Contents
Usage Notes • Skill List |
Usage Notes
- English names with the Icon denote Skills that first appeared in this game.
- Users can use their internet Browser's Search functions (Ctrl + F for Firefox and Google Chrome, or Command + F for Mac users) for easier navigation through the list.
- Users can link to a Skill Tree or a section by using the following text:
[[MHGen: Skill List#<Skill Tree / Section>]] or
http://www.monsterhunter.wikia.com/wiki/MHGen:_Skill_List#<Skill Tree / Section>
For Example: MHW: Skill List#Expert
Skill List
A - F
Skill Tree | Description | Level | Effect |
---|---|---|---|
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Sliding increases your affinity for a short time. | 1 | Increases affinity by 30% for a short time after sliding. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases attack power and affinity when large monsters become enraged. | 1 | While active, grants attack +4 and increases affinity by 3%. |
2 | While active, grants attack +8 and increases affinity by 6%. | ||
3 | While active, grants attack +12 and increases affinity by 9%. | ||
4 | While active, grants attack +16 and increases affinity by 12%. | ||
5 | While active, grants attack +20 and increases affinity by 15%. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases the damage caused by jumping attacks. | 1 | Jumping attack power +10% |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Strengthens explosive attacks like gunlance shells, Wyvern's Fire, charge blade phial attacks, and sticky ammo. | 1 | Increases power of each attack by 10% and reduces Wyvern's Fire cooldown by 15%. |
2 | Increases power of each attack by 20% and reduces Wyvern's Fire cooldown by 30%. | ||
3 | Increases power of each attack by 30% and reduces Wyvern's Fire cooldown by 50%. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases attack power. Also improves affinity at higher levels. | 1 | Attack +3 |
2 | Attack +6 | ||
3 | Attack +9 | ||
4 | Attack +12 Affinity +5% | ||
5 | Attack +15 Affinity +5% | ||
6 | Attack +18 Affinity +5% | ||
7 | Attack +21 Affinity +5% | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Improves mobility in water. | 1 | Prevents water from slowing movement. |
2 | Prevents water from slowing movement and improves evasion while in water. | ||
3 | Prevents water from slowing movement and greatly improves evasion while in water. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Improves your skill at cooking meat. | 1 | Makes it easier to cook well-done steaks. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases the rate of blast buildup. (Elemental buildup has a maximum limit.) | 1 | Blast buildup +5% Bonus: +10 |
2 | Blast buildup +10% Bonus: +10 | ||
3 | Blast buildup +20% Bonus: +10 | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Grants protection against blastblight. | 1 | Delays blastblight and reduces blast damage. |
2 | Greatly delays blastblight and greatly reduces blast damage. | ||
3 | Prevents blastblight. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Grants protection against bleeding. | 1 | Reduces damage while bleeding. |
2 | Greatly reduces damage while bleeding. | ||
3 | Prevents bleeding. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Grants protection against all elemental blights. | 1 | Reduces the duration of all elemental blights by 30%. |
2 | Reduces the duration of all elemental blights by 60%. | ||
3 | Nullifies all elemental blights. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Improves the effectiveness of flash attacks and items. | 1 | Increases the success rate of flash effects. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases the damage of explosive items. | 1 | Explosive power +10% |
2 | Explosive power +20% | ||
3 | Explosive power +30% | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases the quantity of herbs and other consumable items you gather. | 1 | One extra consumable herb item per gather. |
2 | One extra consumable herb, fruit, nut, or seed item per gather. | ||
3 | One extra consumable herb, fruit, nut, seed, or insect item per gather. | ||
4 | One extra consumable herb, fruit, nut, seed, insect, or mushroom item per gather. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases the gunlance's shell capacity and charge blade's phial capacity. | 1 | Loading capacity +1 |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Prevents knockback from attacks while carving. | 1 | Prevents knockback while carving. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Decreases stamina depletion when evading while clinging to walls or ivy. | 1 | Reduces stamina depletion while climbing by 25%. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Reduces stamina depletion when performing stamina-draining moves such as evading, etc. | 1 | Reduces fixed stamina depletion by 10%. |
2 | Reduces fixed stamina depletion by 20%. | ||
3 | Reduces fixed stamina depletion by 30%. | ||
4 | Reduces fixed stamina depletion by 40%. | ||
5 | Reduces fixed stamina depletion by 50%. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases the damage of critical hits. | 1 | Increases damage dealt by critical hits by 30%. |
2 | Increases damage dealt by critical hits by 35%. | ||
3 | Increases damage dealt by critical hits by 40%. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases affinity. | 1 | Affinity +3% |
2 | Affinity +6% | ||
