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Nef-Garmat is an Elder Dragon introduced in Monster Hunter Explore.

Physiology

Nef-Garmat has the standard structure for Elder Dragons. It is covered mostly in golden and dark grey plates and scales. The wings are rather peculiar, the last finger on the wings has a backwards curve at all times, making it look like the other half of the wings are always curved in the opposite direction compared to nearly any other monster. Their heads resemble that of a Jackal, with red eyes, dark blue tongue, dark hair, large blue ears, and a protrusion on the lower jaw resembling a Pharaoh's false beard. Running along the back of the neck are black tuffs of some sort, on the sides are large gold plates forming a sort of "hood". And running all the way along the back and tail are two blue stripes, the tail itself is long, wide, and rather flat.

When charged by a crystal, said large light blue glowing crystal will be lodged in the opening at the end of the tail, numerous light blue highlights appear all around body, the blue part of the ears, the stripes, and many other bits also turn light blue, light blue crystal shards appear between the spikes on the legs, and a light blue aura will also radiate from Nef-Garmat complete with some crystal shard particle effects.

Abilities

Nef-Garmat is a physically capable Elder Dragon with a variety of physical attacks, including charges, large claw/wing swipes, wing slams, soaring body slams, 360 degree spins, and tail slams. It is also notable for its ability to cause widescale desertification by plunging its tail into the earth and seemingly draining the energy and vitality from its surroundings, transforming any environment into barren desert while seemingly condensing the energy into blue crystals. This also gives it geokinetic abilities such as creating explosions of sand by sticking its tail into the ground, creating quicksand traps to snare prey, and using a breath attack like Kushala Daora or Barioth which creates an explosive vortex within the sand.

When enraged, Nef-Garmat will bury its tail deep into the ground and seemingly drain its surroundings to produce and grasp a blue crystal, which also draws in sand and creates energy bursts nearby. Upon grabbing a crystal, Nef-Garmat will enter a charged state that gives it a 1.5x multiplier to attack damage and enhances all of its moves, such as by giving them explosive energy aftershocks that expand their reach. If the crystal remains attached to its tail for too long, it will cause a tremor and raise multiple stone columns from the ground before slamming against them, causing them to shatter and sending a wave of rubble flying towards its target. However, enough damage to its tail will cause it to drop the crystal and exit its depowered state until it either reclaims it or creates another one.

Behavior

Like many monsters, Nef-Garmat do not take kindly to intruders in their territories. Nef-Garmat are notably infamous for causing desertification with their abilities, altering and reshaping the environment wherever they go.

Habitat

Nef-Garmat has been found living on a desert island out in the ocean, said area on the island it has been found in bearing a notable resemblance to the Great Desert.


Game Appearances

Main Series

  • None

Spin-offs

Crossovers

  • Final Fantasy Brave Exvius
  • TEPPEN


In-Game Description

Monster Hunter Explore
MHXR-Nef-Garmat Icon (?)


Music Themes

【MHXR】冥晶龍ネフ・ガルムド(Nefu_garumudo)_戦闘BGM(高音質) MHXR: Nef-Garmat Music Theme



Notes

General Notes

  • Nef-Garmat's name was first localized in TEPPEN.[1]
  • Nef-Garmat is the main focus of the story for Tabladin Isles.
  • When Nef-Garmat is enraged it will huff "white smoke" and will immediately try and grab a crystal to power up.
    • Nef-Garmat will only enrage after taking enough damage without the crystal attached.
    • After the aura burst, it will exit enraged state.
      • Nef-Garmat will not enrage no matter how much damage it receives while having the crystal attached.
    • By attacking Nef-Garmat's tail enough it will lose grip on the crystal, losing its charge along with it. The hunter who touches the dropped crystal will get it stuck to their body, creating a large field that provides high Attack boost within range for 45 seconds.
      • After the initial drop, the crystal will disappear after 10 seconds if not picked up.
      • The crystal bearer will lose the ability to guard.
      • The crystal can be knocked off hunters if they're hit by Nef-Garmat, in which case it will disappear after 4 seconds.
        • Other hunters may pick up the dropped crystal, resuming the remaining buff duration.
        • Attacks that does not create knockback effects will not make the hunter drop the crystal.
  • When charged up, the crystal on its tail becomes its new weak point.
  • While the charged details on Nef-Garmat will disappear upon death, the crystal will remain clutched by the tail.
  • Nef-Garmat appeared as a boss in Final Fantasy Brave Exvius as part of a collaboration.
    • In the game Nef-Garmat appears charged up when the battle begins.
    • Nef-Garmat's crystal attached tail is a targetable unit.
      • Once the tail loses all HP, Nef-Garmat will lose the crystal charge.
    • Nef-Garmat has a list of attacks.
      • 吸引 Attract
      • 急反転突進 Rapid Return Charge
      • 咆哮 Roar
      • 流砂ブレス Quicksand Breath
      • 遺跡共鳴 Ruins Resonance
      • 振動地上爆破 Oscillation Ground Burst
      • 溜めフック Charged Hook
      • 尻尾叩きつけ Tail Slam
  • The head and wings can be broken.
  • Nef-Garmat is seemingly based on the Egyptian God Anubis
    • The Kanji 冥 from Nef-Garmat's Japanese Title can form a compound phrase 冥界, which means the realm of the dead, which fits Anubis' motif.

References


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