating I Use Sleep Coating I Use Blast Coating Use Exhaust Coating |
Arc Shot: Recovery Arc Shot: Affinity Arc Shot: Anti-shock |
Slot 1 | Slot 2 | Slot 3 |
---|---|---|
Attack Boost III Elemental Boost I Affinity Boost III Defense Boost III |
Non-elemental Boost Fire III Water III Thunder III Ice III Dragon III Blast I |
Attack Surge Elemental Surge Affinity Surge Firing: Rapid Firing: Pierce Firing: Spread Firing: Charge |
Slot 4 | Slot 5 | Slot 6 |
Close-range Coating Boost Use Power Coating Use Poison Coating I Use Para Coating I Use Sleep Coating I Use Blast Coating Use Exhaust Coating |
Close-range Coating Boost Use Power Coating Use Poison Coating I Use Para Coating I Use Sleep Coating I Use Blast Coating Use Exhaust Coating |
Arc Shot: Recovery Arc Shot: Affinity Arc Shot: Anti-shock |