3 | Affinity +10% | ||
4 | Affinity +15% | ||
5 | Affinity +20% | ||
6 | Affinity +25% | ||
7 | Affinity +30% | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases defense. Level up to improve resistances as well. | 1 | Defense +5 |
2 | Defense +10 | ||
3 | Defense +15 | ||
4 | Defense +20 All Elemental Resistances +3 | ||
5 | {{{Effect 5}}} | ||
6 | Defense +30 All Elemental Resistances +3 | ||
7 | Defense +35 All elemental Resistances +3 | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Shows rare gathering points on the Wildlife Map. | 1 | Marks rare sites on the wildlife map. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Has a predetermined chance of reducing the damage you take. | 1 | While active, reduces damage taken by 15%. |
2 | While active, reduces damage taken by 30%. | ||
3 | While active, reduces damage taken by 50%. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases dragon element attack power. (Elemental attack power has a maximum limit.) | 1 | Dragon attack +30 |
2 | Dragon attack +60 | ||
3 | Dragon attack +100 | ||
4 | Dragon attack +5% Bonus: +100 | ||
5 | Dragon attack +10% Bonus: +100 | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases dragon resistance. Also improves defense at higher levels. | 1 | Dragon resistance +6 |
2 | Dragon resistance +12 | ||
3 | Dragon resistance +20 Defense +10 | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Makes monsters hit with slinger dung pods more likely to run. | 1 | Makes slinger dung pods more effective at making monsters run away. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Grants protection from large monsters' roars. | 1 | Slightly reduces the effects of weak monster roars. |
2 | Reduces the effects of weak monster roars. | ||
3 | Nullifies weak monster roars. | ||
4 | Nullifies weak monster roars and reduces the effects of strong monster roars. | ||
5 | Nullifies weak and strong monster roars. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Gain a resistance to effluvial buildup. | 1 | Reduces effluvial buildup. |
2 | Greatly reduces effluvial buildup. | ||
3 | Prevents effluvial buildup. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Nullifies or reduces environmental damage in the Rotten Vale. | 1 | Nullifies damage from effluvia and reduces damage from acids. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Decreases the chances of destroying the bodies of small insect monsters, allowing them to be carved. | 1 | Increases the chances of a corpse being left behind. |
2 | Greatly increases the chances of a corpse being left behind. | ||
3 | Makes it so corpses will always be left behind. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases evade distance. | 1 | Slightly extends evasion distance. |
2 | Extends evasion distance. | ||
3 | Greatly extends evasion distance. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Extends the invulnerability period when evading. | 1 | Very slightly increases invulnerability window. |
2 | Slightly increases invulnerability window. | ||
3 | Increases invulnerability window. | ||
4 | Greatly increases invulnerability window. | ||
5 | Massively increases invulnerability window. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases fire element attack power. (Elemental attack power has a maximum limit.) | 1 | Fire attack +30 |
2 | Fire attack +60 | ||
3 | Fire attack +100 | ||
4 | Fire attack +5% Bonus: +100 | ||
5 | Fire attack +10% Bonus: +100 | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases fire resistance. Also improves defense at higher levels. | 1 | Fire resistance +6 |
2 | Fire resistance +12 | ||
3 | Fire resistance +20 Defense +10 | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Prevents knockbacks and other reactions to small damage. | 1 | Prevents knockbacks. |
2 | Prevents standard knockbacks. Tripping is reduced to a knockback instead. | ||
3 | Prevents knockbacks and tripping. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. | 1 | Increases gauge fill rate by 5% and reduces charge times by 5%. |
2 | Increases gauge fill rate by 10% and reduces charge times by 10%. | ||
3 | Increases gauge fill rate by 5% and reduces charge times by 5%. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases the chance of finding rare gathering points. | 1 | Increases the likelihood of rare gathering points respawning. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases your attack and defense every time you fall in battle. (This effect can stack twice.) | 1 | Increases attack by 10% and defense by 15% with each use. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Unlocks your weapon's hidden element. Also increases bowgun loading capacity. (There is a cap to loading capacity.) | 1 | Draws out 33% of hidden element and expands clip size for some ammo. |
2 | Draws out 66% of hidden element and expands clip size for many ammo. | ||
3 | Draws out 100% of hidden element and expands clip size for most ammo. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Gives you a predetermined chance of consuming a food or drink item for free. | 1 | Adtivates 25% of the time. |
G - L
Skill Tree | Skill Name | Points | Skill Description |
---|---|---|---|
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases the number of times you can use a gathering point. | 1 | Allows you to gather one extra time from bonepiles. |
