Ruiner Nergigante is a Variant of Nergigante first introduced in Monster Hunter World: Iceborne.
Physiology
At first glance, Ruiner Nergigante is built similarly to Nergigante, albeit with darker scales and carapace. The variant's defining feature are the metallic spikes that grow in between their regular bone spikes. These spikes are much tougher and make deadlier weapons compared to the typical ones, but they can't be regrown rapidly and takes a longer time to reach full size.
Behavior and Abilities
Unlike most monsters, Ruiner Nergigante will not go all out at the earliest opportunity presented and instead will start off being surprisingly slow and predictable in combat, progressively becoming more brutal and deadly as the fight goes on and as it sustains more damage, with the final phase of the fight being a far cry from how it began.
Ruiner Nergigante grows metallic spikes on its forelimbs, nape, and wings. The growth progresses as the dragon loses health in combat. When they reach full size, the spikes will give a bigger "spike burst" effect to attacks that uses the corresponding body parts, which gives significant damage increase, wider burst radius and Bleeding effect. When used in conjunction with Ruiner Nergigante's late phase move set, fighting the dragon could prove very troublesome.
Curiously, unlike its standard counterpart, Ruiner Nergigante displays signs of intelligence and patience, when it fights the hunter on Origin Isle, it pretends to be defeated. From there it plays dead till the hunter defeats Shara Ishvalda, weakening the Elder Dragon enough to finally kill and, more than likely, devour some of its bio-energy. A typical Nergigante displays a feral and all-consuming desire to eat Elder Dragons at all costs while the variant is willing to let others do the work for it.
In-Game Description
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Element/Status Effectiveness
Element | Effectiveness | Status | Effectiveness |
---|---|---|---|
Fire | ★ | Poison | ★★ |
Water | ★ | Sleep | ★★ |
Thunder | ★★ | Paralysis | ★★ |
Ice | ★ | Blast | ★★★ |
Dragon | ★★★ | Stun | ★ |
Monster Materials
Item Name | Rarity | Value | Description | |
Immortal Shard 不滅の厚龍鱗 |
11 | 4380z | Very rare Ruiner Nergigante material. Mostly obtained by carving. Broadly used for many purposes. | |
Nergigante Cortex 滅尽龍の重殻 |
11 | 6680z | Very rare Ruiner Nergigante material. Mostly obtained as a reward. Solid, used to craft gear. | |
Nergigante Flail 滅尽龍の重尾 |
11 | 8980z | Very rare Ruiner Nergigante material. Obtained by carving its severed tail. Stiff, used to craft gear. | |
Annihilating Greathorn 殲滅の大剛角 |
11 | 9340z | Very rare Ruiner Nergigante material. Obtained by breaking its horns. Stout, used in many weapons. | |
Nergigante Hardclaw 滅尽龍の剛爪 |
11 | 9160z | Very rare Ruiner Nergigante material. Mostly obtained by carving. Sharp, used in many weapons. | |
Eternal Regrowth Plate 無窮の新生殻 |
11 | 6860z | Very rare Ruiner Nergigante material. Obtained by collecting rare drops. Unusual, used to craft gear. | |
Large Elder Dragon Gem 古龍の大宝玉 |
12 | 21000z | A giant, ultra-rare stone that forms inside an Elder Dragon once in a millennium. | |
Guiding Lands Only | ||||
Extinction Greathorn 生者必滅の大剛角 |
11 | 6500z | Very rare Ruiner Nergigante material. The Guiding Lands' energy fortifies the monsters living there. | |
Annihilating Temperhorn 歴戦の殲滅角 |
11 | 9000z | Very rare Tempered Ruiner Nergigante material. A product of the brutal power struggle in the Guiding Lands. |
Equipment
For more information, see Ruiner Nergigante Equipment
Ruiner Nergigante materials can be used to craft two different armor sets: Ruiner Nergi α+ Armor and Ruiner Nergi β+ Armor.
Gallery
For more images, see Ruiner Nergigante Photo Gallery
Notes
- Ruiner Nergigante replaces the standard Nergigante in Master Rank.
- Outside of Assignments, any quests that involve Ruiner Nergigante are MR-restricted at MR 100 minimum.
- Ruiner Nergigante's metallic spikes reach their full size on a single random body part every time its health drops below certain threshholds, which also make it go into the next phase.
- The shift in phase is signified by an "ultimate attack" where the monster roars, lifts itself up and does a plummeting attack using the body part that gets its metal spikes fully grown.
- The location of the spikes can be predicted by the roaring itself. After the roar, Ruiner Nergigante will hold one arm higher, signifying that that sides iron spikes are fully grown. This does not signal whether the arm or the wing will grow the metallic spikes. If it is the head's iron spikes, Ruiner Nergigante will let out a very loud and long roar that is different from the limbs' counterparts, this version will try to home in at a hunter.
- Breaking Ruiner Nergigante's metallic spikes reduces the augmentative effect of its attacks. Conversely, its metallic spikes cannot be broken before fully grown.
- Ruiner Nergigante's metallic spikes do not regrow once broken and counts as conventional part-breaking, meaning players are rewarded accordingly for accomplishing the feat.
- Ruiner Nergigante's bone spikes only works defensively, meaning it hardens the corresponding body part against physical damage, but does not enable spike bursts or build up its ultimate attack as both functions are overridden by the metallic spikes' mechanic. Breaking the bone spikes on the arms will cause Ruiner Nergigante to fall over.
- The shift in phase is signified by an "ultimate attack" where the monster roars, lifts itself up and does a plummeting attack using the body part that gets its metal spikes fully grown.
- Ruiner Nergigante, along with the regular species, are the only monsters that can be randomly generated in the game which moveset changes as it go through different phases through sustained damage. Other such monsters, like Shara Ishvalda, Behemoth and Kulve Taroth, are locked into specific quests with predetermined conditions.
- Tempered Ruiner Nergigante did not exist in-game until the second free title update of Iceborne.
- Ruiner Nergigante has a very slim chance of spawning as Tempered in level 7 of the Forest, Wildspire, Coral, Rotten and Volcanic regions in the Guiding Lands. It is guaranteed to spawn as Tempered within a level 7 Tundra region.