The Tempered State (Japanese 歴戦の個体 Rekisen no kotai, roughly "battle veteran specimen") is a phenomenon in monsters that heightens their aggression. Tempered Monsters are old, experienced monsters that have gained vast power.
In Monster Hunter: World and Iceborne, Tempered Monsters are monsters that have been living in the New World for a long time. From them living in the New World for so long, these monsters have gained the bioenergy of Elder Dragons. Every large monster in World and Iceborne can be affected by the Tempered State (including Elder Dragons, Subspecies, and Variants) except Great Jagras, Kulu-Ya-Ku, Tzitzi-Ya-Ku, Great Girros, Dodogama, Leshen, Ancient Leshen, Yian Garuga, Shara Ishvalda, Safi'jiiva, Raging Brachydios, Alatreon, and Fatalis.
In Monster Hunter Wilds, the Tempered State returns, with the full reasoning for the Tempered State not being known. In the Forbidden Lands, Tempered Monsters are referred to as battle-hardened veterans. All large monsters in Wilds can be affected by the Tempered State except for Guardian Arkveld and Zoh Shia.
In-Game Mechanics[]
Tempered monsters have a metallic sheen to their bodies, deal more damage, become enraged more often, enter powered-up states faster, and are resistant to Flash Pods. Scoutflies glow blue instead of green when tracking a non-Elder Dragon Tempered monster or finding a trace of one. The icons of Tempered monsters have a purple outline.
In World/Iceborne, Tempered monster investigations can be unlocked by gathering traces of Tempered monsters and by breaking Tempered monster parts; these investigations have Feystones as special rewards.
In Wilds, Tempered monsters have special scars over their body, randomized for each Tempered specimen. Attacking a tempered scar creates a special wound (which glows blue when in Focus Mode) and destroying it grants special materials used in melding and drops powerful Slinger ammo. Tempered monsters have much more health and attack.
Practical Uses[]
In World/Iceborne, Tempered monsters are necessary to get various types of items called Streamstones and Spiritvein Gems. Streamstones are obtained as rewards from High-Rank Tempered monster quests, while Spiritvein Gems are obtained from carves or shiny drops from Guiding Lands Tempered monsters. Streamstone Shards, Streamstones, and Gleaming Streamstones can be used to meld decorations and augment High Rank weapons, while Spiritvein Gem Shards, Spiritvein Gems, and Great Spiritvein Gems are used in augmenting Master Rank weapons and upgrading charms. Streamstones and Spiritvein Gems can also be used to unlock the limit of armor upgrades, allowing to increase their defense furthermore. Tempered monsters in the Guiding Lands drop special materials that are used in augments, charms, and some weapon upgrades.
Sullied Streamstones and Shining Streamstones can be appraised and they are converted into Warrior's Streamstones or Hero's Streamstones. Warrior's and Hero's Streamstones are used to augment fully-upgraded weapons; augments are special final upgrades for a weapon. There are five available options for HR weapons: Attack, Affinity, Defense, Slot Upgrade, and Health Regen. The amount of augments available depends on the weapon Rarity. Warrior's and Hero's Streamstones can be used to augment a specific pair of weapons classes: Sword (Great Sword and Long Sword), Blade (Sword and Shield and Dual Blades), Hammer (Hammer and Hunting Horn), Lance (Lance and Gunlance), Axe (Switch Axe and Charge Blade), Shaft (Insect Glaive and Bow) and Ranged (Light Bowgun and Heavy Bowgun).
In Wilds, hunting Tempered monsters rewards Artian materials, which are used to craft Artian weapons, as well as special tickets. There are four different types of Artian material: Blade, Device, Disc, and Tube. Each individual piece is designated with an element/status and either Attack or Affinity infusion. Three components, the exact combination of which depends on the weapon, must be combined to craft an Artian weapon. If two or more materials have the same element/status, the resulting weapon will have that element. (Blast on bowguns loads Sticky ammo. Dragon on bowguns additionally loads Fire ammo. Status on bowguns additionally loads elemental ammo: Water for Poison, Thunder for Paralysis, Freeze for Sleep, Fire for Blast. Status on Bows replaces Close-range Coating with a status coating.) Once forged, Artian weapons can be reinforced to grant random stat boosts.
List of Tempered Material Sources[]
World/Iceborne[]
Wilds[]
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Zoh Shia is not Tempered but rewards Ancient Weapon Fragments.
Arch-Tempered Monsters[]
Arch-Tempered Monsters (Japanese: 歴戦王) are even stronger versions of Tempered Monsters. They have a darker and more pronounced metallic sheen, have more health and deal more damage, have new behavior and attacks, and their icons' outlines are orange or red. So far, Kirin, Kushala Daora, Teostra, Vaal Hazak, Lunastra, Zorah Magdaros, Kulve Taroth, Nergigante, Namielle, Velkhana, Rey Dau, and Uth duna are known to be affected by the Arch-Tempered State. Arch-Tempered monsters are event-exclusive and their quests reward more streamstones than Tempered monsters and special tickets to craft γ (gamma) armor sets and layered armor sets. In Monster Hunter Wilds, Arch-Tempered returns, being applied to non-Elder Dragons.
List of Arch-Tempered Monsters[]
World[]
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Wilds[]
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Notes[]
World/Iceborne[]
- Tempered Deviljho, (Tempered) Extreme Behemoth, Tempered Frostfang Barioth, and Tempered Furious Rajang are event-exclusive.
- Despite Extreme Behemoth being shown as a Tempered Monster, it's stronger than any Arch-Tempered monster.
- The 3.0 patch made Flash Pods less effective against Tempered Monsters, eventually having no effect with repeated use.
- Arch-Tempered Zorah Magdaros, Arch-Tempered Xeno'jiiva and Arch-Tempered Kulve Taroth are the only Arch-Tempered monsters without a regular Tempered version.
- The quest for Arch-Tempered Kushala Daora, Kirin, Teostra, Lunastra, Vaal Hazak and Nergigante in High Rank have the same reward money amount as their regular version in Iceborne's Master Rank at 36,000z.
- Arch-Tempered Kulve Taroth, Nergigante, and Velkhana have unique music.
- Pink Rathian is the only Tempered Monster that has a different threat level between quest ranks.
- Scarred Yian Garuga is the only monster that is exclusively Tempered, while Yian Garuga is the only monster where the Tempered version is considered a different monster.
- Arch-Tempered Kulve Taroth is the only Arch-Tempered monster to permanently replace its non-Tempered counterpart, but only in the Kulve Taroth siege quest.
- Tempered Gold Rathian and Silver Rathalos were added in the first Iceborne title update.
- Tempered Ruiner Nergigante was added in the second Iceborne title update.
- Tempered Furious Rajang is only available in the "Mew are Number One" event quest starting from Iceborne's first anniversary.
- Ancient Leshen is the only non-Tempered monster to reward Streamstones.
Wilds[]
- As of the reveal of Monster Hunter Wilds’ first Title Update, Rey Dau is the first non-Elder Dragon that’s receiving an Arch-Tempered state, and also the first Arch-Tempered in the game, hinting that maybe the other Apexes may show up in future Title Updates.
- Sure enough, Arch-Tempered Uth Duna was confirmed to be coming soon with Title 2 update.
- 8★ versions of Tempered Gore Magala, Rey Dau, Uth Duna, Nu Udra, and Jin Dahaad were added in Version 1.011.
Gallery[]
Sources[]
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