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Long Sword Icon White
{{{Japanese Name}}}

{{{Image}}}

Level: Attack: Special: Affinity: Slots: Defense:
LV1 {{{Attack LV1}}} {{{Special LV1}}} {{{Affinity LV1}}} {{{Slots LV1}}} {{{Defense LV1}}}

Level: Sharpness: Sharpness +1: Sharpness +2:
LV1 {{{Sharpness LV1}}} {{{Sharpness +1 LV1}}} {{{Sharpness +2 LV1}}}

Description: {{{Description}}}

Acquirement and Upgrade Method:
Buy-able from Store: {{{Bought}}} Buying Cost: {{{Buying Cost}}}
Creation Materials: Upgrade Materials:

{{{Creation Materials}}}

{{{Upgrade Materials}}}

Creation Cost: Upgrade Cost:
{{{Creation Cost}}} {{{Upgrade Cost}}}
Creation Byproduct: Upgrade Byproduct:
{{{Creation Byproduct}}} {{{Upgrade Byproduct}}}

Weapon Path:
Upgraded From: >> {{{Japanese Name}}} >> Upgrades Into:
{{{Upgraded From}}} {{{Upgrades Into}}}
MHGen: Long Sword Weapon Tree
Template documentation (for the above template, sometimes hidden or invisible)

Usage

For Users creating Long Sword Weapon Pages, please Copy-paste this format below, and fill out the information after the = sign:

{{MHGen Long Sword Infobox
|English Name       = 
|Japanese Name      = 
|Image              = [[File:]]
|Rarity             = 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
|Maximum Level      = 1, 2, 3, 4, 5, 6, 7, 8, 9, 10

|Attack LV1         = XXXX
|Special LV1        = Use Template:Element or Template:Ailment
|Affinity LV1       = X%
|Slots LV1          = ---, O--, OO- or OOO
|Defense LV1        = +X, set to "N/A" if none.

|Sharpness LV1      = 
|Sharpness +1 LV1   = 
|Sharpness +2 LV1   = 

|Description        = 
|Bought             = Set to "Yes" or "No"
|Buying Cost        = Set to "N/A" is answer in |Bought = is "No"
|Creation Materials = XXXXXXz, Set to "N/A" if not applicable
|Upgrade Materials  = XXXXXXz, Set to "N/A" if not applicable
|Creation Cost      = XXXXXXz, Set to "N/A" if not applicable
|Upgrade Cost       = XXXXXXz, Set to "N/A" if not applicable
|Creation Byproduct = 
|Upgrade Byproduct  = 

|Upgraded From      = 
|Upgrades Into      = 
}}
  • Image - use this section to input the Image.
  • Rarity refer to the Rarity (1-10) of the Weapon.
  • Maximum Level (?)
  • Attack refer to the Raw Attack Power.
  • Special refer to Element or Ailment Attack Power. eg: |Special = {{Element|Dragon}} 250 or |Special = {{Ailment|Paralysis}} 360
  • Affinity refer to the Affinity Percentage given to the weapon. eg: |Affinity = 40% or |Affinity = -10%
  • Slots refer to the Number of Slots the Weapon has.
  • Defense refer to the Defense Bonus the weapon gives. Input N/A if none.
  • Sharpness refer to the Sharpness of the Weapon. An Image would be better for describing this.
  • Sharpness +1 (?)
  • Sharpness +2 (?)
  • Description refer to the official description of the Weapon. This can be found on the respective game.
  • Bought refer to if it can be bought from the Store without the use of Materials. Input Yes or No
  • Buying Cost refer to the cost of buying it from the Store. Input N/A if the answer to Bought is No.
  • Creation Cost refer to the cost to directly create the weapon from the crafting shop. Input N/A if weapon cannot be created from the shop.
  • Creation Materials refer to the materials required to directly creating it from the shop. Input N/A if the weapon isn't created from the shop.
  • Upgrade Cost refer to the cost to upgrade the weapon. Input N/A if the weapon cannot be upgraded.
  • Upgrade Materials refer to the materials required to upgrade the weapon. Input N/A if the weapon cannot be upgraded.
  • Creation Byproduct (?)
  • Upgrade Byproduct (?)
  • Level Upgrade Materials (?)
  • Level Upgrade Cost (?)
  • Upgraded From refer to the Weapon it was upgraded from. Input N/A if it is not upgraded from anything.
  • Upgrades Into refer to the Weapon it upgrades into. Input N/A if the weapon is the final upgrade.