2 | Allows you to gather one extra time from bonepiles and special item gathering points. | ||
3 | Allows you to gather one extra time from bonepiles, gathering points, and mining outcrops. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Reduces knockbacks and stamina depletion when guarding. | 1 | Very slightly decreases the impact of attacks. |
2 | Slightly decreases the impact of attacks and reduces stmina depletion by 15%. | ||
3 | Greatly decreases the impact of attacks and reduces stamina depletion by 15%. | ||
4 | Grearly decreases the imapct of attacks and reduces stamina depletion by 30%. | ||
5 | Massively decreases the impact of attacks and reduces stamina depletion by 50%. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Extends the weapon sharpness gauge. However, it will not increase the gauge past its maximum. | 1 | Weapon sharpness +10 |
2 | Weapon sharpness +20 | ||
3 | Weapon sharpness +30 | ||
4 | Weapon sharpness +40 | ||
5 | Weapon sharpness +50 | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases health. | 1 | Health +15 |
2 | Health +30 | ||
3 | Health +50 | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Nullifies damage from heat. | 1 | Nullifies heat damage. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases the firepower of ballistae and cannons. | 1 | Firepower +10% |
2 | Firepower +20% | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases the quantity of honey you receive when gathering in the field. | 1 | One extra honey per gather. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases the effect duration of hunting horn melodies. | 1 | Extends melody effect duration and increases health recovery. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Reduces maximum stamina depletion over time. | 1 | Extends the time until your stamina cap decreases by 30%. |
2 | Extends the time until your stamina cap decreases by 60%. | ||
3 | Prevents your stamina cap from decreasing. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases ice element attack power. (Elemental attack power has a maximum limit.) | 1 | Ice attack +30 |
2 | Ice attack +60 | ||
3 | Ice attack +100 | ||
4 | Ice attack +5% Bonus: +100 | ||
5 | Ice attack +10% Bonus: +100 | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases ice resistance. Also improves defense at higher levels. | 1 | Ice resistance +6 |
2 | Ice resistance +12 | ||
3 | Ice resistance +20 Defense +10 | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Reduces the chances small monsters will attack after spotting you. (No effect on certain monsters.) | 1 | Discourages monsters from engaging you even if you've been spotted. |
2 | Highly discourages monsters from engaging you even if you've been spotted. | ||
3 | Prevents monsters from engaging you even if you've been spotted. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Grants protection against Defense Down. | 1 | Reduces the duration of Defense Down by 30%, |
2 | Reduces the duration of Defense Down by 60%. | ||
3 | Prevents Defense Down. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Extends the duration of some item effects. | 1 | Item effect duration +10% |
2 | Item effect duration +25% | ||
3 | Item effect duration +50% | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Prevents attacks from knocking you back during a jump. | 1 | Negates knockback during jumps. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Temporarily increases affinity and reduces stamina depletion when certain conditions are met. | 1 | While active, increases affinity by 10% and reduces stamina depletion by 10%. |
2 | While active, increases affinity by 20% and reduces stamina depletion by 10%. | ||
3 | While active, increases affinity by 30% and reduces stamina depletion by 30%. | ||
4 | While active, increases affinity by 40% and reduces stamina depletion by 30%. | ||
5 | While active, increases affinity by 50% and reduces stamina depletion by 50%. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Alows you to do a dive-evade when facing towards large monsters, and extends the dive-evade distance. | 1 | Enables Leap of Faith. |
M - R
Skill Tree | Skill Name | Points | Skill Description |
---|---|---|---|
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Slows down stamina depletion for actions which continuously drain stamina (such as dashing). | 1 | Reduces continuous stamina depletion by 15%. |
2 | Reduces continuous stamina depletion by 30%. | ||
3 | Reduces continuous stamina depletion by 50%. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Improves your skill at fishing. | 1 | Increases the time window for reeling in fish, and makes it easier to catch large fish. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Allows you to gather more quickly, and also prevents attacks from knocking you back while gathering. | 1 | Speeds up gathering and prevents knockbacks while gathering. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Makes it easier to mount monsters. | 1 | Makes it easier to mount monsters and down mounted monsters. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases affinity when stamina is full. | 1 | While active, increases affinity by 10%. |
2 | While active, increases affinity by 20%. | ||
3 | While active, increases affinity by 30%. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Lets you digest mushrooms that would otherwise be inedible and gain their advantageous effects. | 1 | Lets you digest blue muchrooms and toadstools. |
