Hello, and welcome to Monster Appreciation Week!
This week we look at the Thunder Wolf Wyvern, Zinogre!
Monster Hunter World: Iceborne Equipment
Interesting Facts About Zinogre
Order: Saurischia Suborder: Four Legged - Superfamily: Thunder Wolf Wyvern - Family: Zinogre
- Zinoge is a Fanged Wyvern that is often found living in mountainous regions in the Old World and was recently discovered living in the Guiding Lands within the New World.
- Old World: Misty Peaks, Sacred Pinnacle, Deserted Island, Heaven's Mount, Sanctuary, Primal Forest, Jurassic Frontier, Verdant Hills, Frozen Seaway, Jungle, Ruined Pinnacle, Everwood
- New World: Guiding Lands (Forest and Coral Region), Ancient Forest, Coral Highlands, Hoarfrost Reach
- Zinogres are rarely ever seen outside of mountainous areas. Due to an Amatsu claiming the Sacred Pinnacle as its territory, the Zinogre population that originally lived in those mountains were forced out of their territory, causing Zinogres to appear more frequently in the Misty Peaks near Yukumo Village.
- Carnivorous in nature, Zinogre is known to prey upon Gargwa, Aptonoth, Kelbi, and Slagtoth. Zinogre has been seen fighting other large monsters like Arzuros, Iodrome, Mizutsune, Rathalos, Azure Rathalos, Yian Garuga, Scarred Yian Garuga, Fulgur Anjanath, Glavenus, Acidic Glavenus, and Brachydios.
- Reportedly, weaker monsters will flee an area immediately when a Zinogre is around.
- Zinogre has a peculiar taste for Bird Wyvern meat, which is why it often prefers to prey on Gargwa.
- Zinogre has been reported taking down Arzuros.
- To help traverse mountainous environments, Zinorge has highly developed limbs with sharp claws. Its front limbs, in particular, are capable of killing medium-sized prey in a single blow.
- Despite its size, Zinogre is proven to be quite agile and can jump great distances. With the help of its tail, Zinogre can balance itself on the uneven terrain in its environment, and its tail is an effective weapon that it often uses in combat.
- Zinogre is nicknamed the Thunder Wolf Wyvern from its ability to harness electricity and use the thunder element. On each part of Zinogre's body is specialized shockers with conductive lipids that produce static electricity, and said electricity is stored in the fur that adorns it to further amplify its power. Although those adaptations help Zinogre build up electricity, Zinogre still has a hard time generating energy and can't use the thunder element at all. To help it build up an electrical charge, Zinogre has developed a symbiotic relationship with Thunderbugs. Garwga is the natural predator of the Thunderbugs, while Zinogre is the natural predator of the Garwga. To avoid being preyed upon Garwga, Thunderbugs are known to gather around Zinogre for protection. Zinogre uses the electricity it has built up to charge up the Thunderbugs that fly around it, changing them into Fulgurbugs, and uses the electrical power they've gained to charge itself up, allowing it to use the thunder element with great efficiency. When fully charged, the shockers on Zinogre's body will become erect and open up, and electricity will constantly flow throughout its entire body due to the help of the Thunderbugs.
- While fully charged, Zinogre's electrical abilities are comparable to Lagiacrus's.
- Zinogre's shell and scales have insulating properties, so it doesn't have to worry about shocking itself.
- While fully charged, Zinogre is more ferocious than ever before since the electricity has energized it. As long as a large number of Fulgurbugs are surrounding Zinogre, it'll remain charged up and won't tire. A hunter might think Zinogre has no weakness while in this state, but it does. While fully charged, Zinogre's shockers are open, making the monster faster and more aggressive yet weaker and more vulnerable to attacks. By attacking Zinogre in this state, hunters will deal more damage to it since its parts are exposed greatly. Not only do their strikes severely injure Zinogre, but they also cause the Fulgurbugs to flee from their host. If Zinogre loses enough Fulgurbugs, it'll be knocked out of its charged state prematurely.
- Fulgurbugs are known to retreat the moment Zinogre dies or is greatly injured.
- Hunters can also get rid of Zinogre's charge by gathering Fulgurbugs off its back via Bug Nets and Casting Nets.
- Zinogres usually nest in groups to protect their young. Compared to adults, young Zinogres have more fur on their bodies to protect their underdeveloped shockers and increase the amount of electricity they can build up while they're that age.
If you missed last week's Monster Appreciation Week, Shara Ishvalda, you all are still more then welcome to comment on it!