Monster Hunter Freedom Unlimited
Hey dudes, Hummel again. After reading The-Monster-Hunter's and Lord Invictus' game ideas where they presented their personal ultimate MH game, I decided to do it to, just to show you how I would imagine an even more great version of an incredible franchise. It will grow bit for bit, most likely weapons ideas and monsters first, then areas and equipment. Enjoy =D
- 1 Overview
- 1.1 Title:
- 1.2 Most remarkable changes:
- 1.2.1 Amount of Hunters:
- 1.2.2 Game Dynamic:
- 1.2.3 Equipment system:
- 1.3 Acid Status Effect:
- 2 Weapons and their Movesets
- 2.1 Sword and Shield:
- 2.2 Dual Swords:
- 2.3 Great Sword:
- 2.4 Long Sword:
- 2.5 Lance:
- 2.6 Gunlance:
- 2.7 Hammer:
- 2.8 Hunting Horn:
- 2.9 Switch Axe:
- 2.10 NEWCOMER: Whips
- 2.11 Bowguns:
- 2.12 Bow:
- 2.13 NEWCOMER: Throwing Blades
- 3 Monsters... Monsters everywhere!
- 3…
Changing Times(FanFiction) Special info
This page shows(hopefully) any special thing about my FanFic that is not mentioned in any of the MH games
Acid:Decreases the monsters defense for a set amount of time(ranging from 1 to 5 minutes);
Tranqilizing: inflicted by tranq bombs and some new weapons, now aditional to capturing a monster it has a chance of stopping its rage mode, reverting it back to normal
Dual Blades:
there different demonisation-modes, mentioned like a gunlances shelling type and have different effects:
Power demonisation: this is our classic, red glowing demonisation we all already know
Elemental demonisation: your blades start to glow blue and the -30% elemental penalty on dual blades is removed in this state
Status demonisation: a yellow glowing blade. In this state, e…