Maximum Level = 2

{{MHGen Long Sword Infobox
|English Name       = 
|Japanese Name      = 
|Image              = [[File:]]
|Rarity             = 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
|Maximum Level      = 2

|Attack LV1         = XXXX
|Special LV1        = {{Element|}} or {{Ailment|}}
|Affinity LV1       = X%
|Slots LV1          = ---, O--, OO- or OOO
|Defense LV1        = +X or N/A
|Attack LV2         = 
|Special LV2        = 
|Affinity LV2       = 
|Slots LV2          = 
|Defense LV2        = 

|Sharpness LV1      = 
|Sharpness +1 LV1   = 
|Sharpness +2 LV1   = 
|Sharpness LV2      = 
|Sharpness +1 LV2   = 
|Sharpness +2 LV2   = 

|Description        = 
|Bought             = Yes or No
|Buying Cost        = Set to "N/A" is answer in |Bought = is "No"
|Creation Materials = XXXXXXz or N/A
|Upgrade Materials  = XXXXXXz or N/A
|Creation Cost      = XXXXXXz or N/A
|Upgrade Cost       = XXXXXXz or N/A
|Creation Byproduct = 
|Upgrade Byproduct  = 

|Level Upgrade Materials LV2  = 
|Level Upgrade Cost LV2       = 

|Upgraded From      = 
|Upgrades Into      = 
}}


Maximum Level = 3

{{MHGen Long Sword Infobox
|English Name       = 
|Japanese Name      = 
|Image              = [[File:]]
|Rarity             = 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
|Maximum Level      = 3

|Attack LV1         = XXXX
|Special LV1        = {{Element|}} or {{Ailment|}}
|Affinity LV1       = X%
|Slots LV1          = ---, O--, OO- or OOO
|Defense LV1        = +X or N/A
|Attack LV2         = 
|Special LV2        = 
|Affinity LV2       = 
|Slots LV2          = 
|Defense LV2        = 
|Attack LV3         = 
|Special LV3        = 
|Affinity LV3       = 
|Slots LV3          = 
|Defense LV3        = 

|Sharpness LV1      = 
|Sharpness +1 LV1   = 
|Sharpness +2 LV1   = 
|Sharpness LV2      = 
|Sharpness +1 LV2   = 
|Sharpness +2 LV2   = 
|Sharpness LV3      = 
|Sharpness +1 LV3   = 
|Sharpness +2 LV3   = 

|Description        = 
|Bought             = Yes or No
|Buying Cost        = Set to "N/A" is answer in |Bought = is "No"
|Creation Materials = XXXXXXz or N/A
|Upgrade Materials  = XXXXXXz or N/A
|Creation Cost      = XXXXXXz or N/A
|Upgrade Cost       = XXXXXXz or N/A
|Creation Byproduct = 
|Upgrade Byproduct  = 

|Level Upgrade Materials LV2  = 
|Level Upgrade Cost LV2       = 
|Level Upgrade Materials LV3  = 
|Level Upgrade Cost LV3       = 

|Upgraded From      = 
|Upgrades Into      = 
}}


Maximum Level = 4

{{MHGen Long Sword Infobox
|English Name       = 
|Japanese Name      = 
|Image              = [[File:]]
|Rarity             = 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
|Maximum Level      = 4

|Attack LV1         = XXXX
|Special LV1        = {{Element|}} or {{Ailment|}}
|Affinity LV1       = X%
|Slots LV1          = ---, O--, OO- or OOO
|Defense LV1        = +X or N/A
|Attack LV2         = 
|Special LV2        = 
|Affinity LV2       = 
|Slots LV2          = 
|Defense LV2        = 
|Attack LV3         = 
|Special LV3        = 
|Affinity LV3       = 
|Slots LV3          = 
|Defense LV3        = 
|Attack LV4         = 
|Special LV4        = 
|Affinity LV4       = 
|Slots LV4          = 
|Defense LV4        = 