2 | Additionally lets you digest nitroshrooms and parashrooms. | ||
3 | Additionally lets you digest mandragoras, devil's blight, and exciteshrooms. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Reduces impairments to mobility while stuck in monster muck. | 1 | Reduces limits on movement speed and evasion. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Powers up non-elemental weapons you have equipped. | 1 | Raises base attack for non-elemental weapons. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases the attack power of normal ammo and normal arrows. | 1 | Increases the power of normal ammo and normal arrows. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Powers up Palicoes. | 1 | Increases Palico attack power and defense by 5%. |
2 | Increases Palico attack power and defense by 10%. | ||
3 | Increases Palico attack power and defense by 15%. | ||
4 | Increases Palico attack power and defense by 20%. | ||
5 | Increases Palico attack power and defense by 25%. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases the rate of paralysis buildup. (Elemental buildup has a maximum limit.) | 1 | Paralysis buildup +5% Bonus: +10 |
2 | Paralysis buildup +10% Bonus: +10 | ||
3 | Paralysis buildup +20% Bonus: +10 | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Reduces the duration of paralysis. | 1 | Reduces the duration of paralysis by 30%. |
2 | Reduces the duration of paralysis by 60%. | ||
3 | Prevents paralysis. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Makes it easier to break or sever parts of large monsters. | 1 | Part damage +10% |
2 | Part damage +20% | ||
3 | Part damage +30% | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases attack when your health is full. | 1 | While active, grants attack +5. |
2 | While active, grants attack +10. | ||
3 | While active, grants attack +20. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases the attack power of piercing ammo and Dragon Piercer. | 1 | Increases the power of piercing ammo and Dragon Piercer. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases the rate of poison buildup. (Elemental buildup has a maximum limit.) | 1 | Poison buildup +5% Bonus: +10 |
2 | Poison buildup +10% Bonus: +10 | ||
3 | Poison buildup +20% Bonus: +10 | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Allows you to apply poison coatings. | 1 | Lets you use poison coating. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Grants protection against the effects of poison. | 1 | Reduces the duration of poison by 30%. |
2 | Reduces the duration of poison by 60%. | ||
3 | Prevents poison. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Allows long swords, dual blades, insect glaives, switch axes, and charge blades to stay powered up longer. | 1 | Bonus duration +10% |
2 | Bonus duration +20% | ||
3 | Bonus duration +30% | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases your speed while transporting items and decreases the likelihood of dropping them, | 1 | Increases movement speed while transporting and reduces downtime on landings. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Speeds up weapon sheating. | 1 | Slightly increases sheathing speed. |
2 | Moderately increases sheathing speed. | ||
3 | Greatly increases sheathing speed. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Speeds healing of recoverable damage (the red portion of the health gauge). | 1 | Doubles the speed at which you heal recoverable damage. |
2 | Triples the speed at which you heal recoverable damage. | ||
3 | Quadruples the speed at which you heal recoverable damage. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases the amount recovered when restoring health. | 1 | Recovery +10% |
2 | Recovery +20% | ||
3 | Recovery +30% | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases attack when you have recoverable damage (the red portion of your health gauge). | 1 | While active, grants attack +5. |
2 | While active, grants attack +10. | ||
3 | While active, grants attack +15. | ||
4 | While active, grants attack +20. | ||
5 | While active, grants attack +25. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Improves evasion and reduces stamina depletion when afflicted with abnormal status effects. | 1 | While active, greatly improves evasion invulnerability time and reduces stamina depletion. |
S - Z
Skill Tree | Skill Name | Points | Skill Description |
---|---|---|---|
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases your scoutflies' gauge fill rate when you find tracks and other traces left by monsters. | 1 | Increases gauge fill rate by 50%. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Speeds up progress on research levels and special investigations. (Effect is applied at the quest results screen.) | 1 | Speeds up progress on research levels and special investigations. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Expands your scoutflies' detection range. | 1 | Expands your scoutflies' detection range. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases the rate of sleep buildup. (Elemental buildup has a maximum limit.) | 1 | Sleep buildup +5% Bonus: +10 |
2 | Sleep buildup +10% Bonus: +10 | ||
3 | Sleep buildup +20% Bonus: +10 | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Reduces the duration of sleep. | 1 | Reduces the duration of sleep by 30%. |
