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Acquisition and Upgrade Method
Buyable from Store Buying Cost
Unknown Unknown
Creation Materials Upgrade Materials
Unknown Unknown
Creation Cost Upgrade Cost
Unknown Unknown





Template documentation (for the above template, sometimes hidden or invisible)

This template is used to display information on MHW weapon pages.

Dependencies

Uses

Syntax

{{MHW Weapon Infobox
|Weapon Type            = Great Sword, Long Sword, Sword and Shield, Dual Blades, Hammer, Hunting Horn, Lance, Gunlance, Switch Axe, Charge Blade, Insect Glaive, Kinsect, Light Bowgun, Heavy Bowgun, or Bow
|Rarity                 = 
|English Name           = 
|Japanese Name          = 
|Chinese Name           = 
|Game                   = Put MHWI if part of the Iceborne DLC. Otherwise can leave blank (defaults to MHW)

|Attack                 = 
|Damage Type            = 
|Kinsect Type           = 
|Kinsect Skill          = 
|Kinsect Bonus          = 
|Evolution Requirements = 
|Special                = Use Template:Element or Template:Ailment
|Phial                  = 
|Shelling               = 
|Notes                  = 
|Affinity               = X%
|Coating Boost          = 
|Arc Shot               = 
|Sharpness              = 
|Slots                  = ---, 1--, 11-, 2--, 3--, etc.
|Deviation              = 
|Custom Mods            = 
|Range                  = 
|Defense                = 
|Elderseal              = 
|Required Level         = 
|Rarity                 = 
|Rapid Fire             = 
|Auto Reload            = 
|Special Ammo           = 
|Description            = 

|Bought                 = Set to "Yes" or "No"
|Buying Cost            = Set to "N/A" is answer in |Bought = is "No"
|Creation Materials     = Item '''x#'''<br />Item '''x#''', Set to "N/A" if not applicable
|Creation Cost          = XXXXXXz, Set to "N/A" if not applicable
|Upgrade Materials      = Item '''x#'''<br />Item '''x#''', Set to "N/A" if not applicable
|Upgrade Cost           = XXXXXXz, Set to "N/A" if not applicable

|Upgraded From          = 
|No Rollback            = X if can't be rolled back, otherwise remove.
|Upgrades Into          = 

|Additional Info        = 

|Gallery                = 

<!-- For Light & Heavy Bow Gun. Remove if not needed. If an ammo type is usable, mark a Y and fill out the Ammo section below it. -->
|Normal Ammo Usable     = Y or N
|Normal Ammo            = 
|Piercing Ammo Usable   = Y or N
|Piercing Ammo          = 
|Spread Ammo Usable     = Y or N
|Spread Ammo            = 
|Sticky Ammo Usable     = Y or N
|Sticky Ammo            = 
|Cluster Ammo Usable    = Y or N
|Cluster Ammo           = 
|Recover Ammo Usable    = Y or N
|Recover Ammo           = 
|Poison Ammo Usable     = Y or N
|Poison Ammo            = 
|Paralysis Ammo Usable  = Y or N
|Paralysis Ammo         = 
|Sleep Ammo Usable      = Y or N
|Sleep Ammo             = 
|Exhaust Ammo Usable    = Y or N
|Exhaust Ammo           = 
|Flaming Ammo Usable    = Y or N
|Flaming Ammo           = 
|Water Ammo Usable      = Y or N
|Water Ammo             = 
|Freeze Ammo Usable     = Y or N
|Freeze Ammo            = 
|Thunder Ammo Usable    = Y or N
|Thunder Ammo           = 
|Dragon Ammo Usable     = Y or N
|Dragon Ammo            = 
|Slicing Ammo Usable    = Y or N
|Slicing Ammo           = 
|Wyvern Ammo Usable     = Y or N
|Wyvern Ammo            = 
|Demon Ammo Usable      = Y or N
|Demon Ammo             = 
|Armor Ammo Usable      = Y or N
|Armor Ammo             = 
|Tranq Ammo Usable      = Y or N
|Tranq Ammo             = 

<!-- For Bow. Remove if not needed. -->
|C.Range Coating        = Y or N
|Power Coating          = Y or N
|Para Coating           = Y or N
|Poison Coating         = Y or N
|Sleep Coating          = Y or N
|Blast Coating          = Y or N

<!-- For Hunting Horn. Remove if not needed. -->
|Recital Info           = 

}}
  • Image - use this section to input the Image.
  • Attack refer to the Raw Attack Power.
  • Special refer to Element or Ailment Attack Power. eg: |Special = {{Element|Dragon}} 250 or |Special = {{Ailment|Paralysis}} 360
  • Kinsect Type refers to the type of Kinsect used.
  • Kinsect Skill refers to skills granted by a Kinsect.
  • Kinsect Bonus refers to the bonus granted by a Kinsect.
  • Evolution Requirements refers to ??? for Kinsects.
  • Phial refer to the Phial Type of the Charge Blade or Switch Axe.
  • Shelling refer to the Shelling Type and Shelling Level of the Gunlance.
  • Notes are the possible notes the Hunting Horn can play.
  • Coating Boost refer to the Bow Coating that gets a boost to Status Power.
    • There are Icons that can be used to depict the notes. Simply use the MHW Notes template and paste it in the |Notes = section. Eg. {{MHW Notes|Red|Yellow|White}}
  • Sharpness refer to the Sharpness of the Weapon. An Image would be better for describing this.
  • Affinity refer to the Affinity Percentage given to the weapon. eg: |Affinity = 40% or |Affinity = -10%
  • Defense refer to the Defense Bonus the weapon gives. Input N/A if none.
  • Elderseal refer to the Elderseal Strength of the Dragon Element weapon. Input N/A if none.
  • Slots refer to the Number of Slots and Slot Size the Weapon has.
  • Rarity refer to the Rarity (1-12) of the Weapon.
  • Description refer to the official description of the Weapon. This can be found in the respective game.
  • Upgraded From refer to the Weapon it was upgraded from. Input N/A if it is not upgraded from anything.
  • No Rollback refers to if the weapon cannot be rolled back to it's previous version. Input X if it can't, otherwise remove.
  • Upgrades Into refer to the Weapon it upgrades into. Input N/A if the weapon is the final upgrade.
  • Bought refer to if it can be bought from the Store without the use of Materials. Input Yes or No
  • Buying Cost refer to the cost of buying it from the Store. Input N/A if the answer to Bought is No.
  • Creation Cost refer to the cost to directly create the weapon from the crafting shop. Input N/A if weapon cannot be created from the shop.
  • Creation Materials refer to the materials required to directly creating it from the shop. Input N/A if the weapon isn't created from the shop.
  • Upgrade Cost refer to the cost to upgrade the weapon. Input N/A if the weapon cannot be upgraded.
  • Upgrade Materials refer to the materials required to upgrade the weapon. Input N/A if the weapon cannot be upgraded.
  • C.Range Coating refers to the ability to use Close Range Coatings.
  • Power Coating refers to the ability to use Power Coatings.
  • Para Coating refers to the ability to use Paralysis Coatings.
  • Poison Coating refers to the ability to use Poison Coatings.
  • Sleep Coating refers to the ability to use Sleep Coatings.
  • Blast Coating refers to the ability to use Blast Coatings.
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