|Sharpness LV1      = 
|Sharpness +1 LV1   = 
|Sharpness +2 LV1   = 
|Sharpness LV2      = 
|Sharpness +1 LV2   = 
|Sharpness +2 LV2   = 
|Sharpness LV3      = 
|Sharpness +1 LV3   = 
|Sharpness +2 LV3   = 
|Sharpness LV4      = 
|Sharpness +1 LV4   = 
|Sharpness +2 LV4   = 

|Description        = 
|Bought             = Yes or No
|Buying Cost        = Set to "N/A" is answer in |Bought = is "No"
|Creation Materials = XXXXXXz or N/A
|Upgrade Materials  = XXXXXXz or N/A
|Creation Cost      = XXXXXXz or N/A
|Upgrade Cost       = XXXXXXz or N/A
|Creation Byproduct = 
|Upgrade Byproduct  = 

|Level Upgrade Materials LV2  = 
|Level Upgrade Cost LV2       = 
|Level Upgrade Materials LV3  = 
|Level Upgrade Cost LV3       = 
|Level Upgrade Materials LV4  = 
|Level Upgrade Cost LV4       = 

|Upgraded From      = 
|Upgrades Into      = 
}}


Maximum Level = 5

{{MHGen Long Sword Infobox
|English Name       = 
|Japanese Name      = 
|Image              = [[File:]]
|Rarity             = 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
|Maximum Level      = 5

|Attack LV1         = XXXX
|Special LV1        = {{Element|}} or {{Ailment|}}
|Affinity LV1       = X%
|Slots LV1          = ---, O--, OO- or OOO
|Defense LV1        = +X or N/A
|Attack LV2         = 
|Special LV2        = 
|Affinity LV2       = 
|Slots LV2          = 
|Defense LV2        = 
|Attack LV3         = 
|Special LV3        = 
|Affinity LV3       = 
|Slots LV3          = 
|Defense LV3        = 
|Attack LV4         = 
|Special LV4        = 
|Affinity LV4       = 
|Slots LV4          = 
|Defense LV4        = 
|Attack LV5         = 
|Special LV5        = 
|Affinity LV5       = 
|Slots LV5          = 
|Defense LV5        = 

|Sharpness LV1      = 
|Sharpness +1 LV1   = 
|Sharpness +2 LV1   = 
|Sharpness LV2      = 
|Sharpness +1 LV2   = 
|Sharpness +2 LV2   = 
|Sharpness LV3      = 
|Sharpness +1 LV3   = 
|Sharpness +2 LV3   = 
|Sharpness LV4      = 
|Sharpness +1 LV4   = 
|Sharpness +2 LV4   = 
|Sharpness LV5      = 
|Sharpness +1 LV5   = 
|Sharpness +2 LV5   = 

|Description        = 
|Bought             = Yes or No
|Buying Cost        = Set to "N/A" is answer in |Bought = is "No"
|Creation Materials = XXXXXXz or N/A
|Upgrade Materials  = XXXXXXz or N/A
|Creation Cost      = XXXXXXz or N/A
|Upgrade Cost       = XXXXXXz or N/A
|Creation Byproduct = 
|Upgrade Byproduct  = 

|Level Upgrade Materials LV2  = 
|Level Upgrade Cost LV2       = 
|Level Upgrade Materials LV3  = 
|Level Upgrade Cost LV3       = 
|Level Upgrade Materials LV4  = 
|Level Upgrade Cost LV4       = 
|Level Upgrade Materials LV5  = 
|Level Upgrade Cost LV5       = 

|Upgraded From      = 
|Upgrades Into      = 
}}


Maximum Level = 6

{{MHGen Long Sword Infobox
|English Name       = 
|Japanese Name      = 
|Image              = [[File:]]
|Rarity             = 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
|Maximum Level      = 6

