Monster Hunter: World is an action-role-playing game and the fifth entry of the main Monster Hunter series developed and published by Capcom. The player takes the role of a Hunter traveling to the New World as a part of the Fifth Fleet. The Research Commission asks for volunteers to provide more support in the New World as they study new beasts, particularly the Elder Dragon Zorah Magdaros. Groups of hunters convene in Astera, the New World's primary base of operations as they utilize facilities to craft armor and weapons, buy provisions, and undertake quests. Monster Hunter: World features a series first online cross-region multiplayer, uniting the global player base. The game was released for PlayStation 4 and Xbox One on January 26th, 2018, and released on Microsoft Windows on August 9th, 2018. On September 6th, 2019 the Monster Hunter World: Iceborne expansion released.
Monster Hunter: World is an open-world action role-playing game where players create their own hunter and Palico sidekick. As part of the Fifth Fleet, the Hunter travels to the New World on orders from the Research Commission, an organization that studies the land from their central command base of Astera. The Research Commission tasks the Hunters with quests to hunt monsters and either capture or slay them for research purposes. By defeating or capturing monsters, player earn monster materials which can be used to craft equipment and weapons styled after the hunted monsters.
The hunting mechanics have been overhauled with new features in Monster Hunter: World. Players can utilize the surrounding environment and wildlife to their advantage by pitting monsters against each other, luring their targets to specific areas, or trapping them in environmental hazards. Players can mount the monsters with the dynamic riding mechanic, allowing them to travel along the monster’s body and deliver locational damage. Monsters and players can now move between regions of the map seamlessly without loading screens, allowing easier tracking. Each large monster in a location has a territory in a certain area. In some cases, hunters may need to lure another threat into their territory in order to get their target to reveal itself. Monster attacks can now break objects in the area and change the environment during fights. Monster Hunter: World features a dynamic day and night cycle.
Newly introduced in Monster Hunter: World are cloak items called Mantles that provide beneficial effects. The Ghillie Mantle conceals hunters from enemy view temporarily. The effect expires if you perform an attack or take damage.. The Glider Mantle increases jump airtime and grants the power to ride strong winds in various areas as well as making it easier to mount monsters.. The Rocksteady Mantle eliminates damage reactions, prevents wind effects, protects the hunter's hearing, and grants tremor resistance. The Rocksteady Mantle also protects hunters so they receive less damage. The Challenger Mantle prompts monsters to target the hunter more often and makes them easier to lure with the effect expiring after being attacked.
On the offensive side, Hunters can utilize a new item called the Slinger in combat. This wrist-mounted slingshot that allows hunters to fire a grappling hook to traverse or interact with environmental obstacles. The Slinger can be used to fire rocks and other items at monsters.
Gathering and using items in Monster Hunter: World has been streamlined allowing for Hunters to quickly obtain items in the field. Hunters can interact with flora and fauna in various ways, like the Vigorwasps that can be used to recover health or the Paratoads which will produce a paralyzing toxin. New guides known as Scoutflies are used to track monsters. By gathering monster samples on the field, such as drool, mucus, or footprints, Scoutflies hone in on the exact location to monsters. Scoutflies can also be used to guide players to selected areas on the map, such as specific flowers or fauna. Hunters can now hunt freely without being limited to a main objective or questline. Once the quest is complete, Hunters can choose to continue exploring the area via Expedition Mode.
The Hunter's felyne sidekick, the Palico, can interact with other felyne clans, such as the Grimalkynes. By doing so, the Palico can learn the language of small monsters, like Jagras and Kestodon, and befriend them. During hunts, the Palico may befriend a small monster which will then aid the player.
Hunters can register equipment pieces they wish to craft by using the Wishlist. The wishlist displays the equipment's material requirements and can be reviewed at any time, hunters will receive a notification when all the required materials have been obtained.. Charms can be crafted and upgraded by using materials.. Some armor sets possess a unique skill that can only be obtained by wearing enough pieces of the equipment set.. The Handler can make meals for the hunter at the Base Camp by using food items, such as Raw Meat.. She may also give an additional item like Rations. This depends on the items that the hunter uses.
The New World features several large biomes of different climates. The primary settlement is known as Astera, where the fleets of new Hunters and researchers are stationed. The New World is defined by lowlands and coastlines to the south, with a large mountain range extending into the middle of the continent. Once every decade, elder dragons trek across the sea to travel to the New World in a migration referred to as the Elder Crossing. Quests and tasks are divided by the following regions. Some monsters can only be found in specific regions.
Monster Hunter: World features twenty returning monsters from previous titles alongside thirty one brand new monsters. The flagship monster of Monster Hunter: World is Nergigante.
Monster Hunter: World features a total of 14 weapons: 11 Blademaster weapons and three Gunner Weapons. Blademaster weapons are melee-focused and rely on close range combat while Gunner weapons are used from a distance. Each weapon has its own distinctive moves, alongside their strengths and weaknesses. Each weapon has its own path of upgrades dependent on specific monster parts.