2 | Reduces the duration of sleep by 60%. | ||
3 | Prevents sleep. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases the loading capacity for slinger ammo obtained in the field. | 1 | Increases the loading capacity for slinger ammo collected from the ground or plants. |
2 | In addition, increases the loading capacity for some slinger ammo dropped by monsters. | ||
3 | In addition, increases the loading capacity for all slinger ammo dropped by monsters. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Makes it easier to stun monsters. | 1 | Stun power +10% |
2 | Stun power +20% | ||
3 | Stun power +30% | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases the power of bowgun special ammo and Dragon Piercer. | 1 | Increases the power of bowgun special ammo and Dragon Piercer by 10%. |
2 | Increases the power of bowgun special ammo and Dragon Piercer by 20%. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases movement speed while crouching. | 1 | Increases movement speed while crouching. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases meat-eating and item-consumption speed. | 1 | Slightly increases item use speed. |
2 | Moderately increases item use speed. | ||
3 | Greatly increases item use speed. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Speeds up weapon sharpening when using a whetstone. | 1 | Removes one cycle from the sharpening process. |
2 | Removes two cycles from the sharpening process. | ||
3 | Removes three cycles from the sharpening process. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Recover health when using sporepuffs. | 1 | Sporepuffs restore 20 health. |
2 | Sporepuffs restore 35 health. | ||
3 | Sporepuffs restore 60 health. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases the attack power of spread ammo and power shot arrows. | 1 | Increases the power of spread ammo and power shot arrows. |
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Speeds up stamina recovery. | 1 | Stamina recovery speed +10% |
2 | Stamina recovery speed +20% | ||
3 | Stamina recovery speed +30% | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases certain attacks' ability to exhaust monsters. | 1 | Exhaust power +10% |
2 | Exhaust power +20% | ||
3 | Exhaust power +30% | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Makes it easier for monsters to lose sight of you. | 1 | Makes it slightly easier for monsters to lose sight of you. |
2 | Makes it moderately easier for monsters to lose sight of you. | ||
3 | Makes it much easier for monsters to lose sight of you. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Reduces stun duration. | 1 | Reduces the duration of stun by 30%. |
2 | Reduces the duration of stun by 60%. | ||
3 | Prevents stun. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases thunder element attack power. (Elemental attack power has a maximum limit.) | 1 | Thunder attack +30 |
2 | Thunder attack +60 | ||
3 | Thunder attack +100 | ||
4 | Thunder attack +5% Bonus: +100 | ||
5 | Thunder attack +10% Bonus: +100 | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases thunder resistance. Also improves defense at higher levels. | 1 | Thunder resistance +6 |
2 | Thunder resistance +12 | ||
3 | Thunder resistance +20 Defense +10 | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Reduces the recharge time for specialized tools. | 1 | Shortens time until reuse by 5%. |
2 | Shortens time until reuse by 10%. | ||
3 | Shortens time until reuse by 20%. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Grants protection against ground tremors. | 1 | Nullifies minor ground tremors. |
2 | Nullifies minor ground tremors and reduces the effects of major ground tremors. | ||
3 | Nullifies minor and major ground tremors. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases water element attack power. (Elemental attack power has a maximum limit.) | 1 | Water attack +30 |
2 | Water attack +60 | ||
3 | Water attack +100 | ||
4 | Water attack +5% Bonus: +100 | ||
5 | Water attack +10% Bonus: +100 | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases water resistance. Also improves defense at higher levels. | 1 | Water resistance +6 |
2 | Water resistance +12 | ||
3 | Water resistance +20 Defense +10 | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Increases the affinity of attacks that exploit a monster weak spot. | 1 | Attacks that hit weak spots have 15% increased affinity. |
2 | Attacks that hit weak spots have 30% increased affinity. | ||
3 | Attacks that hit weak spots have 50% increased affinity. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Sllows the effects of certain items to also affect nearby allies. | 1 | Items affect nearby allies with 33% of their efficacy. |
2 | Items affect nearby allies in a wider radius with 33% of their efficacy. | ||
3 | Items affect nearby allies in a wider radius at 66% of their efficacy. | ||
4 | Items affect nearby allies in a much wider radius with 66% of their efficacy. | ||
5 | Items affect nearby allies in a much wider radius with full efficacy. | ||
{{{Skill Tree EN}}}{{{Skill Tree JP}}} |
Grants protection against wind pressure. | 1 | Slightly reduces the effects of minor wind pressure. |
2 | Reduces the effects of minor wind pressure. | ||
3 | Negates minor wind pressure. | ||
4 | Negates minor wind pressure and reduces the effects of major wind pressure. | ||
5 | Negates minor and major wind pressure. |