|Attack LV1         = XXXX
|Special LV1        = {{Element|}} or {{Ailment|}}
|Affinity LV1       = X%
|Slots LV1          = ---, O--, OO- or OOO
|Defense LV1        = +X or N/A
|Attack LV2         = 
|Special LV2        = 
|Affinity LV2       = 
|Slots LV2          = 
|Defense LV2        = 
|Attack LV3         = 
|Special LV3        = 
|Affinity LV3       = 
|Slots LV3          = 
|Defense LV3        = 
|Attack LV4         = 
|Special LV4        = 
|Affinity LV4       = 
|Slots LV4          = 
|Defense LV4        = 
|Attack LV5         = 
|Special LV5        = 
|Affinity LV5       = 
|Slots LV5          = 
|Defense LV5        = 
|Attack LV6         = 
|Special LV6        = 
|Affinity LV6       = 
|Slots LV6          = 
|Defense LV6        = 

|Sharpness LV1      = 
|Sharpness +1 LV1   = 
|Sharpness +2 LV1   = 
|Sharpness LV2      = 
|Sharpness +1 LV2   = 
|Sharpness +2 LV2   = 
|Sharpness LV3      = 
|Sharpness +1 LV3   = 
|Sharpness +2 LV3   = 
|Sharpness LV4      = 
|Sharpness +1 LV4   = 
|Sharpness +2 LV4   = 
|Sharpness LV5      = 
|Sharpness +1 LV5   = 
|Sharpness +2 LV5   = 
|Sharpness LV6      = 
|Sharpness +1 LV6   = 
|Sharpness +2 LV6   = 

|Description        = 
|Bought             = Yes or No
|Buying Cost        = Set to "N/A" is answer in |Bought = is "No"
|Creation Materials = XXXXXXz or N/A
|Upgrade Materials  = XXXXXXz or N/A
|Creation Cost      = XXXXXXz or N/A
|Upgrade Cost       = XXXXXXz or N/A
|Creation Byproduct = 
|Upgrade Byproduct  = 

|Level Upgrade Materials LV2  = 
|Level Upgrade Cost LV2       = 
|Level Upgrade Materials LV3  = 
|Level Upgrade Cost LV3       = 
|Level Upgrade Materials LV4  = 
|Level Upgrade Cost LV4       = 
|Level Upgrade Materials LV5  = 
|Level Upgrade Cost LV5       = 
|Level Upgrade Materials LV6  = 
|Level Upgrade Cost LV6       = 

|Upgraded From      = 
|Upgrades Into      = 
}}


Maximum Level = 7

{{MHGen Long Sword Infobox
|English Name       = 
|Japanese Name      = 
|Image              = [[File:]]
|Rarity             = 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
|Maximum Level      = 7

|Attack LV1         = XXXX
|Special LV1        = {{Element|}} or {{Ailment|}}
|Affinity LV1       = X%
|Slots LV1          = ---, O--, OO- or OOO
|Defense LV1        = +X or N/A
|Attack LV2         = 
|Special LV2        = 
|Affinity LV2       = 
|Slots LV2          = 
|Defense LV2        = 
|Attack LV3         = 
|Special LV3        = 
|Affinity LV3       = 
|Slots LV3          = 
|Defense LV3        = 
|Attack LV4         = 
|Special LV4        = 
|Affinity LV4       = 
|Slots LV4          = 
|Defense LV4        = 
|Attack LV5         = 
|Special LV5        = 
|Affinity LV5       = 
|Slots LV5          = 
|Defense LV5        = 
|Attack LV6         = 
|Special LV6        = 
|Affinity LV6       = 
|Slots LV6          = 
|Defense LV6        = 
|Attack LV7         = 
|Special LV7        = 
|Affinity LV7       = 
|Slots LV7          = 
|Defense LV7        = 

|Sharpness LV1      = 
|Sharpness +1 LV1   = 
|Sharpness +2 LV1   = 
|Sharpness LV2      = 
|Sharpness +1 LV2   = 
|Sharpness +2 LV2   = 
|Sharpness LV3      = 
|Sharpness +1 LV3   = 
|Sharpness +2 LV3   = 
|Sharpness LV4      = 
|Sharpness +1 LV4   = 
|Sharpness +2 LV4   = 
|Sharpness LV5      = 
|Sharpness +1 LV5   = 
|Sharpness +2 LV5   = 
|Sharpness LV6      = 
|Sharpness +1 LV6   = 
|Sharpness +2 LV6   = 
|Sharpness LV7      = 
|Sharpness +1 LV7   = 
|Sharpness +2 LV7   = 

