White Fatalis is strikingly different in appearance from its relatives. It is covered in luminous white scales, and a line of fur runs down its back and tail. Its horns are antler-like in nature, and the structure of its head is significantly less reptilian than that of its counterparts. Like Kirin, the coat of a White Fatalis produces a bright white aura. When enraged, the throat and chest of the White Fatalis glow a menacing red and becomes surrounded with red lightning sparks.
It has the ability to call forth red lightning storms. The White Fatalis possesses an extremely powerful thunder sac that can be used to produce massive electrical projectiles from its mouth. It can also imbue its claw with red lightning to attack its adversaries.
White Fatalis has been observed in highly remote and abandoned areas such as the Tower and Castle Schrade. The natural environment in which it evolved is completely unknown.
This version of White Fatalis appears at the last stage of the Hunting Road depending on which monsters have been chosen. At the start of the fight, it will land in the area and roar. It will attack hunters with dragon-element claw swipes, earthquakes caused by stomping, and gusts of wind that push the hunters to the borders of the area, intense discharges of aura and mostly importantly crimson beams that delete hunters from existence, leaving no traces and leading the mission to an immediate failure. (This doesn't make the player unable to play however as their hunter will normally return again at the village.) Upon reaching Phase 2, White Fatalis' spikes and horns will glow red as the theme changes. In this Phase, White Fatalis will be more fierce and shoot barrages of beams.
Monster Hunter Freedom 2 / Monster Hunter Freedom Unite
When the White Fatalis is in its enraged state, red markings appear on its face and chest, as well as red electrical currents around its body.
At about 50% health, it activates "armor mode," where most melee attacks will bounce. At about 20% health, it leaves armor mode.
In "armor mode," its attack and defense become improved; it is also much harder to hit its skin without bouncing off.
When it is in Armor Mode, Barrel Bombs, Clust S, Gunlance Shells and Wyvern's Fire are all worth using, as they do a set amount of damage.
White Fatalis can be paralyzed and put to sleep. However, it cannot be stunned by either a Hammer or a Hunting Horn.
It is possible to break off both horns, scar the eye, scar the chest and damage the wing of White Fatalis for extra rewards.
White Fatalis' roar requires HG Earplugs to block.
White Fatalis is only unlocked via a downloaded quest (Ancestral Dragon) in MHF2. However, it can be unlocked in game at both HR6 & HR9 in MHFU and as a Downloadable quest at HR6 (The Big Daddy).
Monster Hunter Freedom 2
To unlock the HR6 White Fatalis, players need to kill 5 of each Elder Dragon, and slay the unlocked HR6 Crimson Fatalis. Players must also have killed three Fatalis in total (of any combination of colours).
There was a small area of the Tower that was never hit during its Lightning Summon. However, this no longer works in MHFU.
Monster Hunter Freedom Unite
To unlock the HR9 White Fatalis, players need to slay the HR9 unlocked Crimson Fatalis, and clear all 6 Epic Hunting Quests in G***.
Unlike Fatalis, White Fatalis will not flee until the complete time limit for the quest has been reached if enough damage is dealt.
If it is hunted again after a repel, it will be back at full health and will not have any body parts broken.
Unlike 2nd Gen, White Fatalis armor mode activates whenever its enraged, but it doesn't protect the monster's head or chest.
It activates only when it is in rage mode.
Attacking its head, chests or its wings will not cause the weapon to bounce.
Unlike in 2nd Gen, White Fatalis will dive-bomb the ground, or if enraged, a hunter, after finishing its flying thundercall attack.
White Fatalis will also fly around the "eclipse" above Castle Schrade while performing this attack.
White Fatalis also gains two new moves; one where it fires a powerful red electrical blast which covers a wide area, and another where it attempts to bite hunters standing on the Dragonator platform. The latter move inflicts Dragonblight.