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==Physiology== |
==Physiology== |
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− | At a first glance, Ruiner Nergigante is built similarly to [[Nergigante]], albeit with darker scale and carapace. The variant's defining feature are the metallic spikes that grow in between their regular bone spikes. These spikes are much tougher and make deadlier weapons compared to the |
+ | At a first glance, Ruiner Nergigante is built similarly to [[Nergigante]], albeit with darker scale and carapace. The variant's defining feature are the metallic spikes that grow in between their regular bone spikes. These spikes are much tougher and make deadlier weapons compared to the typical ones, but they can't be regrown rapidly and takes a longer time to reach full size. |
==Behavior and Abilities== |
==Behavior and Abilities== |
Revision as of 02:19, 3 November 2019
Ruiner Nergigante is a Variant of Nergigante first introduced in Monster Hunter World: Iceborne.
Physiology
At a first glance, Ruiner Nergigante is built similarly to Nergigante, albeit with darker scale and carapace. The variant's defining feature are the metallic spikes that grow in between their regular bone spikes. These spikes are much tougher and make deadlier weapons compared to the typical ones, but they can't be regrown rapidly and takes a longer time to reach full size.
Behavior and Abilities
Unlike most monsters, Ruiner Nergigante will not go all out at the earliest opportunity presented and instead will start off being surprisingly slow and predictable in combat, progressively becoming more brutal and deadly as the fight goes on and as it sustains more damage, with the final phase of the fight being a far cry from how it began.
Ruiner Nergigante grows metallic spikes on its forelimbs, nape and wings. The growth progresses as the dragon loses health in combat. When they reach full size, the spikes will give a bigger "spike burst" effect to attacks that uses the corresponding body parts, which gives significant damage increase, wider burst radius and Bleeding effect. When used in conjunction to Ruiner Nergigante's late phase moveset, fighting the dragon could prove very troublesome.
Curiously unlike it's counterpart Ruiner Nergigante displays signs of intelligence and patience, when it fight's the hunter in Origin Isle it pretends to be defeated. From there it plays dead till the hunter defeats Shara Ishvalda, weakening the Elder Dragon enough to finally kill and, more than likely, devour some of it's bio-energy. A normal Nergigante displays a feral and all-consuming desire to eat Elder Dragons at all costs while Ruiner is willing to let others do the work for it.
In-Game Description
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Element/Status Effectiveness
Monster Materials
Equipment
For more information, see Ruiner Nergigante Equipment
Ruiner Nergigante materials can be used to craft two different armor sets: Ruiner Nergi α + Armor and Ruiner Nergi β + Armor.
Gallery
Notes
- Ruiner Nergigante replaces the standard Nergigante in Master Rank.
- Breaking Ruiner Nergigante's metallic spikes reduces the augmentative effect to its attacks.
- Ruiner Nergigante's metallic spikes do not regrow once broken and counts as conventional part-breaking, meaning players are rewarded accordingly for accomplishing the feat.
- Ruiner Nergigante, along with the regular species, are the only monsters that can be randomly generated in the game which moveset changes as it go through different phases through sustained damage. Other such monsters, like Shara Ishvalda, Behemoth and Kulve Taroth, are locked into specific quests with predetermined conditions.