|Description        = 
|Bought             = Yes or No
|Buying Cost        = Set to "N/A" is answer in |Bought = is "No"
|Creation Materials = XXXXXXz or N/A
|Upgrade Materials  = XXXXXXz or N/A
|Creation Cost      = XXXXXXz or N/A
|Upgrade Cost       = XXXXXXz or N/A
|Creation Byproduct = 
|Upgrade Byproduct  = 

|Level Upgrade Materials LV2  = 
|Level Upgrade Cost LV2       = 
|Level Upgrade Materials LV3  = 
|Level Upgrade Cost LV3       = 
|Level Upgrade Materials LV4  = 
|Level Upgrade Cost LV4       = 
|Level Upgrade Materials LV5  = 
|Level Upgrade Cost LV5       = 
|Level Upgrade Materials LV6  = 
|Level Upgrade Cost LV6       = 
|Level Upgrade Materials LV7  = 
|Level Upgrade Cost LV7       = 

|Upgraded From      = 
|Upgrades Into      = 
}}


Maximum Level = 8

{{MHGen Long Sword Infobox
|English Name       = 
|Japanese Name      = 
|Image              = [[File:]]
|Rarity             = 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
|Maximum Level      = 8

|Attack LV1         = XXXX
|Special LV1        = {{Element|}} or {{Ailment|}}
|Affinity LV1       = X%
|Slots LV1          = ---, O--, OO- or OOO
|Defense LV1        = +X or N/A
|Attack LV2         = 
|Special LV2        = 
|Affinity LV2       = 
|Slots LV2          = 
|Defense LV2        = 
|Attack LV3         = 
|Special LV3        = 
|Affinity LV3       = 
|Slots LV3          = 
|Defense LV3        = 
|Attack LV4         = 
|Special LV4        = 
|Affinity LV4       = 
|Slots LV4          = 
|Defense LV4        = 
|Attack LV5         = 
|Special LV5        = 
|Affinity LV5       = 
|Slots LV5          = 
|Defense LV5        = 
|Attack LV6         = 
|Special LV6        = 
|Affinity LV6       = 
|Slots LV6          = 
|Defense LV6        = 
|Attack LV7         = 
|Special LV7        = 
|Affinity LV7       = 
|Slots LV7          = 
|Defense LV7        = 
|Attack LV8         = 
|Special LV8        = 
|Affinity LV8       = 
|Slots LV8          = 
|Defense LV8        = 

|Sharpness LV1      = 
|Sharpness +1 LV1   = 
|Sharpness +2 LV1   = 
|Sharpness LV2      = 
|Sharpness +1 LV2   = 
|Sharpness +2 LV2   = 
|Sharpness LV3      = 
|Sharpness +1 LV3   = 
|Sharpness +2 LV3   = 
|Sharpness LV4      = 
|Sharpness +1 LV4   = 
|Sharpness +2 LV4   = 
|Sharpness LV5      = 
|Sharpness +1 LV5   = 
|Sharpness +2 LV5   = 
|Sharpness LV6      = 
|Sharpness +1 LV6   = 
|Sharpness +2 LV6   = 
|Sharpness LV7      = 
|Sharpness +1 LV7   = 
|Sharpness +2 LV7   = 
|Sharpness LV8      = 
|Sharpness +1 LV8   = 
|Sharpness +2 LV8   = 

|Description        = 
|Bought             = Yes or No
|Buying Cost        = Set to "N/A" is answer in |Bought = is "No"
|Creation Materials = XXXXXXz or N/A
|Upgrade Materials  = XXXXXXz or N/A
|Creation Cost      = XXXXXXz or N/A
|Upgrade Cost       = XXXXXXz or N/A
|Creation Byproduct = 
|Upgrade Byproduct  = 

|Level Upgrade Materials LV2  = 
|Level Upgrade Cost LV2       = 
|Level Upgrade Materials LV3  = 
|Level Upgrade Cost LV3       = 
|Level Upgrade Materials LV4  = 
|Level Upgrade Cost LV4       = 
|Level Upgrade Materials LV5  = 
|Level Upgrade Cost LV5       = 
|Level Upgrade Materials LV6  = 
|Level Upgrade Cost LV6       = 
|Level Upgrade Materials LV7  = 
|Level Upgrade Cost LV7       = 
|Level Upgrade Materials LV8  = 
|Level Upgrade Cost LV8       = 

|Upgraded From      = 
|Upgrades Into      = 
}}


Maximum Level = 9

{{MHGen Long Sword Infobox
|English Name       = 
|Japanese Name      = 
|Image              = [[File:]]
|Rarity             = 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
|Maximum Level      = 9

|Attack LV1         = XXXX
|Special LV1        = {{Element|}} or {{Ailment|}}
|Affinity LV1       = X%
|Slots LV1          = ---, O--, OO- or OOO
|Defense LV1        = +X or N/A
|Attack LV2         = 
|Special LV2        = 
|Affinity LV2       = 
|Slots LV2          = 
|Defense LV2        = 
|Attack LV3         = 
|Special LV3        = 
|Affinity LV3       = 
|Slots LV3          = 
|Defense LV3        = 
|Attack LV4         = 
|Special LV4        = 
|Affinity LV4       = 
|Slots LV4          = 
|Defense LV4        = 
|Attack LV5         = 
|Special LV5        = 
|Affinity LV5       = 
|Slots LV5          = 
|Defense LV5        = 
|Attack LV6         = 
|Special LV6        = 
|Affinity LV6       = 
|Slots LV6          = 
|Defense LV6        = 
|Attack LV7         = 
|Special LV7        = 
|Affinity LV7       = 
|Slots LV7          = 
|Defense LV7        = 
|Attack LV8         = 
|Special LV8        = 
|Affinity LV8       = 
|Slots LV8          = 
|Defense LV8        = 
|Attack LV9         = 
|Special LV9        = 
|Affinity LV9       = 
|Slots LV9          = 
|Defense LV9        = 

|Sharpness LV1      = 
|Sharpness +1 LV1   = 
|Sharpness +2 LV1   = 
|Sharpness LV2      = 
|Sharpness +1 LV2   = 
|Sharpness +2 LV2   = 
|Sharpness LV3      = 
|Sharpness +1 LV3   = 
|Sharpness +2 LV3   = 
|Sharpness LV4      = 
|Sharpness +1 LV4   = 
|Sharpness +2 LV4   = 
|Sharpness LV5      = 
|Sharpness +1 LV5   = 
|Sharpness +2 LV5   = 
|Sharpness LV6      = 
|Sharpness +1 LV6   = 
|Sharpness +2 LV6   = 
|Sharpness LV7      = 
|Sharpness +1 LV7   = 
|Sharpness +2 LV7   = 
|Sharpness LV8      = 
|Sharpness +1 LV8   = 
|Sharpness +2 LV8   = 
|Sharpness LV9      = 
|Sharpness +1 LV9   = 
|Sharpness +2 LV9   = 

|Description        = 
|Bought             = Yes or No
|Buying Cost        = Set to "N/A" is answer in |Bought = is "No"
|Creation Materials = XXXXXXz or N/A
|Upgrade Materials  = XXXXXXz or N/A
|Creation Cost      = XXXXXXz or N/A
|Upgrade Cost       = XXXXXXz or N/A
|Creation Byproduct = 
|Upgrade Byproduct  = 

|Level Upgrade Materials LV2  = 
|Level Upgrade Cost LV2       = 
|Level Upgrade Materials LV3  = 
|Level Upgrade Cost LV3       = 
|Level Upgrade Materials LV4  = 
|Level Upgrade Cost LV4       = 
|Level Upgrade Materials LV5  = 
|Level Upgrade Cost LV5       = 
|Level Upgrade Materials LV6  = 
|Level Upgrade Cost LV6       = 
|Level Upgrade Materials LV7  = 
|Level Upgrade Cost LV7       = 
|Level Upgrade Materials LV8  = 
|Level Upgrade Cost LV8       = 
|Level Upgrade Materials LV9  = 
|Level Upgrade Cost LV9       = 

|Upgraded From      = 
|Upgrades Into      = 
}}


Maximum Level = 10

{{MHGen Long Sword Infobox
|English Name       = 
|Japanese Name      = 
|Image              = [[File:]]
|Rarity             = 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
|Maximum Level      = 10

|Attack LV1         = XXXX
|Special LV1        = {{Element|}} or {{Ailment|}}
|Affinity LV1       = X%
|Slots LV1          = ---, O--, OO- or OOO
|Defense LV1        = +X or N/A
|Attack LV2         = 
|Special LV2        = 
|Affinity LV2       = 
|Slots LV2          = 
|Defense LV2        = 
|Attack LV3         = 
|Special LV3        = 
|Affinity LV3       = 
|Slots LV3          = 
|Defense LV3        = 
|Attack LV4         = 
|Special LV4        = 
|Affinity LV4       = 
|Slots LV4          = 
|Defense LV4        = 
|Attack LV5         = 
|Special LV5        = 
|Affinity LV5       = 
|Slots LV5          = 
|Defense LV5        = 
|Attack LV6         = 
|Special LV6        = 
|Affinity LV6       = 
|Slots LV6          = 
|Defense LV6        = 
|Attack LV7         = 
|Special LV7        = 
|Affinity LV7       = 
|Slots LV7          = 
|Defense LV7        = 
|Attack LV8         = 
|Special LV8        = 
|Affinity LV8       = 
|Slots LV8          = 
|Defense LV8        = 
|Attack LV9         = 
|Special LV9        = 
|Affinity LV9       = 
|Slots LV9          = 
|Defense LV9        = 
|Attack LV10        = 
|Special LV10       = 
|Affinity LV10      = 
|Slots LV10         = 
|Defense LV10       = 

|Sharpness LV1      = 
|Sharpness +1 LV1   = 
|Sharpness +2 LV1   = 
|Sharpness LV2      = 
|Sharpness +1 LV2   = 
|Sharpness +2 LV2   = 
|Sharpness LV3      = 
|Sharpness +1 LV3   = 
|Sharpness +2 LV3   = 
|Sharpness LV4      = 
|Sharpness +1 LV4   = 
|Sharpness +2 LV4   = 
|Sharpness LV5      = 
|Sharpness +1 LV5   = 
|Sharpness +2 LV5   = 
|Sharpness LV6      = 
|Sharpness +1 LV6   = 
|Sharpness +2 LV6   = 
|Sharpness LV7      = 
|Sharpness +1 LV7   = 
|Sharpness +2 LV7   = 
|Sharpness LV8      = 
|Sharpness +1 LV8   = 
|Sharpness +2 LV8   = 
|Sharpness LV9      = 
|Sharpness +1 LV9   = 
|Sharpness +2 LV9   = 
|Sharpness LV10     = 
|Sharpness +1 LV10  = 
|Sharpness +2 LV10  = 

|Description        = 
|Bought             = Yes or No
|Buying Cost        = Set to "N/A" is answer in |Bought = is "No"
|Creation Materials = XXXXXXz or N/A
|Upgrade Materials  = XXXXXXz or N/A
|Creation Cost      = XXXXXXz or N/A
|Upgrade Cost       = XXXXXXz or N/A
|Creation Byproduct = 
|Upgrade Byproduct  = 

|Level Upgrade Materials LV2  = 
|Level Upgrade Cost LV2       = 
|Level Upgrade Materials LV3  = 
|Level Upgrade Cost LV3       = 
|Level Upgrade Materials LV4  = 
|Level Upgrade Cost LV4       = 
|Level Upgrade Materials LV5  = 
|Level Upgrade Cost LV5       = 
|Level Upgrade Materials LV6  = 
|Level Upgrade Cost LV6       = 
|Level Upgrade Materials LV7  = 
|Level Upgrade Cost LV7       = 
|Level Upgrade Materials LV8  = 
|Level Upgrade Cost LV8       = 
|Level Upgrade Materials LV9  = 
|Level Upgrade Cost LV9       = 
|Level Upgrade Materials LV10 = 
|Level Upgrade Cost LV10      = 

|Upgraded From      = 
|Upgrades Into      = 
}}
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